Difference between revisions of "Spears (skill tree)"
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{{SkillTable/row|Wounding Spearhead}} | {{SkillTable/row|Wounding Spearhead}} | ||
{{SkillTable/row|Determination}} | {{SkillTable/row|Determination}} |
Latest revision as of 21:20, 3 February 2024
This article is about a skill tree. For the corresponding weapon class, see Spears. |
This page shows all Spear skills.
“ | Keep enemies at bay with accurate, immobilizing attacks. Not one step back! | „ |
Main focus:
Positioning, Crowd Control, Weakening Effect
Crit Effect:
+50% Immobilization Chance
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Precise Hits | Passive - Requires a spear | Grants spear strikes against Immobilized targets +10% Armor Penetration and +20% Bodypart Damage. |
Nail Down | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a spear | Delivers a strike to one of the target's legs with +8% Crit Chance. If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance. |
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 12 Cooldown: 10 Modified by: Strength, Agility - Requires a spear | Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown. |
No Retreat | Passive - Requires a spear | Remaining on the same tile grants -5% Cooldowns Duration, +5% Block Chance and +5% Counter Chance for 4 turns. The effect stacks up to 3 times. Moving to a different tile removes the effect (except when moving with Maneuvers). |
Treatise II | ||
Pikeman Stance | Stance Type: No Target Energy: 10 Cooldown: 10 - Requires a spear | Activates "Pikeman's Stance" for 12 turns: +5% Weapon Damage +10% Bleed Chance +10% Knockback Chance +7.5% Immobilization Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Remaining on the same tile prolongs the duration by 1 turn (up to 15), and basic spear strikes decrease its number of stacks. Only one Stance effect can be active at a time. |
Wounding Spearhead | Passive - Requires a spear | Critical hits with spears deal extra Damage equal to 5% of their target's Max Health (but no more than 10). |
Determination | Maneuver Type: No Target Energy: 12 Cooldown: 16 Modified by: Perception, Agility, Strength - Requires a spear | During the next 2 turns delivers a free strike with +15% Weapon Damage and +50% Bleed Chance to each enemy that moves to adjacent tiles. If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns. |
Treatise III | ||
One at a Time! | Passive - Requires a spear | Grants +10% Weapon Damage, +10% Block Power Recovery, and +5% Crit Chance when there are no adjacent enemies. |
Regroup | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 10 - Requires a spear | Repositions to an adjacent tile, replenishes 15% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 5 tiles. Activates "Regroup" for 10 turns: -5% Damage Taken +5% Block Chance +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation. |
Stay Back! | Passive - Requires a spear | When enemies move to adjacent tiles, apply them with -15% Piercing Resistance for 3 turn. The effect doesn't stack. Grants spear strikes against adjacent targets +35% Knockback Chance. |
Page last edited during patch: 0.8.1.8
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