Difference between revisions of "Template:Test test"
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<includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}} | <!-- | ||
--- If we're NOT on a page from this list, define the variable that will float values to the right. --- | |||
--><includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}} | |||
|Swords | |Swords | ||
|Axes | |Axes | ||
Line 20: | Line 22: | ||
|Cloaks | |Cloaks | ||
|Amulets | |Amulets | ||
|Rings = | |Rings | ||
|Tools & Traps = | |||
|#default = float:right; | |#default = float:right; | ||
}}}}{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!-- | }}}}<!-- | ||
-->{{#switch: {{#explode: {{#var:Datastring}}|;| | --- Load complete datastring into a variable - only load from the Weapon data page once. --- | ||
-->{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!-- | |||
-->{{#switch: {{#explode: {{#var:Datastring}}|;|2}} | |||
|Sword | |Sword | ||
|Axe | |Axe | ||
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--- WEAPON PROPERTIES --- | --- WEAPON PROPERTIES --- | ||
-->{{#vardefine:Range|{{#explode: {{#var:Datastring}}|;|8}}}}<!-- | -->{{#vardefine:Range|{{#explode: {{#var:Datastring}}|;|8}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|9}}}}<!-- | ||
-->{{#vardefine:Armor | -->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|10}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|;|11}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|25}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|26}}}}<!-- | ||
-->{{#vardefine:Crit | -->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|;|27}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!-- | ||
-->{{#vardefine:Block | -->{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;|29}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;|30}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;|31}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Bleed Chance|{{#explode: {{#var:Datastring}}|;|32}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Daze Chance|{{#explode: {{#var:Datastring}}|;|33}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Stun Chance|{{#explode: {{#var:Datastring}}|;|34}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Knockback Chance|{{#explode: {{#var:Datastring}}|;|35}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Immobilization Chance|{{#explode: {{#var:Datastring}}|;|36}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Stagger Chance|{{#explode: {{#var:Datastring}}|;|37}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|38}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|;|39}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|;|40}}}}<!-- | ||
-->{{#vardefine:Energy | -->{{#vardefine:Skills Energy Cost|{{#explode: {{#var:Datastring}}|;|41}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Spells Energy Cost|{{#explode: {{#var:Datastring}}|;|42}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|;|43}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Backfire Chance|{{#explode: {{#var:Datastring}}|;|44}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Miracle Chance|{{#explode: {{#var:Datastring}}|;|45}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Miracle Potency|{{#explode: {{#var:Datastring}}|;|46}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Pyromantic Power|{{#explode: {{#var:Datastring}}|;|47}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Geomantic Power|{{#explode: {{#var:Datastring}}|;|48}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Venomantic Power|{{#explode: {{#var:Datastring}}|;|49}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Electromantic Power|{{#explode: {{#var:Datastring}}|;|50}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Cryomantic Power|{{#explode: {{#var:Datastring}}|;|51}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Arcanistic Power|{{#explode: {{#var:Datastring}}|;|52}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Astromantic Power|{{#explode: {{#var:Datastring}}|;|53}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Psionic Power|{{#explode: {{#var:Datastring}}|;|54}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|;|55}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Life Drain|{{#explode: {{#var:Datastring}}|;|56}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Energy Drain|{{#explode: {{#var:Datastring}}|;|57}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|58}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Damage Taken|{{#explode: {{#var:Datastring}}|;|59}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|60}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|61}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|63}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|64}}}} | ||
-- | }}}}<!-- | ||
--- Load complete datastring into a variable - only load from the Consumable data page once. --- | |||
-->{{#ifeq: {{:Consumable_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data|{{{1}}}}}}}<!-- | |||
-->{{# | -->{{#switch: {{#explode: {{#var:Datastring}}|;|2}} | ||
|Food | |Food | ||
|Beverages | |Beverages | ||
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-->{{#vardefine:Poison Resistance|{{:Consumable_data|{{{1}}}|Poison Resistance}}}}<!-- | -->{{#vardefine:Poison Resistance|{{:Consumable_data|{{{1}}}|Poison Resistance}}}}<!-- | ||
-->{{#vardefine:Max Health|{{:Consumable_data|{{{1}}}|Max Health}}}} | -->{{#vardefine:Max Health|{{:Consumable_data|{{{1}}}|Max Health}}}} | ||
}}<!-- | }}}}<!-- | ||
