Difference between revisions of "Axes (skill tree)"
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==Skill List== | ==Skill List== | ||
{{SkillTable/head | {{SkillTable/head}} | ||
{{SkillTable/subtitle|Treatise I}} | {{SkillTable/subtitle|Treatise I}} | ||
{{SkillTable/row|Mutilating Lunge}} | {{SkillTable/row|Mutilating Lunge}} |
Revision as of 23:45, 17 May 2023
This article is about a skill tree. For the corresponding weapon class, see Axes. |
This page shows all Axe skills.
“ | Dish out grievous injuries before finishing enemies off with few empowered hits. | „ |
Main focus:
Injuries, Bleeding
Crit Effect:
+50% Bodypart Damage
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Mutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 15 Cooldown: 10 Modified by: Strength, Agility - Requires a one-handed axe | Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance. If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns. |
Ferocity | Passive - Requires a one-handed axe | Causing Injuries with axe strikes reduces the ability tree's cooldowns by 3 turns and replenishes 7.5% Max Energy. |
Cut Through | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a one-handed axe | Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns. Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage. |
No Mercy | Passive - Requires a one-handed axe | Grants axe strikes +25% Weapon Damage if the target's Health is either 100% or below 50%. |
Treatise II | ||
Reprisal | Passive - Requires a one-handed axe | If the target isn't Injured, axe strikes against it grant +10% Bodypart Damage for 4 turns. The effect stacks up to 3 times. Grants axe strikes +5% Accuracy and -5% Fumble Chance for each Injury and Bleeding affecting the target. |
Massacre | Stance Type: No Target Energy: 10 Cooldown: 10 - Requires a one-handed axe | Activates "Massacre" for 12 turns: +5% Armor Penetration +15% Bodypart Damage +7.5% Bleed Chance +5% Crit Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic axe strikes prolong the duration of the effect duration by 1 turn (up to 15 turns), but reduces its number of stacks. Only one Stance effect can be active at a time. |
Treatise III | ||
Execution | Attack Type: Target Object Range: 1 Energy: 15 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a one-handed axe | Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health. Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding. If this strike kills its target, replenishes 30% Max Energy. |
Tormenting Swings | Passive - Requires a one-handed axe | Damaging axe strikes apply their target with -7.5% Bleed Resistance and -5% Max Health for 4 turns. The effect stacks up to 4 times. |
Page last edited during patch: 0.8.0.27
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