Difference between revisions of "Arcanistics skill data"

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(added description to all character skills)
 
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|Range=5
|Range=5
|Energy=12
|Energy=12
|Cooldown=6
|Cooldown=6{{Neg|+1%}}
|Backfireper=10
|Backfireper=10
|Backfiredmg=0
|Backfiredmg=0
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|Modifiers=Magic Power, Arcanistic Power,<br>Willpower, Bonus Range
|Modifiers=Magic Power, Arcanistic Power,<br>Willpower, Bonus Range
|Description=Marks two targets, then {{W|teleports}} them, swapping their positions and dealing {{C|Arcane|5 Arcane Damage}}.<br><br>Also deals {{C|Arcane|1 Arcane Damage}} to both targets for each tile of distance between them, and with {{W|80%}} chance {{W|Confuses}} them for {{W|3}} turns or {{W|Dazes}} for {{W|2}} turns.<br><br>Applies both targets wit {{Neg|-5%}} Weapon Damage, {{Neg|-5%}} Accuracy, and {{Neg|-5%}} Fumble Chance for {{W|3}}.<br><br>The effect stacks up to {{W|2}} times.<br><br>The spell can't be used on giant or stationary targets ,doesn't harm the caster, and doesn't apply penalties to their allies.
|Description=Marks two targets, then {{W|teleports}} them, swapping their positions and dealing {{C|Arcane|5 Arcane Damage}}.<br><br>Also deals {{C|Arcane|1 Arcane Damage}} to both targets for each tile of distance between them, and with {{W|80%}} chance {{W|Confuses}} them for {{W|3}} turns or {{W|Dazes}} for {{W|2}} turns.<br><br>Applies both targets wit {{Neg|-5%}} Weapon Damage, {{Neg|-5%}} Accuracy, and {{Neg|-5%}} Fumble Chance for {{W|3}}.<br><br>The effect stacks up to {{W|2}} times.<br><br>The spell can't be used on giant or stationary targets ,doesn't harm the caster, and doesn't apply penalties to their allies.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Modifiers=Magic Power, Arcanistic Power, Bonus Range
|Modifiers=Magic Power, Arcanistic Power, Bonus Range
|Description=Applies the target with {{Neg|"Wormhole"}} for {{W|3}} turns and marks its tile.<br><br>When the effect expires or is removed, {{W|teleports}} the target to the closest marked tile, dealing {{C|Arcane|8 Arcane Damage}}.<br><br>If the marked tile is occupied, {{W|teleports}} the target to the closest empty tile, dealing {{C|Arcane|12 Arcane Damage}} and with {{W|60%}} chance {{W|Stunning}} it.<br><br>While {{Neg|"Wormhole"}} is active, the spell doesn't go on cooldown and can be used again without spending Energy to remove the effect from the target.<br><br>The spell can't be used on giant or stationary targets and doesn't harm the caster.
|Description=Applies the target with {{Neg|"Wormhole"}} for {{W|3}} turns and marks its tile.<br><br>When the effect expires or is removed, {{W|teleports}} the target to the closest marked tile, dealing {{C|Arcane|8 Arcane Damage}}.<br><br>If the marked tile is occupied, {{W|teleports}} the target to the closest empty tile, dealing {{C|Arcane|12 Arcane Damage}} and with {{W|60%}} chance {{W|Stunning}} it.<br><br>While {{Neg|"Wormhole"}} is active, the spell doesn't go on cooldown and can be used again without spending Energy to remove the effect from the target.<br><br>The spell can't be used on giant or stationary targets and doesn't harm the caster.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Modifiers=Magic Power, Arcanistic Power, Bonus Range
|Modifiers=Magic Power, Arcanistic Power, Bonus Range
|Description=Deals {{C|Arcane|11 Arcane Damage}} to {{W|5x5}} tile area (except the central tile) and with {{W|40%}} chance {{W|Staggers}} or {{W|Immobilizes}} all affected targets.<br><br>With {{W|100%}} chance {{W|knocks}} back the targets adjacent to the area's center and {{W|pulls}} the targets that are {{W|1}} tile away from it.<br><br>The spell doesn't harm the caster, aside from {{C|Arcane|Arcane Damage}}.
