Difference between revisions of "Panic"
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(adding Panic, from overhaul Psyche on 0.9.3) |
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|Values4 = {{C|-|-[1%*Enemy in vision]%}} | |Values4 = {{C|-|-[1%*Enemy in vision]%}} | ||
|PropertyText = Upon activation, replenishes {{C|Energy|+20%}} Max Energy. | |PropertyText = Upon activation, replenishes {{C|Energy|+20%}} Max Energy. | ||
Grants | |||
Grants {{C|+|-10%}} Ability Energy Cost and {{C|-|-1%}} Sit. Morale Change for each enemy within Vision. | |||
Skipping a turn significantly reduces the effect's duration and also replenishes {{C|+|+1%}} Situational Morale for each enemy withing Vision. | Skipping a turn significantly reduces the effect's duration and also replenishes {{C|+|+1%}} Situational Morale for each enemy withing Vision. | ||
Once per{{C|Light Brown|30}} turns If Situational Morale is reduced to {{C|-|0%}}, forced the character to {{C|Light Brown|drop}} the equipped weapons. | Once per{{C|Light Brown|30}} turns If Situational Morale is reduced to {{C|-|0%}}, forced the character to {{C|Light Brown|drop}} the equipped weapons. | ||
|Description = | |Description = | ||
|#default = | |#default = | ||
}}</includeonly><noinclude>{{stub}}''' | }}</includeonly><noinclude>{{stub}}'''Panic''' is a {{C|State|'''State'''}} of mind. | ||
Latest revision as of 19:02, 18 August 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Panic is a State of mind.
Trigger:
- Low health and at least one enemy nearby.
- Motivation below 50%, while Sanity above 50%,
Panic
State
Upon activation, replenishes +20% Max Energy.
State
Skills Energy Cost
-[10%*Enemy in vision]%
Fortitude
-[10%*Enemy in vision]%
Vision
-7
Sit. Morale Change
-[1%*Enemy in vision]%
Upon activation, replenishes +20% Max Energy.
Grants -10% Ability Energy Cost and -1% Sit. Morale Change for each enemy within Vision.
Skipping a turn significantly reduces the effect's duration and also replenishes +1% Situational Morale for each enemy withing Vision.
Once per30 turns If Situational Morale is reduced to 0%, forced the character to drop the equipped weapons.