Difference between revisions of "Template:Test"

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(temporarily removing food properties)
(Fix for going over node limit)
Line 1: Line 1:
<includeonly><!--
<includeonly>{{#switch: {{:Data|{{{1}}}|WeaponType}}
|Sword
|Axe
|Mace
|Dagger
|Two-handed Sword
|Spear
|Two-handed Axe
|Two-handed Mace
|Bow
|Crossbow
|Staff
|Tool
|Lute =
<!--
--- WEAPON PROPERTIES ---
-->{{#vardefine:Range|{{:Data|{{{1}}}|Range}}}}<!--
-->{{#vardefine:Armor Damage|{{:Data|{{{1}}}|Armor Damage}}}}<!--
-->{{#vardefine:Armor Penetration|{{:Data|{{{1}}}|Armor Penetration}}}}<!--
-->{{#vardefine:Armor Penetration|{{:Data|{{{1}}}|Armor Penetration}}}}<!--
-->{{#vardefine:Armor Damage|{{:Data|{{{1}}}|Armor Damage}}}}<!--
-->{{#vardefine:Bodypart Damage|{{:Data|{{{1}}}|Bodypart Damage}}}}<!--
-->{{#vardefine:Bodypart Damage|{{:Data|{{{1}}}|Bodypart Damage}}}}<!--
-->{{#vardefine:Physical Resistance|{{:Data|{{{1}}}|Physical Resistance}}}}<!--
-->{{#vardefine:Accuracy|{{:Data|{{{1}}}|Accuracy}}}}<!--
-->{{#vardefine:Nature Resistance|{{:Data|{{{1}}}|Nature Resistance}}}}<!--
-->{{#vardefine:Magic Power|{{:Data|{{{1}}}|Magic Power}}}}<!--
-->{{#vardefine:Magic Resistance|{{:Data|{{{1}}}|Magic Resistance}}}}<!--
-->{{#vardefine:Crit Chance|{{:Data|{{{1}}}|Crit Chance}}}}<!--
-->{{#vardefine:Slashing Resistance|{{:Data|{{{1}}}|Slashing Resistance}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Piercing Resistance|{{:Data|{{{1}}}|Piercing Resistance}}}}<!--
-->{{#vardefine:Block Chance|{{:Data|{{{1}}}|Block Chance}}}}<!--
-->{{#vardefine:Crushing Resistance|{{:Data|{{{1}}}|Crushing Resistance}}}}<!--
-->{{#vardefine:Block Power|{{:Data|{{{1}}}|Block Power}}}}<!--
-->{{#vardefine:Rending Resistance|{{:Data|{{{1}}}|Rending Resistance}}}}<!--
-->{{#vardefine:Counter Chance|{{:Data|{{{1}}}|Counter Chance}}}}<!--
-->{{#vardefine:Fire Resistance|{{:Data|{{{1}}}|Fire Resistance}}}}<!--
-->{{#vardefine:Fumble Chance|{{:Data|{{{1}}}|Fumble Chance}}}}<!--
-->{{#vardefine:Frost Resistance|{{:Data|{{{1}}}|Frost Resistance}}}}<!--
-->{{#vardefine:Dodge Chance|{{:Data|{{{1}}}|Dodge Chance}}}}<!--
-->{{#vardefine:Shock Resistance|{{:Data|{{{1}}}|Shock Resistance}}}}<!--
-->{{#vardefine:Caustic Resistance|{{:Data|{{{1}}}|Caustic Resistance}}}}<!--
-->{{#vardefine:Poison Resistance|{{:Data|{{{1}}}|Poison Resistance}}}}<!--
-->{{#vardefine:Arcane Resistance|{{:Data|{{{1}}}|Arcane Resistance}}}}<!--
-->{{#vardefine:Unholy Resistance|{{:Data|{{{1}}}|Unholy Resistance}}}}<!--
-->{{#vardefine:Sacred Resistance|{{:Data|{{{1}}}|Sacred Resistance}}}}<!--
-->{{#vardefine:Psionic Resistance|{{:Data|{{{1}}}|Psionic Resistance}}}}<!--
-->{{#vardefine:Bleed Resistance|{{:Data|{{{1}}}|Bleed Resistance}}}}<!--
-->{{#vardefine:Knockback Resistance|{{:Data|{{{1}}}|Knockback Resistance}}}}<!--
-->{{#vardefine:Move Resistance|{{:Data|{{{1}}}|Move Resistance}}}}<!--