--- Load complete datastring into a variable - to only load from the Armor data page once. --- | --- Load complete datastring into a variable - to only load from the Armor data page once. --- | ||
-->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!-- | -->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!-- | ||
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--- ARMOR AND JEWELRY PROPERTIES --- | --- ARMOR AND JEWELRY PROPERTIES --- | ||
--- Separate values from datastring into individual variables. --- | --- Separate values from datastring into individual variables. --- | ||
-->{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;| | -->{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;|10}}}}<!-- | ||
-->{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;| | -->{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;|11}}}}<!-- | ||
-->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;| | -->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|12}}}}<!-- | ||
-->{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;| | -->{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;|30}}}}<!-- | ||
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;| | -->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;|16}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|14}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Dodge Chance|{{#explode: {{#var:Datastring}}|;|13}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!-- | ||
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;| | -->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|;|18}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|;|21}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|;|32}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|33}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Damage Taken|{{#explode: {{#var:Datastring}}|;|25}}}}<!-- | ||
-->{{#vardefine:Damage | -->{{#vardefine:Damage Reflection|{{#explode: {{#var:Datastring}}|;|37}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Skills Energy Cost|{{#explode: {{#var:Datastring}}|;|19}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Spells Energy Cost|{{#explode: {{#var:Datastring}}|;|20}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|;|26}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|;|36}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Arcanistic Power|{{#explode: {{#var:Datastring}}|;|49}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Astromantic Power|{{#explode: {{#var:Datastring}}|;|50}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Cryomantic Power|{{#explode: {{#var:Datastring}}|;|48}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Electromantic Power|{{#explode: {{#var:Datastring}}|;|47}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Geomantic Power|{{#explode: {{#var:Datastring}}|;|45}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Psionic Power|{{#explode: {{#var:Datastring}}|;|51}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Pyromantic Power|{{#explode: {{#var:Datastring}}|;|44}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Venomantic Power|{{#explode: {{#var:Datastring}}|;|46}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|;|52}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|;|53}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|;|54}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|;|55}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|;|56}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|;|57}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|;|58}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|;|59}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|;|63}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|;|60}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|;|61}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|;|64}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|;|65}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|;|66}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|;|67}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|;|40}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|;|39}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|;|41}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|;|42}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|;|29}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|;|38}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Backfire Chance|{{#explode: {{#var:Datastring}}|;|22}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Miracle Chance|{{#explode: {{#var:Datastring}}|;|23}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Miracle Potency|{{#explode: {{#var:Datastring}}|;|24}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|31}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|43}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Life Drain|{{#explode: {{#var:Datastring}}|;|34}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Energy Drain|{{#explode: {{#var:Datastring}}|;|35}}}} | ||
}}}}<!-- | }}}}<!-- | ||
--><div style="display: flex;flex-direction:column;"><!-- | --><div style="display: flex;flex-direction:column;"><!-- | ||
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-->{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | <div style="order: 70;"> </div> | }}<!-- | -->{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | <div style="order: 70;"> </div> | }}<!-- | ||
