Difference between revisions of "Osbrook"
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old>Realpsojed (added Town Map) |
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== NPCs == | == NPCs == | ||
*[[ | *[[Ormond]], Butcher | ||
*[[Jurg]], Carpenter | |||
*[[Ram]], Drunkard | |||
*[[Rickerd]], Emissary | |||
*[[Margyt]], Food Trader | |||
*[[Gina]], Fruit Trader | |||
*[[Frid]], Herbalist | |||
*[[Brukk]], Innkeeper | *[[Brukk]], Innkeeper | ||
*[[Bert]], Merchant | *[[Bert]], Merchant | ||
*[[ | *[[Rona]], Peasant | ||
*[[ | *[[Ursa]], Peasant | ||
*[[Jebar]], Smith | |||
*[[Anselm]], Stableman | |||
*[[Hold]], Tailor | *[[Hold]], Tailor | ||
*[[Odar]], Village Elder | *[[Odar]], Village Elder | ||
Some of these NPCs can be missing due to an incomplete contract. | Some of these NPCs can be missing due to an incomplete contract. | ||
Line 39: | Line 41: | ||
*1 Sergeant (sitting in the Village Hall) | *1 Sergeant (sitting in the Village Hall) | ||
*6 Guards (3 guarding and 3 sleeping) | *6 Guards (3 guarding and 3 sleeping) | ||
* | *4 Peasants (3 working in the fields, 1 at the market) | ||
*1 Female Innkeeper (cleaning at the inn) | *1 Female Innkeeper (cleaning at the inn) | ||
Their names are selected randomly for each playthrough. | Their names are selected randomly for each playthrough. | ||
Line 59: | Line 61: | ||
File:Ram.png|Ram | File:Ram.png|Ram | ||
File:Rickerd.png|Rickerd | File:Rickerd.png|Rickerd | ||
File: | File:Peasant_female4.png|Rona | ||
File:Peasant_female2.png| | File:Peasant_female2.png|Ursa | ||
File: | File:Peasant_female1.png|Peasant Female | ||
File: | File:Peasant_female3.png|Peasant Female | ||
File:Peasant_male1.png|Peasant Male | File:Peasant_male1.png|Peasant Male | ||
File:Peasant_male2.png|Peasant Male | File:Peasant_male2.png|Peasant Male | ||
</gallery> | </gallery> | ||
Revision as of 05:12, 6 November 2020
The village of Osbrook is a small rural community in the kingdom of Aldor. It has been under the protection of the Grand Magistrate in recent times, resulting in relative peace for the populace. Nevertheless, frequent bandit attacks make life perilous for travelers in the dense forests around town and rumours about skulking undead circulate among the locals. The woodlands surrounding Osbrook are rich in game of all breeds and sizes, and ruins of once proud strongholds dot the landscape, providing perfect hideouts for brigands.
Places of Interest
- Carpenter's workshop
- Herbalist's house
- Market Square
- Mill
- Smithy
- Tailor's workshop
- The Black Boar tavern
- Village hall / guard barracks
NPCs
- Ormond, Butcher
- Jurg, Carpenter
- Ram, Drunkard
- Rickerd, Emissary
- Margyt, Food Trader
- Gina, Fruit Trader
- Frid, Herbalist
- Brukk, Innkeeper
- Bert, Merchant
- Rona, Peasant
- Ursa, Peasant
- Jebar, Smith
- Anselm, Stableman
- Hold, Tailor
- Odar, Village Elder
Some of these NPCs can be missing due to an incomplete contract.
In addition to named NPCs above, there are also randomized NPCs:
- 1 Sergeant (sitting in the Village Hall)
- 6 Guards (3 guarding and 3 sleeping)
- 4 Peasants (3 working in the fields, 1 at the market)
- 1 Female Innkeeper (cleaning at the inn)
Their names are selected randomly for each playthrough.
Hints
- The well at the market square can be used for drinking and filling up the waterskin
- After each game reload, an apple appears on the table on the top story of The Black Boar, outside the player's room
- Upon completing the "Captured Merchant" contract, Bert opens up a new stall on the market square, offering a rich variety of goods including Treatises
- The meadow near Osbrook mill is dotted with medicinal herbs
Contracts
- Hapless Peasant
- Captured Merchant
- Captive Emissary
- Return of the Necromancer
- Stolen Grimoire
- Lost Relic
- Source of Corruption
- Mysterious Glow
- Unholy Ritual
- Bandit's Den
- Mysterious Disappearances
- Stolen Goods
- Intercepted Reports
- Alchemy Kit
- Fugitive's Hand
- Stolen Reliquary