-->{{#vardefine:Stun Resistance|{{:Data|{{{1}}}|Stun Resistance}}}}<!--
-->{{#vardefine:Control Resistance|{{:Data|{{{1}}}|Control Resistance}}}}<!--
-->{{#vardefine:Pain Resistance|{{:Data|{{{1}}}|Pain Resistance}}}}<!--
-->{{#vardefine:Bleed Chance|{{:Data|{{{1}}}|Bleed Chance}}}}<!--
-->{{#vardefine:Bleed Chance|{{:Data|{{{1}}}|Bleed Chance}}}}<!--
-->{{#vardefine:Daze Chance|{{:Data|{{{1}}}|Daze Chance}}}}<!--
-->{{#vardefine:Daze Chance|{{:Data|{{{1}}}|Daze Chance}}}}<!--
-->{{#vardefine:Stun Chance|{{:Data|{{{1}}}|Stun Chance}}}}<!--
-->{{#vardefine:Stun Chance|{{:Data|{{{1}}}|Stun Chance}}}}<!--
-->{{#vardefine:Knockback Chance|{{:Data|{{{1}}}|Knockback Chance}}}}<!--
-->{{#vardefine:Knockback Chance|{{:Data|{{{1}}}|Knockback Chance}}}}<!--
-->{{#vardefine:Immobilization Chance|{{:Data|{{{1}}}|Immobilization Chance}}}}<!--
-->{{#vardefine:Stagger Chance|{{:Data|{{{1}}}|Stagger Chance}}}}<!--
-->{{#vardefine:Stagger Chance|{{:Data|{{{1}}}|Stagger Chance}}}}<!--
-->{{#vardefine:Immobilization Chance|{{:Data|{{{1}}}|Immobilization Chance}}}}<!--
-->{{#vardefine:Energy|{{:Data|{{{1}}}|Energy}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{:Data|{{{1}}}|Skills Energy Cost}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{:Data|{{{1}}}|Spells Energy Cost}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{:Data|{{{1}}}|Cooldowns Duration}}}}<!--
-->{{#vardefine:Arcanistic Power|{{:Data|{{{1}}}|Arcanistic Power}}}}<!--
-->{{#vardefine:Astromantic Power|{{:Data|{{{1}}}|Astromantic Power}}}}<!--
-->{{#vardefine:Chronomantic Power|{{:Data|{{{1}}}|Chronomantic Power}}}}<!--
-->{{#vardefine:Cryomantic Power|{{:Data|{{{1}}}|Cryomantic Power}}}}<!--
-->{{#vardefine:Electromantic Power|{{:Data|{{{1}}}|Electromantic Power}}}}<!--
-->{{#vardefine:Geomantic Power|{{:Data|{{{1}}}|Geomantic Power}}}}<!--
-->{{#vardefine:Psionic Power|{{:Data|{{{1}}}|Psionic Power}}}}<!--
-->{{#vardefine:Pyromantic Power|{{:Data|{{{1}}}|Pyromantic Power}}}}<!--
-->{{#vardefine:Venomantic Power|{{:Data|{{{1}}}|Venomantic Power}}}}<!--
-->{{#vardefine:Health Restoration|{{:Data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Life Drain|{{:Data|{{{1}}}|Life Drain}}}}<!--
-->{{#vardefine:Energy Drain|{{:Data|{{{1}}}|Energy Drain}}}}<!--
-->{{#vardefine:Bonus Range|{{:Data|{{{1}}}|Bonus Range}}}}<!--
-->{{#vardefine:Damage Taken|{{:Data|{{{1}}}|Damage Taken}}}}<!--
-->{{#vardefine:Damage Reflection|{{:Data|{{{1}}}|Damage Reflection}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Noise Produced|{{:Data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Stealth|{{:Data|{{{1}}}|Stealth}}}}
|Shield
|Headgear
|Chestpiece
|Gloves
|Boots
|Belt
|Ring
|Amulet
|Cloak =
<!--
--- ARMOR AND JEWELRY PROPERTIES ---
-->{{#vardefine:Block Chance|{{:Data|{{{1}}}|Block Chance}}}}<!--
-->{{#vardefine:Block Chance|{{:Data|{{{1}}}|Block Chance}}}}<!--
-->{{#vardefine:Block Power|{{:Data|{{{1}}}|Block Power}}}}<!--