|Description=Deals {{C|Arcane|11 Arcane Damage}} to {{W|5x5}} tile area (except the central tile) and with {{W|40%}} chance {{W|Staggers}} or {{W|Immobilizes}} all affected targets.<br><br>With {{W|100%}} chance {{W|knocks}} back the targets adjacent to the area's center and {{W|pulls}} the targets that are {{W|1}} tile away from it.<br><br>The spell doesn't harm the caster, aside from {{C|Arcane|Arcane Damage}}.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Modifiers=Magic Power, Arcanistic Power, Willpower
|Modifiers=Magic Power, Arcanistic Power, Willpower
|Description=Activates {{C|+|"Aether Shield"}} for {{W|2}} turns ({{W|+1}} turn for each other learned {{W|Arcanistics}} spell):<br><br>{{C|+|30%}} Control Resistance<br>{{C|+|30%}} Move Resistance<br>{{C|+|30%}} Bleed Resistance<br>{{C|+|-15%}} Damage Taken<br>Replenishes Energy for {{W|20%}} of the damaged received. {{W|Destroys}} all physical and magical projectiles (including thrown items) that would hit the caster, preventing their damage and effects.<br><br>{{W|Teleporting}} prolongs the effect's duration by {{C|+|3}} turns (up to {{W|8}}), and each destroyed projectile reduces it by {{W|1}} turn.<br><br>While affected by {{C|+|"Aether Shield"}}, {{W|teleporting}} also grants all strikes and shots {{C|Arcane|1 Arcane Damage}} for {{W|4}} turns.<br><br>The effect stacks up to {{W|2}} times.
|Description=Activates {{C|+|"Aether Shield"}} for {{W|2}} turns ({{W|+1}} turn for each other learned {{W|Arcanistics}} spell):<br><br>{{C|+|30%}} Control Resistance<br>{{C|+|30%}} Move Resistance<br>{{C|+|30%}} Bleed Resistance<br>{{C|+|-15%}} Damage Taken<br>Replenishes Energy for {{W|20%}} of the damaged received. {{W|Destroys}} all physical and magical projectiles (including thrown items) that would hit the caster, preventing their damage and effects.<br><br>{{W|Teleporting}} prolongs the effect's duration by {{C|+|3}} turns (up to {{W|8}}), and each destroyed projectile reduces it by {{W|1}} turn.<br><br>While affected by {{C|+|"Aether Shield"}}, {{W|teleporting}} also grants all strikes and shots {{C|Arcane|1 Arcane Damage}} for {{W|4}} turns.<br><br>The effect stacks up to {{W|2}} times.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Modifiers=Magic Power, Arcanistic Power, Perception,<br>Willpower, Backfire Chance, Miracle Chance,<br>Miracle Potency, Bonus Range
|Modifiers=Magic Power, Arcanistic Power, Perception,<br>Willpower, Backfire Chance, Miracle Chance,<br>Miracle Potency, Bonus Range
|Description=Summons a {{W|Mana}} Crystal on the targeted tile, which persists for {{W|8}} turns.<br><br>Each turn, the {{W|Crystal}} shoots a bolt of Aether at the enemy with the lowest Health within {{W|4}} tiles, dealing {{C|Arcane|10 Arcane Damage}} wit {{W|57.5%}} Accuracy, {{W|10%}} Armor Penetration, {{W|2.5%}} Crit Chance, and {{W|62.5%}} Crit Efficiency.<br><br>The offensive capabilities and Max Health of the {{W|Crystal}} change dynamically depending on the caster's stats reducing with distance to the caster. The {{W|Crystal}} doesn't move and is immune to all effects (except {{Neg|"Stasis"}} and {{Neg|"Wormhole"}}).<br><br>When {{W|teleported}}, the {{W|Crystal}} shoots {{W|3}} bolts at random enemies within {{W|4}} tiles, distributing them evenly.
