Runic Boulder
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Runic Boulder
Spell
Modified by: Magic Power, Geomantic Power, Bonus Range
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
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Spell
6
4 
Type
Target Tile
Range
5
Backfire Chance
25
Armor Penetration
0%
Modified by: Magic Power, Geomantic Power, Bonus Range
Summons a runic boulder on the targeted tile, dealing 4 Arcane Damage to every enemy adjacent to it and with 75% chance knocking them back.
Each boulder grants the caster 1 stack of "Runic Empowerment":
+5% Magic Power
+10% Geomantic Power
-10% Abilities Energy Cost
-3 Energy Replenishment
Only 3 boulders can be summoned simultaneously, and their Durability depends on the caster's Max Energy.
Boulders falls apart when they leave the caster's Vision or if the caster runs out of Energy.
When a boulder is destroyed by enemies, Confuses the caster for 4-6 turns and deals 4 Arcane Damage to them.
Each boulder grants the caster 1 stack of "Runic Empowerment":
+5% Magic Power
+10% Geomantic Power
-10% Abilities Energy Cost
-3 Energy Replenishment
Only 3 boulders can be summoned simultaneously, and their Durability depends on the caster's Max Energy.
Boulders falls apart when they leave the caster's Vision or if the caster runs out of Energy.
When a boulder is destroyed by enemies, Confuses the caster for 4-6 turns and deals 4 Arcane Damage to them.
Summons a runic boulder on the targeted tile, dealing (4 * (1 + Geomantic Power / 100) * Magic Power / 100) Arcane Damage to every enemy adjacent to it and with (75 * (Magic Power + Geomantic Power) / 100)% chance knocking them back.
Each boulder grants the caster 1 stack of "Runic Empowerment":
+5% Magic Power
+10% Geomantic Power
-10% Abilities Energy Cost
-3 Energy Replenishment
Only 3 boulders can be summoned simultaneously, and their Durability depends on the caster's Max Energy.
Boulders falls apart when they leave the caster's Vision or if the caster runs out of Energy.
When a boulder is destroyed by enemies, Confuses the caster for 4-6 turns and deals (4 * (1 + Geomantic Power / 100) * Magic Power / 100)) Arcane Damage to them.
Each boulder grants the caster 1 stack of "Runic Empowerment":
+5% Magic Power
+10% Geomantic Power
-10% Abilities Energy Cost
-3 Energy Replenishment
Only 3 boulders can be summoned simultaneously, and their Durability depends on the caster's Max Energy.
Boulders falls apart when they leave the caster's Vision or if the caster runs out of Energy.
When a boulder is destroyed by enemies, Confuses the caster for 4-6 turns and deals (4 * (1 + Geomantic Power / 100) * Magic Power / 100)) Arcane Damage to them.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
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- Runic Boulders block Vision for both the player and the enemy. This can have various uses.
- If a newly created Runic Boulder blocks your Vision of another Runic Boulder, the Runic Boulder that's no longer in your vision will crumble on the next turn.
- Runic Boulder spell can crit. Critical hit increases Arcane Damage and Knockback Chance.
Runic Boulder HP: (MP+GP)*0,3
Runic Boulder resistances:
Slashing +33% Piercing +50% Blunt +20% Rending +33% Fire +50% Shock +50% Poison +200% Frost +75% Caustic +50% Unholy +100% Sacred +100% Psionic +200%
Tips
- Brigand Geomancer can use your Runic Boulders against you.
Page last edited during patch: 0.9.1.18 | Data Page last updated in: 0.9.3.9
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