-->{{#if: {{#var:Block Chance}} | <div style="order: 71;"> {{Translate|Block Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Chance}}>0|{{c|+|+{{#var:Block Chance}}%}}|{{c|-|{{#var:Block Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Block Chance}} | <div style="order: 71;"> {{Translate|Block Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Chance}}>0|{{c|+|+{{#var:Block Chance}}%}}|{{c|-|{{#var:Block Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Block Power}} | <div style="order: 72;"> {{Translate|Block Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Power}}>0|{{c|+|+{{#var:Block Power}} | -->{{#if: {{#var:Block Power}} | <div style="order: 72;"> {{Translate|Block Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Power}}>0|{{c|+|+{{#var:Block Power}}}}|{{c|-|{{#var:Block Power}}}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Block Recovery}} | <div style="order: 73;"> {{Translate|Block Power Recovery|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Recovery}}>0|{{c|+|+{{#var:Block Recovery}}%}}|{{c|-|{{#var:Block Recovery}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Block Recovery}} | <div style="order: 73;"> {{Translate|Block Power Recovery|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Recovery}}>0|{{c|+|+{{#var:Block Recovery}}%}}|{{c|-|{{#var:Block Recovery}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Accuracy}} | <div style="order: 74;"> {{Translate|Accuracy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Accuracy}}>0|{{c|+|+{{#var:Accuracy}}%}}|{{c|-|{{#var:Accuracy}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Accuracy}} | <div style="order: 74;"> {{Translate|Accuracy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Accuracy}}>0|{{c|+|+{{#var:Accuracy}}%}}|{{c|-|{{#var:Accuracy}}%}}}}</span></div>| }}<!-- | ||
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-->{{#if: {{#var:Crit Efficiency}}| <div style="order: 76;"> {{Translate|Crit Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Efficiency}}>0|{{c|+|+{{#var:Crit Efficiency}}%}}|{{c|-|{{#var:Crit Efficiency}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Crit Efficiency}}| <div style="order: 76;"> {{Translate|Crit Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Efficiency}}>0|{{c|+|+{{#var:Crit Efficiency}}%}}|{{c|-|{{#var:Crit Efficiency}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Counter Chance}} | <div style="order: 77;"> {{Translate|Counter Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Counter Chance}}>0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Counter Chance}} | <div style="order: 77;"> {{Translate|Counter Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Counter Chance}}>0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Fumble Chance}} | <div style="order: 78;"> {{Translate|Fumble Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fumble Chance}}>0|{{c|-|{{#var:Fumble Chance}}%}}|{{c|+| | -->{{#if: {{#var:Fumble Chance}} | <div style="order: 78;"> {{Translate|Fumble Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fumble Chance}}>0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Range}} | <div style="order: 79;"> {{#ifexpr: {{#var:Range}}>1|{{Translate|Range|Properties}}: <span style="{{#var:FloatRight}}">{{c|W|{{#var:Range}}}}</span>}}</div>| }}<!-- | -->{{#if: {{#var:Range}} | <div style="order: 79;"> {{#ifexpr: {{#var:Range}}>1|{{Translate|Range|Properties}}: <span style="{{#var:FloatRight}}">{{c|W|{{#var:Range}}}}</span>}}</div>| }}<!-- | ||
-->{{#if: {{#var:Dodge Chance}} | <div style="order: 80;"> {{Translate|Dodge Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Dodge Chance}}>0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Dodge Chance}} | <div style="order: 80;"> {{Translate|Dodge Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Dodge Chance}}>0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var: | -->{{#if: {{#var:Crit Avoidance}} | <div style="order: 81;"> {{Translate|Crit Avoidance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Avoidance}}>0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Damage | -->{{#if: {{#var:Damage Taken}} | <div style="order: 82;"> {{Translate|Damage Taken|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Damage Taken}}>0|{{c|-|+{{#var:Damage Taken}}%}}|{{c|+|{{#var:Damage Taken}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var: | -->{{#if: {{#var:Damage Reflection}} | <div style="order: 83;"> {{Translate|Damage Reflection|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Damage Reflection}}>0|{{c|+|+{{#var:Damage Reflection}}%}}|{{c|-|{{#var:Damage Reflection}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var: | -->{{#if: {{#var:Bonus Range}} | <div style="order: 84;"> {{Translate|Bonus Range|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bonus Range}}>0|{{c|+|+{{#var:Bonus Range}}}}|{{c|-|{{#var:Bonus Range}}}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Backfire | -->{{#if: {{#var:Backfire Chance}} | <div style="order: 85;"> {{Translate|Backfire Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Backfire Chance}}>0|{{c|-|+{{#var:Backfire Chance}}%}}|{{c|+|{{#var:Backfire Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Chance}}>0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Chance}}>0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Potency}}>0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Potency}}>0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var: | -->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | <div style="order: 90;"> </div> | }}<!-- | ||
