Difference between revisions of "Geomancy (skill tree)"

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This Page shows all the Geomancy [[Skills]].
Geomancy Spells deal different types of damage.<br>The type of damage determines the scaling of the Spell.<br>{{W|Magic Damage}} scales {{W|multiplicatively}} from {{cl|White|Magic Power}} and {{cl|White|Geomantic Power}}.<br><br><code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)</code><br><br>{{cl|White|Physical Damage}} scales {{W|additively}} from Magic Power and Geomantic Power.<br><br><code>Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100</code><br><br>Many Spells have their {{W|special effects}} (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling {{W|additively}} from Magic Power and Geomantic Power.<br><br><code>Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>




This Page shows all the Geomancy [[Skills]].
Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path.
They are:<br>
*{{cl|White|Runic Boulder}}
*{{cl|White|Stone Spike}}


Geomancy Spells deal different types of damage.


The type of damage determines the scaling of the Spell.


'''Magic Damage''' scales '''multiplicatively''' from Magic Power and Geomantic Power.
Material = Stone<br>
Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance    =  90
Shock_Resistance    =  90
Poison_Resistance  = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance  =  50
Sacred_Resistance  =  50
Psionic_Resistance  = 200


<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)</code>


'''Physical Damage''' scales '''additively''' from Magic Power and Geomantic Power.


<code>Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>
Runic Boulder HP:<br>
<code>25 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying</code>


Many Spells have their '''special effects''' (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling '''additively''' from Magic Power and Geomantic Power.
Stone Spike HP:<br>
<code>30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying</code>


<code>Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>




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*{{cl|Orange|Rune of Cycle}}
*{{cl|Orange|Rune of Cycle}}