|Description=Summons a {{W|Mana}} Crystal on the targeted tile, which persists for {{W|8}} turns.<br><br>Each turn, the {{W|Crystal}} shoots a bolt of Aether at the enemy with the lowest Health within {{W|4}} tiles, dealing {{C|Arcane|10 Arcane Damage}} wit {{W|57.5%}} Accuracy, {{W|10%}} Armor Penetration, {{W|2.5%}} Crit Chance, and {{W|62.5%}} Crit Efficiency.<br><br>The offensive capabilities and Max Health of the {{W|Crystal}} change dynamically depending on the caster's stats reducing with distance to the caster. The {{W|Crystal}} doesn't move and is immune to all effects (except {{Neg|"Stasis"}} and {{Neg|"Wormhole"}}).<br><br>When {{W|teleported}}, the {{W|Crystal}} shoots {{W|3}} bolts at random enemies within {{W|4}} tiles, distributing them evenly.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Modifiers=Magic Power, Arcanistic Power, Bonus Range
|Modifiers=Magic Power, Arcanistic Power, Bonus Range
|Description=Applies the target with {{Neg|"Stasis"}} for {{W|3}} turns:<br><br>{{C|+|+200%}} Move Resistance<br>{{C|+|-50%}} Damage Taken<br>Immunity to all damage types except {{C|Arcane|Arcane}}.<br>Immunity to all effects except {{Neg|"Wormhole"}}.<br>{{Neg|Can't perform any actions}}.<br>Prevents {{W|death}}.<br>{{W|Freezes}} all cooldowns and the duration of active effects.<br><br>When the effect expires or is removed, deals {{W|100%}} of the {{C|Arcane|Arcane Damage}} the target received over the course of {{Neg|"Stasis"}} to a {{W|3x3}} tile area, and with {{W|80%}} chance {{W|Dazes}} all affected targets.<br><br>{{W|Teleporting}} a target affected by {{Neg|"Stasis"}} removes the effect and {{W|doubles}} the chance to {{W|Daze}}.<br><br>The spell can't be used on giant targets.
|Description=Applies the target with {{Neg|"Stasis"}} for {{W|3}} turns:<br><br>{{C|+|+200%}} Move Resistance<br>{{C|+|-50%}} Damage Taken<br>Immunity to all damage types except {{C|Arcane|Arcane}}.<br>Immunity to all effects except {{Neg|"Wormhole"}}.<br>{{Neg|Can't perform any actions}}.<br>Prevents {{W|death}}.<br>{{W|Freezes}} all cooldowns and the duration of active effects.<br><br>When the effect expires or is removed, deals {{W|100%}} of the {{C|Arcane|Arcane Damage}} the target received over the course of {{Neg|"Stasis"}} to a {{W|3x3}} tile area, and with {{W|80%}} chance {{W|Dazes}} all affected targets.<br><br>{{W|Teleporting}} a target affected by {{Neg|"Stasis"}} removes the effect and {{W|doubles}} the chance to {{W|Daze}}.<br><br>The spell can't be used on giant targets.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Modifiers=Magic Power, Arcanistic Power, Perception,<br>Willpower, Backfire Chance, Miracle Chance,<br>Miracle Potency, Bonus Range
|Modifiers=Magic Power, Arcanistic Power, Perception,<br>Willpower, Backfire Chance, Miracle Chance,<br>Miracle Potency, Bonus Range
|Description=Summons a {{W|Phantasm}} on the targeted tile, which persists for {{W|8}} turns.<br><br>Each turn, the {{W|Phantasm}} deals {{C|Arcane|22 Arcane Damage}} to a random adjacent enemy with {{W|57.5%}} Accuracy, {{W|10%}} Armor Penetration, {{W|7.5%}} Crit Chance and {{W|72.5%}} Crit Efficiency.<br><br>The offensive capabilities and Max Health of the {{W|Phantasm}} change dynamically depending on the caster's stats, reducing with distance to the caster. The {{W|Phantasm}} can move within {{W|2}} tiles of its summoning or {{W|teleportation}} spot, is immune to all effects (except {{Neg|"Stasis"}} and {{Neg|"Wormhole"}}), and replenishes Health upon taking {{C|Arcane|Arcane Damage}}.<br><br>The {{W|Phantasm}} has access to the following abilities: {{W|"Arcane Tether"}}, which pulls the enemies in, {{W|"Mana Siphon"}}, which steals Energy, and {{W|"Consonance"}}, which prolongs its summoning duration.<br><br>{{W|Teleporting}} the {{W|Phantasm}} instantly refreshes all its cooldowns.