-->{{#vardefine:Block Power|{{:Data|{{{1}}}|Block Power}}}}<!--
-->{{#vardefine:Block Recovery|{{:Data|{{{1}}}|Block Recovery}}}}<!--
-->{{#vardefine:Block Recovery|{{:Data|{{{1}}}|Block Recovery}}}}<!--
-->{{#vardefine:Accuracy|{{:Data|{{{1}}}|Crit Chance}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Counter Chance|{{:Data|{{{1}}}|Counter Chance}}}}<!--
-->{{#vardefine:Counter Chance|{{:Data|{{{1}}}|Counter Chance}}}}<!--
-->{{#vardefine:Fumble Chance|{{:Data|{{{1}}}|Fumble Chance}}}}<!--
-->{{#vardefine:Fumble Chance|{{:Data|{{{1}}}|Fumble Chance}}}}<!--
-->{{#vardefine:Range|{{:Data|{{{1}}}|Range}}}}<!--
-->{{#vardefine:Dodge Chance|{{:Data|{{{1}}}|Dodge Chance}}}}<!--
-->{{#vardefine:Dodge Chance|{{:Data|{{{1}}}|Dodge Chance}}}}<!--
-->{{#vardefine:Noise Produced|{{:Data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Stealth|{{:Data|{{{1}}}|Stealth}}}}<!--
-->{{#vardefine:Crit Chance|{{:Data|{{{1}}}|Crit Chance}}}}<!--
-->{{#vardefine:Accuracy|{{:Data|{{{1}}}|Accuracy}}}}<!--
-->{{#vardefine:Vision|{{:Data|{{{1}}}|Vision}}}}<!--
-->{{#vardefine:Energy|{{:Data|{{{1}}}|Energy}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Magic Power|{{:Data|{{{1}}}|Magic Power}}}}<!--
-->{{#vardefine:Health Restoration|{{:Data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Damage Taken|{{:Data|{{{1}}}|Damage Taken}}}}<!--
-->{{#vardefine:Damage Taken|{{:Data|{{{1}}}|Damage Taken}}}}<!--
-->{{#vardefine:Damage Reflection|{{:Data|{{{1}}}|Damage Reflection}}}}<!--
-->{{#vardefine:Damage Reflection|{{:Data|{{{1}}}|Damage Reflection}}}}<!--
-->{{#vardefine:Bonus Range|{{:Data|{{{1}}}|Bonus Range}}}}<!--
-->{{#vardefine:Energy|{{:Data|{{{1}}}|Energy}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{:Data|{{{1}}}|Skills Energy Cost}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{:Data|{{{1}}}|Skills Energy Cost}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{:Data|{{{1}}}|Spells Energy Cost}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{:Data|{{{1}}}|Spells Energy Cost}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{:Data|{{{1}}}|Cooldowns Duration}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{:Data|{{{1}}}|Cooldowns Duration}}}}<!--
-->{{#vardefine:Magic Power|{{:Data|{{{1}}}|Magic Power}}}}<!--
-->{{#vardefine:Fortitude|{{:Data|{{{1}}}|Fortitude}}}}<!--
-->{{#vardefine:Arcanistic Power|{{:Data|{{{1}}}|Arcanistic Power}}}}<!--
-->{{#vardefine:Arcanistic Power|{{:Data|{{{1}}}|Arcanistic Power}}}}<!--
-->{{#vardefine:Astromantic Power|{{:Data|{{{1}}}|Astromantic Power}}}}<!--
-->{{#vardefine:Astromantic Power|{{:Data|{{{1}}}|Astromantic Power}}}}<!--
Line 58: Line 99:
-->{{#vardefine:Pyromantic Power|{{:Data|{{{1}}}|Pyromantic Power}}}}<!--
-->{{#vardefine:Pyromantic Power|{{:Data|{{{1}}}|Pyromantic Power}}}}<!--
-->{{#vardefine:Venomantic Power|{{:Data|{{{1}}}|Venomantic Power}}}}<!--
-->{{#vardefine:Venomantic Power|{{:Data|{{{1}}}|Venomantic Power}}}}<!--
