Difference between revisions of "Warfare (skill tree)"

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[[File:Combat Mastery skill tree.png|84px|frame|right|The Combat Mastery skill tree for a character that has learned it to completion.]]
[[File:Combat Mastery skill tree.png|84px|frame|right|The Combat Mastery skill tree for a character that has learned it to completion.]]


This page is currently a work in progress. In the near future, it will show all the Combat Mastery [[Skills]].
This page is currently a work in progress. In the near future, it will show all Combat Mastery [[Skills]].


Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers.
Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers.

Revision as of 03:05, 6 May 2020

File:Combat Mastery skill tree.png
The Combat Mastery skill tree for a character that has learned it to completion.

This page is currently a work in progress. In the near future, it will show all Combat Mastery Skills.

Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.

Arna and Jorgrim both start with all tier I Combat Mastery skills already unlocked.

Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.

Active Skills

Skill Description Properties Treatise

Seize the Initiative

Active
Seize the Initiative Icon.png
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-5% Abilities Energy Cost
 
The target receives "Initiative Loss" for 5 turns:

-5% Dodge
+5% Fumble Chance
+10% Cooldowns Duration
+5% Abilities Energy Cost
 

Each successful attack against the target prolongs both effects' durations by 1 turn (up to 15 turns) and grants 1 stack of them (up to 4 stacks).
Type: Target Object

Range: 1

Energy Cost: 10

Cooldown: 10

I
Passive bonus:
-5% Cooldowns Duration for this skill tree

Offensive Tactic

Active
Offensive Tactic Icon.png
Activates the following effect which persists as long as there are enemies within Vision:

+4% Counter Chance
+4% Crit Chance
+3% Accuracy
-5% Abilities Energy Cost
-5% Cooldowns Duration
Critical strikes and Counterattacks reduce all active Cooldowns for weapon-based Abilities by 1 turn.
 
For each enemy within Vision receive 1 stack of the effect (up to 5 stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
 

Can't have more than one Tactic activated at a time.
Type: No Target

Range: 1

Energy Cost: 15

Cooldown: 25

I
Passive bonus:
-5% Cooldowns Duration for this skill tree

Defensive Tactic

Active
Defensive Tactic Icon.png
Activates the following effect which persists as long as there are enemies within Vision:

+4% Dodge Chance or Block Chance (the priority is given to the highest of the two)
+5% Fortitude
-3.5% Damage Taken
+5% Bleed Resistance
+5% Stun Resistance
+5% Knockback Resistance
Blocking and dodging replenishes 4% Max Energy.
 
For each enemy within Vision receive 1 stack of the effect (up to 5 stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
 

Can't have more than one Tactic activated at a time.
Type: No Target

Range: 1

Energy Cost: 15

Cooldown: 25

I
Passive bonus:
-5% Cooldowns Duration for this skill tree