|Description=Summons a {{W|Phantasm}} on the targeted tile, which persists for {{W|8}} turns.<br><br>Each turn, the {{W|Phantasm}} deals {{C|Arcane|22 Arcane Damage}} to a random adjacent enemy with {{W|57.5%}} Accuracy, {{W|10%}} Armor Penetration, {{W|7.5%}} Crit Chance and {{W|72.5%}} Crit Efficiency.<br><br>The offensive capabilities and Max Health of the {{W|Phantasm}} change dynamically depending on the caster's stats, reducing with distance to the caster. The {{W|Phantasm}} can move within {{W|2}} tiles of its summoning or {{W|teleportation}} spot, is immune to all effects (except {{Neg|"Stasis"}} and {{Neg|"Wormhole"}}), and replenishes Health upon taking {{C|Arcane|Arcane Damage}}.<br><br>The {{W|Phantasm}} has access to the following abilities: {{W|"Arcane Tether"}}, which pulls the enemies in, {{W|"Mana Siphon"}}, which steals Energy, and {{W|"Consonance"}}, which prolongs its summoning duration.<br><br>{{W|Teleporting}} the {{W|Phantasm}} instantly refreshes all its cooldowns.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=Dealing {{C|Arcane|Arcane Damage}} with strikes, shots, and spells grants {{C|+|+2%}} Accuracy, {{C|+|-2%}} Fumble Chance, {{C|+|-2%}} Backfire chance, and {{C|+|+2%}} Miracle Chance for {{W|4}} turns.<br><br>The effect stacks up to {{W|3}} times.<br><br>{{W|Teleporting}} grants {{C|+|+1}} Range to {{W|Arcanistics}} spells and {{C|+|-5%}} Backfire Damage Change for {{W|4}} turns.
|Description=Dealing {{C|Arcane|Arcane Damage}} with strikes, shots, and spells grants {{C|+|+2%}} Accuracy, {{C|+|-2%}} Fumble Chance, {{C|+|-2%}} Backfire chance, and {{C|+|+2%}} Miracle Chance for {{W|4}} turns.<br><br>The effect stacks up to {{W|3}} times.<br><br>{{W|Teleporting}} grants {{C|+|+1}} Range to {{W|Arcanistics}} spells and {{C|+|-5%}} Backfire Damage Change for {{W|4}} turns.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=When {{Neg|"Wormhole"}} expires or is removed after being applied to the character, replenish {{W|50%}} and Energy lost over the course of the effect.<br><br>When {{Neg|"Wormhole"}} expires or is removed after being applied to an enemy, deals additional {{C|Arcane|Arcane Damage}} equal to {{W|33%}} of the damage they received over the course of the effect.
|Description=When {{Neg|"Wormhole"}} expires or is removed after being applied to the character, replenish {{W|50%}} and Energy lost over the course of the effect.<br><br>When {{Neg|"Wormhole"}} expires or is removed after being applied to an enemy, deals additional {{C|Arcane|Arcane Damage}} equal to {{W|33%}} of the damage they received over the course of the effect.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description={{W|Teleporting}} enemies burns {{C|Energy|10%}} of their Max Energy and replenishes the same amount of Energy to the character.<br><br>Using {{W|"Dimensional Shift"}} on the character or entities summoned with {{W|Arcanistics}} reduces the spell's cooldown by {{C|+|2}} turns.
|Description={{W|Teleporting}} enemies burns {{C|Energy|10%}} of their Max Energy and replenishes the same amount of Energy to the character.<br><br>Using {{W|"Dimensional Shift"}} on the character or entities summoned with {{W|Arcanistics}} reduces the spell's cooldown by {{C|+|2}} turns.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=If {{W|"Schism"}} (or {{W|"Arcane Tether"}} of the summoned {{W|Phantasm}}) successfully {{W|knocks}} back or {{W|pulls}} the target, applies it with {{Neg|-10%}} Magic Resistance and {{Neg|-10%}} Arcane Resistance for {{W|3}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br>If these spells fail to {{W|knock}} back or {{W|pull}} the target, deals {{C|Arcane|4 Arcane Damage}} to it instead.
|Description=If {{W|"Schism"}} (or {{W|"Arcane Tether"}} of the summoned {{W|Phantasm}}) successfully {{W|knocks}} back or {{W|pulls}} the target, applies it with {{Neg|-10%}} Magic Resistance and {{Neg|-10%}} Arcane Resistance for {{W|3}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br>If these spells fail to {{W|knock}} back or {{W|pull}} the target, deals {{C|Arcane|4 Arcane Damage}} to it instead.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description={{W|Teleporting}} a {{W|Mana Crystal}} grants it {{C|+|+1}} Range, {{C|+|+25%}} Damage, {{C|+|+10%}} Accuracy, and {{C|+|+25%}} Damage Reflection for {{W|3}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br> Each strike received by entities summoned with {{W|Arcanistics}} deals {{C|Arcane|Arcane Damage}} to the Attacker equal to {{W|10%}} of the entities' Max Health.
