Difference between revisions of "Geomancy (skill tree)"

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old>Realpsojed
m (All hover areas were halfway below images. After some searching, I found out why. Pumasky2's original version has one extra empty line between Rune of Absorption and Earthquake... How one empty line can fuck up the whole thing...)
old>Phoe nixx
(fix image map)
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rect 660 1248 833 1421 [[Rune of Cycle]]
rect 660 1248 833 1421 [[Rune of Cycle]]
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-->{{ImageMap|338px|Geomancy_skilltree.png|
{{ImageMap|338px|Geomancy_skilltree.png|


{{MapArea|Runic Boulder|138|80|62}}
{{MapArea|Runic Boulder|138|53|62}}
{{MapArea|Stone Armor|237|80|62}}
{{MapArea|Stone Armor|237|53|62}}
{{MapArea|Rune of Enfeeblement|39|119|62}}
{{MapArea|Rune of Enfeeblement|39|92|62}}


{{MapArea|Petrification|237|177|62}}
{{MapArea|Petrification|237|150|62}}
{{MapArea|Stone Spikes|138|177|62}}
{{MapArea|Stone Spikes|138|150|62}}
{{MapArea|Rune of Binding|39|197|62}}
{{MapArea|Rune of Binding|39|170|62}}
{{MapArea|Rune of Fortifying|237|264|62}}
{{MapArea|Rune of Fortifying|237|237|62}}
{{MapArea|Rune of Absorption|39|274|62}}
{{MapArea|Rune of Absorption|39|247|62}}


{{MapArea|Earthquake|138|255|62}}
{{MapArea|Rune of Destabilization|237|328|62}}


{{MapArea|Earthquake|138|282|62}}
{{MapArea|Boulder Toss|39|360|62}}
{{MapArea|Rune of Destabilization|237|355|62}}
{{MapArea|Runic Explosion|138|361|62}}
 
{{MapArea|Rune of Sustention|138|447|62}}
{{MapArea|Boulder Toss|39|387|62}}
{{MapArea|Rune of Cycle|237|421|62}}
{{MapArea|Runic Explosion|138|388|62}}
{{MapArea|Rune of Sustention|138|474|62}}
{{MapArea|Rune of Cycle|237|448|62}}


|caption=Hover over the skill icons to view the detailed descriptions.
|caption=Hover over the skill icons to view the detailed descriptions.
Line 83: Line 81:
<code>30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying</code>
<code>30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying</code>


 
==Treaties List:==
 
<h2>Treaties List:</h2>
 
 
<b>Treatise I:</b><br>
<b>Treatise I:</b><br>
{{cl|Active|Runic Boulder}}<br>
{{cl|Active|Runic Boulder}}<br>

Revision as of 14:04, 23 June 2020

Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.


Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100

Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100



Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path. They are:


Material = Stone

Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance     =  90
Shock_Resistance    =  90
Poison_Resistance   = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance   =  50
Sacred_Resistance   =  50
Psionic_Resistance  = 200


Runic Boulder HP:
25 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying

Stone Spike HP:
30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying

Treaties List:

Treatise I:
Runic Boulder
Stone Armor
Rune of Enfeeblement


Treatise II:
Petrification
Stone Spikes
Rune of Binding
Rune of Fortifying
Rune of Absorption


Treatise III:
Earthquake
Rune of Destabilization


Treatise IV:
Boulder Toss
Runic Explosion
Rune of Sustention
Rune of Cycle