Difference between revisions of "Prudence"
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{C|State|State}} | |ConditionType = {{C|State|State}} | ||
|Properties1 = | |||
|Values1 = {{C|+|+ | |Properties1 = Dodge Chance | ||
|Properties2 = | |Values1 = {{C|+|+20%}} | ||
|Values2 = {{C|+| | |Properties2 = Noise Produced | ||
|Values2 = {{C|+|-20%}} | |||
|Properties3 = Lock-picking & Disarming | |Properties3 = Lock-picking & Disarming | ||
|Values3 = {{C|+|+25%}} | |Values3 = {{C|+|+25%}} | ||
|Properties4 = | |Properties4 = Vision | ||
|Values4 = {{C|+|+ | |Values4 = {{C|+|+2}} | ||
|PropertyText = | |PropertyText = | ||
|Description = Sometimes patience and caution are much more helpful than courage. | |Description = Sometimes patience and caution are much more helpful than courage. |
Revision as of 14:23, 16 February 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Prudence is a State of mind.
Trigger:
- Each spotted trap in line of sight increases the chance of activation.
- Each unaware Hostile increases the chance of activation.