-->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy}}>0|{{c|+|+{{#var:Energy}} | -->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy}}>0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Restoration}}>0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Restoration}}>0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Skills Energy Cost}} | <div style="order: 93;"> {{Translate|Skills Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Skills Energy Cost}}>0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Skills Energy Cost}} | <div style="order: 93;"> {{Translate|Skills Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Skills Energy Cost}}>0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}</span></div>| }}<!-- | ||
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-->{{#if: {{#var:Arcanistic Power}} | <div style="order: 97;"> {{Translate|Arcanistic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcanistic Power}}>0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Arcanistic Power}} | <div style="order: 97;"> {{Translate|Arcanistic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcanistic Power}}>0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Astromantic Power}} | <div style="order: 98;"> {{Translate|Astromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Astromantic Power}}>0|{{c|+|+{{#var:Astromantic Power}}%}}|{{c|-|{{#var:Astromantic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Astromantic Power}} | <div style="order: 98;"> {{Translate|Astromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Astromantic Power}}>0|{{c|+|+{{#var:Astromantic Power}}%}}|{{c|-|{{#var:Astromantic Power}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Cryomantic Power}} | <div style="order: 100;"> {{Translate|Cryomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Cryomantic Power}}>0|{{c|+|+{{#var:Cryomantic Power}}%}}|{{c|-|{{#var:Cryomantic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Cryomantic Power}} | <div style="order: 100;"> {{Translate|Cryomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Cryomantic Power}}>0|{{c|+|+{{#var:Cryomantic Power}}%}}|{{c|-|{{#var:Cryomantic Power}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Electromantic Power}} | <div style="order: 101;"> {{Translate|Electromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Electromantic Power}}>0|{{c|+|+{{#var:Electromantic Power}}%}}|{{c|-|{{#var:Electromantic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Electromantic Power}} | <div style="order: 101;"> {{Translate|Electromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Electromantic Power}}>0|{{c|+|+{{#var:Electromantic Power}}%}}|{{c|-|{{#var:Electromantic Power}}%}}}}</span></div>| }}<!-- | ||
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-->{{#if: {{#var:Pyromantic Power}} | <div style="order: 104;"> {{Translate|Pyromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pyromantic Power}}>0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Pyromantic Power}} | <div style="order: 104;"> {{Translate|Pyromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pyromantic Power}}>0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Venomantic Power}} | <div style="order: 105;"> {{Translate|Venomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Venomantic Power}}>0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Venomantic Power}} | <div style="order: 105;"> {{Translate|Venomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Venomantic Power}}>0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic | -->{{#if: {{#var:Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | <div style="order: 110;"> </div> | }}<!-- | ||
-->{{#if: {{#var:Experience Gain}} | <div style="order: 111;"> {{Translate|Experience Gain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Experience Gain}}>0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Experience Gain}} | <div style="order: 111;"> {{Translate|Experience Gain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Experience Gain}}>0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Health Restoration}} | <div style="order: 112;"> {{Translate|Health Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Restoration}}>0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Health Restoration}} | <div style="order: 112;"> {{Translate|Health Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Restoration}}>0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}</span></div>| }}<!-- | ||
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-->{{#if: {{#var:Energy Drain}} | <div style="order: 116;"> {{Translate|Energy Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Drain}}>0|{{c|+|+{{#var:Energy Drain}}%}}|{{c|-|{{#var:Energy Drain}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Energy Drain}} | <div style="order: 116;"> {{Translate|Energy Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Drain}}>0|{{c|+|+{{#var:Energy Drain}}%}}|{{c|-|{{#var:Energy Drain}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Experience Gain}}{{#var:Health Restoration}}{{#var:Healing Efficiency}}{{#var:Fortitude}}{{#var:Life Drain}}{{#var:Energy Drain}} | <div style="order: 120;"> </div> | }}<!-- | -->{{#if: {{#var:Experience Gain}}{{#var:Health Restoration}}{{#var:Healing Efficiency}}{{#var:Fortitude}}{{#var:Life Drain}}{{#var:Energy Drain}} | <div style="order: 120;"> </div> | }}<!-- | ||
