Difference between revisions of "Onslaught"
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Onslaught
Attack / Maneuver
Modified by: Strength, Agility, Perception
- Requires a one-handed mace
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Iamyoyobot (talk | contribs) m (test/updated) |
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Revision as of 22:06, 4 March 2023
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Attack / Maneuver
14
8 
Type
Target Object
Range
1
Modified by: Strength, Agility, Perception
- Requires a one-handed mace
Applies the target with -11% Control Resistance for 3 turns.
Then delivers a strike with +62% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Then delivers a strike with +62% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Applies the target with -(5 + (0.5 * AGL))% Control Resistance for 3 turns.
Then delivers a strike with +(40 + (2 * STR))% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +(30 + STR + PRC)% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Then delivers a strike with +(40 + (2 * STR))% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +(30 + STR + PRC)% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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