Difference between revisions of "Axes (skill tree)"

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(Added a table instead of treatises list like in "Maces (skill tree)" page)
(Adjusted list to match order of tree, like other pages.)
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{{SkillTable/subtitle|Treatise I}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Mutilating Lunge}}
{{SkillTable/row|Mutilating Lunge}}
{{SkillTable/row|Ferocity}}
{{SkillTable/row|Cut Through}}
{{SkillTable/row|Cut Through}}
{{SkillTable/row|Ferocity}}
{{SkillTable/row|No Mercy}}
{{SkillTable/row|No Mercy}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Reprisal}}
{{SkillTable/row|Massacre}}
{{SkillTable/row|Massacre}}
{{SkillTable/row|Reprisal}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Execution}}
{{SkillTable/row|Execution}}

Revision as of 13:49, 21 October 2022

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Axes.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Axe skills.

Dish out grievous injuries before finishing enemies off with few empowered hits.

Main focus:
Injuries, Bleeding

Crit Effect:
+50% Bodypart Damage

Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
15
Cooldown:
10
Modified by:
Strength, Agility
- Requires a one-handed axe
Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance.

If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns.
Ferocity
Ferocity
Passive
- Requires a one-handed axe
Causing Injuries with axe strikes reduces the ability tree's cooldowns by 3 turns and replenishes 7.5% Max Energy.
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns.

Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
No Mercy
No Mercy
Passive
- Requires a one-handed axe
Grants axe strikes +25% Weapon Damage if the target's Health is either 100% or below 50%.
Treatise II
Reprisal
Reprisal
Passive
- Requires a one-handed axe
If the target isn't Injured, axe strikes against it grant +10% Bodypart Damage for 4 turns.

The effect stacks up to 3 times.

Grants axe strikes +5% Accuracy and -5% Fumble Chance for each Injury and Bleeding affecting the target.
Massacre
Massacre
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a one-handed axe
Activates "Massacre" for 12 turns:

+5% Armor Penetration
+15% Bodypart Damage
+7.5% Bleed Chance
+5% Crit Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic axe strikes prolong the duration of the effect duration by 1 turn (up to 15 turns), but reduces its number of stacks.

Only one Stance effect can be active at a time.
Treatise III
Execution
Execution
Attack
Type:
Target Object
Range:
1
Energy:
15
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.

Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.

If this strike kills its target, replenishes 30% Max Energy.
Tormenting Swings
Tormenting Swings
Passive
- Requires a one-handed axe
Damaging axe strikes apply their target with -7.5% Bleed Resistance and -5% Max Health for 4 turns. The effect stacks up to 4 times.


Page last edited during patch: 0.8.0.17