Difference between revisions of "Sanity"

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The following items can increase character's sanity:
The following items can increase character's sanity:


* '''[[Beverages]]''': [[Brandy]] ({{pos|+2%}}/use)
* '''[[Beverages]]''': [[Brandy]] ({{pos|+2%}} per use)
* '''[[Food]]''': [[Lentil Soup]] ({{pos|+3%}})
* '''[[Food]]''': [[Lentil Soup]] ({{pos|+3%}})
* '''[[Herbs]]''': [[Mindwort]] ({{pos|+4%}}), [[Thyme]] ({{pos|+1%}})
* '''[[Herbs]]''': [[Mindwort]] ({{pos|+4%}}), [[Thyme]] ({{pos|+1%}})
* '''[[Medicine]]''': [[Ether Inhaler]] ({{pos|+5%}}/use)
* '''[[Medicine]]''': [[Ether Inhaler]] ({{pos|+5%}} per use)


Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as [[Intoxication]].
Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as [[Intoxication]].


[[Category:Attributes]]
[[Category:Attributes]]

Revision as of 13:10, 13 May 2020


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The Degree of clarity to which your character perceives the reality.

It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.

If Sanity drops below 50%, the character may begin to suffer from negative mental effects (see Psyche).

Ways to increase Sanity

This list may be incomplete, it is based on the data present in this wiki on 13 May 2020.

The following items can increase character's sanity:

Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as Intoxication.