-->{{#vardefine:Health Restoration|{{:Data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Physical Resistance|{{:Data|{{{1}}}|Physical Resistance}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Nature Resistance|{{:Data|{{{1}}}|Nature Resistance}}}}<!--
-->{{#vardefine:Fortitude|{{:Data|{{{1}}}|Fortitude}}}}<!--
-->{{#vardefine:Magic Resistance|{{:Data|{{{1}}}|Magic Resistance}}}}<!--
-->{{#vardefine:Life Drain|{{:Data|{{{1}}}|Life Drain}}}}<!--
-->{{#vardefine:Slashing Resistance|{{:Data|{{{1}}}|Slashing Resistance}}}}<!--
-->{{#vardefine:Energy Drain|{{:Data|{{{1}}}|Energy Drain}}}}<!--
-->{{#vardefine:Piercing Resistance|{{:Data|{{{1}}}|Piercing Resistance}}}}<!--
-->{{#vardefine:Noise Produced|{{:Data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Crushing Resistance|{{:Data|{{{1}}}|Crushing Resistance}}}}<!--
-->{{#vardefine:Stealth|{{:Data|{{{1}}}|Stealth}}}}<!--
-->{{#vardefine:Rending Resistance|{{:Data|{{{1}}}|Rending Resistance}}}}<!--
-->{{#vardefine:Lockpicking & Disarming|{{:Data|{{{1}}}|Lockpicking & Disarming}}}}<!--
-->{{#vardefine:Fire Resistance|{{:Data|{{{1}}}|Fire Resistance}}}}<!--
-->{{#vardefine:Vision|{{:Data|{{{1}}}|Vision}}}}<!--
-->{{#vardefine:Frost Resistance|{{:Data|{{{1}}}|Frost Resistance}}}}<!--
-->{{#vardefine:Shock Resistance|{{:Data|{{{1}}}|Shock Resistance}}}}<!--
-->{{#vardefine:Caustic Resistance|{{:Data|{{{1}}}|Caustic Resistance}}}}<!--
-->{{#vardefine:Poison Resistance|{{:Data|{{{1}}}|Poison Resistance}}}}<!--
-->{{#vardefine:Arcane Resistance|{{:Data|{{{1}}}|Arcane Resistance}}}}<!--
-->{{#vardefine:Unholy Resistance|{{:Data|{{{1}}}|Unholy Resistance}}}}<!--
-->{{#vardefine:Sacred Resistance|{{:Data|{{{1}}}|Sacred Resistance}}}}<!--
-->{{#vardefine:Psionic Resistance|{{:Data|{{{1}}}|Psionic Resistance}}}}<!--
-->{{#vardefine:Bleed Resistance|{{:Data|{{{1}}}|Bleed Resistance}}}}<!--
-->{{#vardefine:Move Resistance|{{:Data|{{{1}}}|Move Resistance}}}}<!--
-->{{#vardefine:Control Resistance|{{:Data|{{{1}}}|Control Resistance}}}}<!--
-->{{#vardefine:Pain Resistance|{{:Data|{{{1}}}|Pain Resistance}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Experience Gain|{{:Data|{{{1}}}|Experience Gain}}}}
}}<!--
--><div style="display: flex;flex-direction:column;"><!--
--><div style="display: flex;flex-direction:column;"><!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 1;"> {{Translate|Armor Penetration|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Armor Penetration}}</div></div> | <span style="color:white;">{{#var:Armor Penetration}}</span></div>}}| }}<!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 1;"> {{Translate|Armor Penetration|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Armor Penetration}}</div></div> | <span style="color:white;">{{#var:Armor Penetration}}</span></div>}}| }}<!--

Revision as of 21:29, 28 May 2022

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