{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
|+<h3><span class="mw-headline" id="Active_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Active Skills</span></h3>
!Skill
!Description
!Additional Properties
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Runic _Boulder" style="text-align:center;">Runic Boulder</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Runic Boulder Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Raises a runic boulder in a targeted tile.
Deals '''{{Arcane|6 Arcane Damage}}''' to all adjacent enemies with a '''50%''' chance to inflict '''Knockback'''.
Each runic boulder within Vision provides the caster with a stack of '''{{Positive|Runic Empowerment}}''':
'''{{Positive|+10%}}''' Magic Power<br>'''{{Positive|+15%}}''' Geomantic Power<br>'''{{Positive|-10%}}''' Abilities Energy Cost<br>'''{{Positive|-7.5%}}''' Damage Taken<br>'''{{Negative|3}}''' Energy per turn
Boulder's durability depends on the caster's Max Energy.
Boulders crumble when out of the caster's Vision or when the caster runs out of energy.
If a boulder is destroyed by the caster's enemy, the caster is '''Stunned''' for '''3''' turns.
You can't have more than '''3''' boulders simultaneously.</div>
| rowspan="2" |<b>Treatise Tier: I</b>
<b>Type: Target Tile</b>
<b>Range: Vision</b>
<b>Energy Cost: 20</b>
<b>Cooldown: 2</b>
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Stone_Armor" style="text-align:center;">Stone Armor</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Stone Armor Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect for '''3''' turns:
'''{{Positive|+30%}}''' Physical Resistance<br>'''{{Positive|+50%}}''' Nature Resistance<br>'''{{Positive|+20%}}''' Magic Resistance<br>'''{{Positive|+100%}}''' Bleed Resistance<br>'''{{Positive|+50%}}''' Knockback Resistance
At the end of its duration the stone armor explodes, dealing '''2 Crushing Damage''' for each attack it absorbed with a chance to inflict '''Knockback''' to all adjacent enemies.
Each stack of '''{{Positive|Runic Empowerment}}''' prolongs the duration of this effect by '''4''' turns.
Raising new boulders prolongs the duration of this effect by '''2''' turns.</div>
| rowspan="2" |<b>Treatise Tier: I</b>
<b>Type: No Target</b>
<b>Range: Self</b>
<b>Energy Cost: 25</b>
<b>Cooldown: 32</b>
'''Modified by:Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Stone_Spikes" style="text-align:center;">Stone Spikes</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Stone Spikes Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.
Spikes deal '''12 piercing''' and '''3 Crushing Damage''', with a '''60%''' chance of '''Knockback'''.
Affected empty tiles maintain their spikes for '''8''' turns. Their durability depends on the caster's Max Energy.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
<b>Type: Target Object</b>
<b>Range: Vision</b>
'''Area: 3x3'''
<b>Energy Cost: 30</b>
<b>Cooldown: 8</b>
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Petrification" style="text-align:center;">Petrification</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Petrification Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Deals '''{{Arcane|8 Arcane Damage}}''' to all targets in the area of effect with '''50%''' chance to '''petrify''' them for '''4-5''' turns.
Each petrified enemy within you Vision grants you '''{{Positive|+15%}}''' Geomantic Power.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
<b>Type: Target Object</b>
<b>Range: 6</b>
'''Area: 3x3'''
<b>Energy Cost: 20</b>
<b>Cooldown: 24</b>
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Earthquake" style="text-align:center;">Earthquake</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Earthquake Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, creating an earthquake over a large area for '''8''' turns.
Each turn of staying in the earthquake's area of effect:
Deals '''3 Crushing Damage'''.
Burns '''{{Energy|3%}}''' Max Energy
Has '''10%''' chance to '''Daze''' for '''3''' turns.
Each turn applies '''{{Negative|-5%}}''' Stun Resistance and '''{{Negative|-10%}}''' Knockback Resistance (the effect stacks and lasts until the earthquake's end).</div>
| rowspan="2" |<b>Treatise Tier: III</b>
<b>Type: Target Object</b>
<b>Range: Vision</b>
'''Area: 5x5'''
<b>Energy Cost: 35</b>
<b>Cooldown: 8</b>
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Boulder_Toss" style="text-align:center;">Boulder Toss</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Boulder Toss Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Rips a targeted boulder from the ground and tosses it towards a targeted tile.
The toss deals '''18 Crushing Damage''' and '''{{Arcane|2 Arcane Damage}}'''.
When it hits, the boulder has '''75%''' chance to '''Knock''' the target back and '''20%''' chance to apply '''Stun''' or '''Daze'''.
Each traveled tile increases the Damage by '''{{Positive|12%}}''', and also increases the duration of '''Stun''' or '''Daze'''.</div>
| rowspan="2" |<b>Treatise Tier: IV</b>
<b>Type: Target Object -> Target Tile</b>
<b>Range: 6 + Bonus Range</b>
<b>Area: 1</b>
<b>Energy Cost: 40</b>
<b>Cooldown: 8</b>
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Runic_Explosion" style="text-align:center;">Runic Explosion</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Runic Explosion Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, provoking a violent explosion.
Deals '''{{Arcane|15 Arcane Damage}}''' and '''5 Crushing Damage''' to all targets in the area of effect.
Has '''50%''' chance to '''Knockback''' and '''50%''' chance to '''Stun'''.
Replenishes '''{{Energy|5%}}''' of Max Energy for each enemy killed.</div>
| rowspan="2" |<b>Treatise Tier: IV</b>
<b>Type: Target Object</b>
<b>Range: Vision</b>
'''Area: 5x5'''
<b>Energy Cost: 50</b>
<b>Cooldown: 16</b>
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|}
&nbsp;
{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
|+<h3><span class="mw-headline" id="Passive_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Passive Skills</span></h3>
!Skill
!Description
!Additional Properties
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Enfeeblement" style="text-align:center;">Rune of Enfeeblement</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Enfeeblement Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Enemies standing  next to a runic boulder suffer '''{{Negative|-10%}}''' Physical Resistance, '''{{Negative|-15%}}'''  Knockback Resistance and '''{{Negative|-15%}}''' Stun Resistance.</div>
| rowspan="2" |<b>Treatise Tier: I</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+5%}}''' Fortitude</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Binding" style="text-align:center;">Rune of Binding</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Binding Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Raising a runic  boulder grants '''{{Positive|-25%}}''' Abilities Energy Cost for the next  turn.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Energy  Restoration</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Absorption" style="text-align:center;">Rune of Absorption</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Absorption Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Replenishes  '''{{Energy|4%}}''' Max Energy for each enemy hit with '''{{Positive|Stone Spikes}}'''.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+10%}}''' Knockback Resistance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Fortifying" style="text-align:center;">Rune of Fortifying</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Fortifying Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Improves max  durability of runic boulders and stone spikes by '''{{Positive|50%}}'''.
Increases base  duration of '''{{Positive|Stone Armor}}''' to <b>5</b> turns. Increases '''{{Positive|Stone  Spikes}}'''' base <b>Crushing Damage</b> by '''{{Positive|60%}}''' .</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomatic Power<br>'''{{Positive|+10%}}''' Stun Resistance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Destabilization" style="text-align:center;">Rune of Destabilization</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Destabilization Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">All enemies within  '''{{Positive|Earthquake}}''' suffer '''{{Negative|+10%}}''' Damage Taken and '''{{Negative|+10%}}''' Fumble  Chance.</div>
| rowspan="2" |<b>Treatise Tier: III</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Crit  Chance</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Sustention" style="text-align:center;">Rune of Sustention</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Sustention Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Killing enemies  replenishes <b>50%</b>  of all your runic boulders' and stone spikes'  durability, and grants '''{{Positive|-50%}}''' Cooldowns Duration for <b>2</b>  turns.</div>
| rowspan="2" |<b>Treatise Tier: IV</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|-3%}}''' Fumble  Chance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Cycle" style="text-align:center;">Rune of Cycle</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Cycle Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">'''{{Positive|Runic  Explosion}}''' decreases Cooldowns Durations for this skill tree by '''{{Positive|20%}}'''  for each enemy hit.</div>
| rowspan="2" |<b>Treatise Tier: IV</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic  Power<br>'''{{Positive|+5%}}''' Magic Power</div>
|}




{{Template:Skill_navbox}}
{{Template:Skill_navbox}}
[[Category:Skills]]
[[Category:Skills]]

Revision as of 03:55, 5 June 2020

Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.


Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100

Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100



Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path. They are:


Material = Stone

Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance     =  90
Shock_Resistance    =  90
Poison_Resistance   = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance   =  50
Sacred_Resistance   =  50
Psionic_Resistance  = 200


Runic Boulder HP:
25 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying

Stone Spike HP:
30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying


Treatise I:

Treatise II:

Treatise III:

Treatise IV: