Difference between revisions of "Template:Test"

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m
(test after splitting data page into parts)
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<includeonly>{{#switch: {{:Data|{{{1}}}|WeaponType}}
<includeonly>{{#switch: {{:Weapon_data|{{{1}}}|WeaponType}}
|Sword
|Sword
|Axe
|Axe
Line 15: Line 15:
<!--
<!--
--- WEAPON PROPERTIES ---
--- WEAPON PROPERTIES ---
-->{{#vardefine:Range|{{:Data|{{{1}}}|Range}}}}<!--
-->{{#vardefine:Range|{{:Weapon_data|{{{1}}}|Range}}}}<!--
-->{{#vardefine:Armor Damage|{{:Data|{{{1}}}|Armor Damage}}}}<!--
-->{{#vardefine:Armor Damage|{{:Weapon_data|{{{1}}}|Armor Damage}}}}<!--
-->{{#vardefine:Armor Penetration|{{:Data|{{{1}}}|Armor Penetration}}}}<!--
-->{{#vardefine:Armor Penetration|{{:Weapon_data|{{{1}}}|Armor Penetration}}}}<!--
-->{{#vardefine:Bodypart Damage|{{:Data|{{{1}}}|Bodypart Damage}}}}<!--
-->{{#vardefine:Bodypart Damage|{{:Weapon_data|{{{1}}}|Bodypart Damage}}}}<!--
-->{{#vardefine:Accuracy|{{:Data|{{{1}}}|Accuracy}}}}<!--
-->{{#vardefine:Accuracy|{{:Weapon_data|{{{1}}}|Accuracy}}}}<!--
-->{{#vardefine:Magic Power|{{:Data|{{{1}}}|Magic Power}}}}<!--
-->{{#vardefine:Magic Power|{{:Weapon_data|{{{1}}}|Magic Power}}}}<!--
-->{{#vardefine:Crit Chance|{{:Data|{{{1}}}|Crit Chance}}}}<!--
-->{{#vardefine:Crit Chance|{{:Weapon_data|{{{1}}}|Crit Chance}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Weapon_data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Block Chance|{{:Data|{{{1}}}|Block Chance}}}}<!--
-->{{#vardefine:Block Chance|{{:Weapon_data|{{{1}}}|Block Chance}}}}<!--
-->{{#vardefine:Block Power|{{:Data|{{{1}}}|Block Power}}}}<!--
-->{{#vardefine:Block Power|{{:Weapon_data|{{{1}}}|Block Power}}}}<!--
-->{{#vardefine:Counter Chance|{{:Data|{{{1}}}|Counter Chance}}}}<!--
-->{{#vardefine:Counter Chance|{{:Weapon_data|{{{1}}}|Counter Chance}}}}<!--
-->{{#vardefine:Fumble Chance|{{:Data|{{{1}}}|Fumble Chance}}}}<!--
-->{{#vardefine:Fumble Chance|{{:Weapon_data|{{{1}}}|Fumble Chance}}}}<!--
-->{{#vardefine:Dodge Chance|{{:Data|{{{1}}}|Dodge Chance}}}}<!--
-->{{#vardefine:Dodge Chance|{{:Weapon_data|{{{1}}}|Dodge Chance}}}}<!--
-->{{#vardefine:Bleed Chance|{{:Data|{{{1}}}|Bleed Chance}}}}<!--
-->{{#vardefine:Bleed Chance|{{:Weapon_data|{{{1}}}|Bleed Chance}}}}<!--
-->{{#vardefine:Daze Chance|{{:Data|{{{1}}}|Daze Chance}}}}<!--
-->{{#vardefine:Daze Chance|{{:Weapon_data|{{{1}}}|Daze Chance}}}}<!--
-->{{#vardefine:Stun Chance|{{:Data|{{{1}}}|Stun Chance}}}}<!--
-->{{#vardefine:Stun Chance|{{:Weapon_data|{{{1}}}|Stun Chance}}}}<!--
-->{{#vardefine:Knockback Chance|{{:Data|{{{1}}}|Knockback Chance}}}}<!--
-->{{#vardefine:Knockback Chance|{{:Weapon_data|{{{1}}}|Knockback Chance}}}}<!--
-->{{#vardefine:Immobilization Chance|{{:Data|{{{1}}}|Immobilization Chance}}}}<!--
-->{{#vardefine:Immobilization Chance|{{:Weapon_data|{{{1}}}|Immobilization Chance}}}}<!--
-->{{#vardefine:Stagger Chance|{{:Data|{{{1}}}|Stagger Chance}}}}<!--
-->{{#vardefine:Stagger Chance|{{:Weapon_data|{{{1}}}|Stagger Chance}}}}<!--
-->{{#vardefine:Energy|{{:Data|{{{1}}}|Energy}}}}<!--