-->{{#if: {{#var:Lockpicking & Disarming}} | <div style="order: 123;"> {{Translate|Lockpicking & Disarming|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Lockpicking & Disarming}}>0|{{c|+|+{{#var:Lockpicking & Disarming}}%}}|{{c|-|{{#var:Lockpicking & Disarming}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Lockpicking & Disarming}} | <div style="order: 123;"> {{Translate|Lockpicking & Disarming|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Lockpicking & Disarming}}>0|{{c|+|+{{#var:Lockpicking & Disarming}}%}}|{{c|-|{{#var:Lockpicking & Disarming}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Vision}} | <div style="order: 124;"> {{Translate|Vision|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Vision}}>0|{{c|+|+{{#var:Vision}} | -->{{#if: {{#var:Vision}} | <div style="order: 124;"> {{Translate|Vision|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Vision}}>0|{{c|+|+{{#var:Vision}}}}|{{c|-|{{#var:Vision}}}}}}</span></div>| }}<!-- | ||
-->{{#if: | -->{{#if: {{#var:Lockpicking & Disarming}}{{#var:Vision}} | <div style="order: 130;"> </div> | }}<!-- | ||
-->{{#if: {{#var:Hunger}} | <div style="order: 131;"> {{Translate|Hunger|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger}}>0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Hunger}} | <div style="order: 131;"> {{Translate|Hunger|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger}}>0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Hunger Change}} | <div style="order: 132;"> {{Translate|Hunger Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Change}}>0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Hunger Change}} | <div style="order: 132;"> {{Translate|Hunger Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Change}}>0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}</span></div>| }}<!-- | ||
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-->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|+{{#var:Fatigue Change}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|+{{#var:Fatigue Change}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}} | -->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| <div style="order: 160;"> </div> | }}<!-- | -->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| <div style="order: 160;"> </div> | }}<!-- | ||
--></div><!-- | --></div><!-- | ||
--- Reset variables to avoid displaying wrong data for the next item on the same page --- | |||
-->{{#vardefine:Range| }}<!-- | -->{{#vardefine:Range| }}<!-- | ||
-->{{#vardefine:Armor Damage| }}<!-- | -->{{#vardefine:Armor Damage| }}<!-- | ||
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-->{{#vardefine:Block Power| }}<!-- | -->{{#vardefine:Block Power| }}<!-- | ||
-->{{#vardefine:Counter Chance| }}<!-- | -->{{#vardefine:Counter Chance| }}<!-- | ||
-->{{#vardefine:Bleed Chance| }}<!-- | -->{{#vardefine:Bleed Chance| }}<!-- | ||
-->{{#vardefine:Daze Chance| }}<!-- | -->{{#vardefine:Daze Chance| }}<!-- | ||
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-->{{#vardefine:Arcanistic Power| }}<!-- | -->{{#vardefine:Arcanistic Power| }}<!-- | ||
-->{{#vardefine:Astromantic Power| }}<!-- | -->{{#vardefine:Astromantic Power| }}<!-- | ||
-->{{#vardefine:Cryomantic Power| }}<!-- | -->{{#vardefine:Cryomantic Power| }}<!-- | ||
-->{{#vardefine:Electromantic Power| }}<!-- | -->{{#vardefine:Electromantic Power| }}<!-- | ||
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-->{{#vardefine:Bonus Range| }}<!-- | -->{{#vardefine:Bonus Range| }}<!-- | ||
-->{{#vardefine:Damage Taken| }}<!-- | -->{{#vardefine:Damage Taken| }}<!-- | ||
-->{{#vardefine:Healing Efficiency| }}<!-- | -->{{#vardefine:Healing Efficiency| }}<!-- | ||
-->{{#vardefine:Hunger| }}<!-- | -->{{#vardefine:Hunger| }}<!-- | ||
-->{{#vardefine:Hunger Change| }}<!-- | -->{{#vardefine:Hunger Change| }}<!-- | ||
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-->{{#vardefine:Psionic Resistance| }}<!-- | -->{{#vardefine:Psionic Resistance| }}<!-- | ||
-->{{#vardefine:Poison Resistance| }}<!-- | -->{{#vardefine:Poison Resistance| }}<!-- | ||
-->{{#vardefine:Fatigue Change| }}<!-- | |||
-->{{#vardefine:Fatigue Resistance| }}<!-- | |||
-->{{#vardefine:Max Health| }}<!-- | -->{{#vardefine:Max Health| }}<!-- | ||
-->{{#vardefine:Block Chance| }}<!-- | -->{{#vardefine:Block Chance| }}<!-- | ||
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-->{{#vardefine:Counter Chance| }}<!-- | -->{{#vardefine:Counter Chance| }}<!-- | ||
-->{{#vardefine:Fumble Chance| }}<!-- | -->{{#vardefine:Fumble Chance| }}<!-- | ||
-->{{#vardefine:Crit Avoidance| }}<!-- | |||
-->{{#vardefine:Dodge Chance| }}<!-- | -->{{#vardefine:Dodge Chance| }}<!-- | ||
-->{{#vardefine:Crit Chance| }}<!-- | -->{{#vardefine:Crit Chance| }}<!-- | ||
-->{{#vardefine:Accuracy| }}<!-- | -->{{#vardefine:Accuracy| }}<!-- | ||
Line 404: | Line 398: | ||
-->{{#vardefine:Arcanistic Power| }}<!-- | -->{{#vardefine:Arcanistic Power| }}<!-- | ||
-->{{#vardefine:Astromantic Power| }}<!-- | -->{{#vardefine:Astromantic Power| }}<!-- | ||
-->{{#vardefine:Cryomantic Power| }}<!-- | -->{{#vardefine:Cryomantic Power| }}<!-- | ||
-->{{#vardefine:Electromantic Power| }}<!-- | -->{{#vardefine:Electromantic Power| }}<!-- | ||
Line 434: | Line 427: | ||
-->{{#vardefine:Experience Gain| }}<!-- | -->{{#vardefine:Experience Gain| }}<!-- | ||
-->{{#vardefine:Backfire Chance| }}<!-- | -->{{#vardefine:Backfire Chance| }}<!-- | ||
-->{{#vardefine:Miracle Chance| }}<!-- | -->{{#vardefine:Miracle Chance| }}<!-- | ||
-->{{#vardefine:Miracle Potency| }}<!-- | -->{{#vardefine:Miracle Potency| }}<!-- | ||
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude> | --></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude> |
Revision as of 22:13, 16 January 2025
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