Difference between revisions of "Fate of the Brewery"
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(Created page with "'''Fate of Brewery''' is a quest following Gathering the Caravan storyline, talk with Odar after finishing your first task and the quest will be given to you. == Odar's Dialog == * "I've got a perfect job for someone with your skills. Not far from Osbrook. you'll find the Oaken Barrel Brewery - that's where Brukk gets his ale from. Or used to until recently..." # *Keep listening* * "The place was captured by brigands. I don't plan to negotiate with them, but I also...") |
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'''Fate of Brewery''' is a quest following Gathering the Caravan storyline, talk with Odar after finishing your first task and the quest will be given to you. | '''Fate of Brewery''' is a quest following Gathering the Caravan storyline, talk with Odar after finishing your first task and the quest will be given to you. | ||
{| class="stoneshard sortable" style="margin: auto; text-align: center;" | |||
! width="3%"; align='left' | Contract | |||
! width= 7%| Steps | |||
! width= 10% | Description | |||
! width="2%" data-sort-type="number" | Reward | |||
|- | |||
{{:Hapless Peasant}} | |||
|- | |||
|} | |||
== Odar's Dialog == | == Odar's Dialog == |
Revision as of 19:45, 20 August 2022
Fate of Brewery is a quest following Gathering the Caravan storyline, talk with Odar after finishing your first task and the quest will be given to you.
Contract | Steps | Description | Reward |
---|---|---|---|
Hapless Peasant | Head to the Bastion Kill the Brigand Leader Rescue the Peasant Claim the Reward |
The elder of Osbrook asked me to find the Bastion and rescue the peasant, who is being held ransom. Disposing of the bandit leader is also part of the contract. | 355 300 Reputation Food and/or Medicine items |
Odar's Dialog
- "I've got a perfect job for someone with your skills. Not far from Osbrook. you'll find the Oaken Barrel Brewery - that's where Brukk gets his ale from. Or used to until recently..."
- *Keep listening*
- "The place was captured by brigands. I don't plan to negotiate with them, but I also can't force them out with the troops I have at my disposal - we only have a few militiamen here, and leaving the village unprotected is not an option. Can't really count on the Magistrate reinforcements as well."
- *Keep listening*
- "You have enough experience, and you'll only have to fight a handful of bandits - there's much less of them around the brewery than in the fort you've just cleared out. If you succeed, the cart and horses are yours."
- I'd like to know what exactly I'm dealing with.
- I'm on it.
- "We don't know much either. A few days ago Brukk sent a cart to the brewery to purchase another shipment of ale, but the driver returned terrified and empty-handed."
- *Keep listening*
- "He told us he spotted a group of bandits milling around the building. He turned back just in time, otherwise he wouldn't be here to share this story."
- *Keep listening*
- "When I sent a few guards to scout it out, they confirmed that there indeed were five or six brigands on the brewery premises."
- *Keep listening*
- "I have no idea what happened to the place's owners. All dead, I suppose."
- What can you tell me about the gang?
- "Hell if I know... I bet those are the scumbags that murdered Dwar, our previous miller, and then tried to squeeze money and supplies out of the rest of the village."
- *Keep listening*
- "We managed to chase them off that time - they fled to the woods, but now it seems like they are back for vengeance."
- I see. Got to make sure I'm well-prepared...
- "Anything else?"
- I'm on it.
- "Good. Find me once you're done."