|Description={{W|Teleporting}} a {{W|Mana Crystal}} grants it {{C|+|+1}} Range, {{C|+|+25%}} Damage, {{C|+|+10%}} Accuracy, and {{C|+|+25%}} Damage Reflection for {{W|3}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br> Each strike received by entities summoned with {{W|Arcanistics}} deals {{C|Arcane|Arcane Damage}} to the Attacker equal to {{W|10%}} of the entities' Max Health.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=Once per {{W|10}} turns, producing a miracle with {{W|"Mana Crystal"}} instantly refreshes the spell's cooldown and grants it {{C|+|-20%}} Energy Cost during the next use.<br><br>Each entity currently summoned with {{W|Arcanistics}} grants {{C|+|-5%}} Backfire Change and {{C|+|+10%}} Magic Power.
|Description=Once per {{W|10}} turns, producing a miracle with {{W|"Mana Crystal"}} instantly refreshes the spell's cooldown and grants it {{C|+|-20%}} Energy Cost during the next use.<br><br>Each entity currently summoned with {{W|Arcanistics}} grants {{C|+|-5%}} Backfire Change and {{C|+|+10%}} Magic Power.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=When {{Neg|"Stasis"}} expires or is removed after applied to the character, it no longer harms them and also activates {{C|+|"Intangibility"}} for {{W|1}} turn, making them untargetable by strikes, shots, and spells.<br><br>While {{Neg|"Stasis"}} is active on the character, grants the effect {{C|+|+50%}} Arcanistics Power, {{C|+|+25%}} Miracle Chance, and prevents it from {{W|freezing}} cooldowns.
|Description=When {{Neg|"Stasis"}} expires or is removed after applied to the character, it no longer harms them and also activates {{C|+|"Intangibility"}} for {{W|1}} turn, making them untargetable by strikes, shots, and spells.<br><br>While {{Neg|"Stasis"}} is active on the character, grants the effect {{C|+|+50%}} Arcanistics Power, {{C|+|+25%}} Miracle Chance, and prevents it from {{W|freezing}} cooldowns.
|Passivevalue1={{Neg|-1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Power of other Magic Schools
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


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|Backfiredmg=0
|Backfiredmg=0
|Armorpen=0
|Armorpen=0
|Description=TODO
|Description=Shoots a bolt of Aether at the enemy with the lowest Health within {{w|4}} tiles, dealing {{Arcane|10 Arcane Damage}} with {{w|55%}} Accuracy, {{w|10%}} Armor Penetration, {{w|2.5%}} Crit Chance, and {{w|62.5%}} Crit Efficiency.<br><br>When {{w|teleported}}, the {{w|Crystal}} shoots {{w|3}} bolts at random enemies within {{w|4}} tiles, distributing them evenly.
|Formuladesc=Shoots a bolt of Aether at the enemy with the lowest Health within {{w|4}} tiles, dealing {{Arcane|((1 + (Arcanistic Power / 100)) * 10) Arcane Damage}} with {{w|(75 - Backfire Chance)%}} Accuracy, {{w|(PRC)%}} Armor Penetration, {{w|(0.5 * Miracle Chance)%}} Crit Chance, and {{w|((0.5 * Miracle Potency) + 50)%}} Crit Efficiency.<br><br>When {{w|teleported}}, the {{w|Crystal}} shoots {{w|3}} bolts at random enemies within {{w|4}} tiles, distributing them evenly.
|#default = }}
|#default = }}


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|Backfiredmg=0
|Backfiredmg=0
|Armorpen=35
|Armorpen=35
|Description=TODO
|Description=Deals {{Arcane|16 Arcane Damage}}, with {{w|100%}} chance {{w|pulling}} the target to an adjacent tile and {{w|distracting}} it for {{w|2-3}} turns.
|Formuladesc=Deals {{Arcane|(16* (1 + (Arcanistic Power / 100))) Arcane Damage}}, with {{w|(100 * ((Magic Power + Arcanistic Power) / 100))%}} chance {{w|pulling}} the target to an adjacent tile and {{w|distracting}} it for {{w|2-3}} turns.
|#default = }}
|#default = }}


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|Backfiredmg=0
|Backfiredmg=0
|Armorpen=10
|Armorpen=10
|Description=TODO
|Description=Delivers a strike with {{pos|+25%}} Damage and {{pos|+100%}} Energy Drain. Burns the target's Energy for the amount of damage dealt and replenishes the same amount of Energy to the summoner.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=TODO
|Description=When the summoner produces a miracle with an {{w|Arcanistics}} spell, prolongs the {{w|Phantasm's}} summoning duration by {{pos|1}} turn.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 16:30, 18 December 2025

Page for all Stoneshard Arcanistics skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.