-->{{#vardefine:Energy|{{:Weapon_data|{{{1}}}|Energy}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Weapon_data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{:Data|{{{1}}}|Skills Energy Cost}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{:Weapon_data|{{{1}}}|Skills Energy Cost}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{:Data|{{{1}}}|Spells Energy Cost}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{:Weapon_data|{{{1}}}|Spells Energy Cost}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{:Data|{{{1}}}|Cooldowns Duration}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{:Weapon_data|{{{1}}}|Cooldowns Duration}}}}<!--
-->{{#vardefine:Arcanistic Power|{{:Data|{{{1}}}|Arcanistic Power}}}}<!--
-->{{#vardefine:Arcanistic Power|{{:Weapon_data|{{{1}}}|Arcanistic Power}}}}<!--
-->{{#vardefine:Astromantic Power|{{:Data|{{{1}}}|Astromantic Power}}}}<!--
-->{{#vardefine:Astromantic Power|{{:Weapon_data|{{{1}}}|Astromantic Power}}}}<!--
-->{{#vardefine:Chronomantic Power|{{:Data|{{{1}}}|Chronomantic Power}}}}<!--
-->{{#vardefine:Chronomantic Power|{{:Weapon_data|{{{1}}}|Chronomantic Power}}}}<!--
-->{{#vardefine:Cryomantic Power|{{:Data|{{{1}}}|Cryomantic Power}}}}<!--
-->{{#vardefine:Cryomantic Power|{{:Weapon_data|{{{1}}}|Cryomantic Power}}}}<!--
-->{{#vardefine:Electromantic Power|{{:Data|{{{1}}}|Electromantic Power}}}}<!--
-->{{#vardefine:Electromantic Power|{{:Weapon_data|{{{1}}}|Electromantic Power}}}}<!--
-->{{#vardefine:Geomantic Power|{{:Data|{{{1}}}|Geomantic Power}}}}<!--
-->{{#vardefine:Geomantic Power|{{:Weapon_data|{{{1}}}|Geomantic Power}}}}<!--
-->{{#vardefine:Psionic Power|{{:Data|{{{1}}}|Psionic Power}}}}<!--
-->{{#vardefine:Psionic Power|{{:Weapon_data|{{{1}}}|Psionic Power}}}}<!--
-->{{#vardefine:Pyromantic Power|{{:Data|{{{1}}}|Pyromantic Power}}}}<!--
-->{{#vardefine:Pyromantic Power|{{:Weapon_data|{{{1}}}|Pyromantic Power}}}}<!--
-->{{#vardefine:Venomantic Power|{{:Data|{{{1}}}|Venomantic Power}}}}<!--
-->{{#vardefine:Venomantic Power|{{:Weapon_data|{{{1}}}|Venomantic Power}}}}<!--
-->{{#vardefine:Health Restoration|{{:Data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Health Restoration|{{:Weapon_data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Life Drain|{{:Data|{{{1}}}|Life Drain}}}}<!--
-->{{#vardefine:Life Drain|{{:Weapon_data|{{{1}}}|Life Drain}}}}<!--
-->{{#vardefine:Energy Drain|{{:Data|{{{1}}}|Energy Drain}}}}<!--
-->{{#vardefine:Energy Drain|{{:Weapon_data|{{{1}}}|Energy Drain}}}}<!--
-->{{#vardefine:Bonus Range|{{:Data|{{{1}}}|Bonus Range}}}}<!--
-->{{#vardefine:Bonus Range|{{:Weapon_data|{{{1}}}|Bonus Range}}}}<!--
-->{{#vardefine:Damage Taken|{{:Data|{{{1}}}|Damage Taken}}}}<!--
-->{{#vardefine:Damage Taken|{{:Weapon_data|{{{1}}}|Damage Taken}}}}<!--
-->{{#vardefine:Damage Reflection|{{:Data|{{{1}}}|Damage Reflection}}}}<!--
-->{{#vardefine:Damage Reflection|{{:Weapon_data|{{{1}}}|Damage Reflection}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Weapon_data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Noise Produced|{{:Data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Noise Produced|{{:Weapon_data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Stealth|{{:Data|{{{1}}}|Stealth}}}}
-->{{#vardefine:Stealth|{{:Weapon_data|{{{1}}}|Stealth}}}}
}}<!--
}}<!--
-->{{#switch: {{:Data|{{{1}}}|ArmorType}}
-->{{#switch: {{:Data|{{{1}}}|ArmorType}}

Revision as of 11:01, 29 May 2022

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