Difference between revisions of "Template:Test"
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(add resetting of variables, required for pages that load multiple tooltips on various items ie. Template:Tooltip) |
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-->{{#if: {{#var:Max Health}} | <div style="order: 150;"> {{Translate|Max Health|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Max Health}}</div></div> | <span style="color:white;">{{#var:Max Health}}</span></div>}}| }}<!-- | -->{{#if: {{#var:Max Health}} | <div style="order: 150;"> {{Translate|Max Health|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Max Health}}</div></div> | <span style="color:white;">{{#var:Max Health}}</span></div>}}| }}<!-- | ||
-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}} | <div style="order: 160;"> </div> | }}<!-- | -->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}} | <div style="order: 160;"> </div> | }}<!-- | ||
--></div></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude> | --></div><!-- | ||
-->{{#vardefine:Range| }}}<!-- | |||
-->{{#vardefine:Armor Damage| }}}<!-- | |||
-->{{#vardefine:Armor Penetration| }}}<!-- | |||
-->{{#vardefine:Bodypart Damage| }}}<!-- | |||
-->{{#vardefine:Accuracy| }}}<!-- | |||
-->{{#vardefine:Magic Power| }}}<!-- | |||
-->{{#vardefine:Crit Chance| }}}<!-- | |||
-->{{#vardefine:Crit Efficiency| }}}<!-- | |||
-->{{#vardefine:Block Chance| }}}<!-- | |||
-->{{#vardefine:Block Power| }}}<!-- | |||
-->{{#vardefine:Counter Chance| }}}<!-- | |||
-->{{#vardefine:Fumble Chance| }}}<!-- | |||
-->{{#vardefine:Dodge Chance| }}}<!-- | |||
-->{{#vardefine:Bleed Chance| }}}<!-- | |||
-->{{#vardefine:Daze Chance| }}}<!-- | |||
-->{{#vardefine:Stun Chance| }}}<!-- | |||
-->{{#vardefine:Knockback Chance| }}}<!-- | |||
-->{{#vardefine:Immobilization Chance| }}}<!-- | |||
-->{{#vardefine:Stagger Chance| }}}<!-- | |||
-->{{#vardefine:Energy| }}}<!-- | |||
-->{{#vardefine:Energy Restoration| }}}<!-- | |||
-->{{#vardefine:Skills Energy Cost| }}}<!-- | |||
-->{{#vardefine:Spells Energy Cost| }}}<!-- | |||
-->{{#vardefine:Cooldowns Duration| }}}<!-- | |||
-->{{#vardefine:Arcanistic Power| }}}<!-- | |||
-->{{#vardefine:Astromantic Power| }}}<!-- | |||
-->{{#vardefine:Chronomantic Power| }}}<!-- | |||
-->{{#vardefine:Cryomantic Power| }}}<!-- | |||
-->{{#vardefine:Electromantic Power| }}}<!-- | |||
-->{{#vardefine:Geomantic Power| }}}<!-- | |||
-->{{#vardefine:Psionic Power| }}}<!-- | |||
-->{{#vardefine:Pyromantic Power| }}}<!-- | |||
-->{{#vardefine:Venomantic Power| }}}<!-- | |||
-->{{#vardefine:Health Restoration| }}}<!-- | |||
-->{{#vardefine:Life Drain| }}}<!-- | |||
-->{{#vardefine:Energy Drain| }}}<!-- | |||
-->{{#vardefine:Bonus Range| }}}<!-- | |||
-->{{#vardefine:Damage Taken| }}}<!-- | |||
-->{{#vardefine:Damage Reflection| }}}<!-- | |||
-->{{#vardefine:Healing Efficiency| }}}<!-- | |||
-->{{#vardefine:Noise Produced| }}}<!-- | |||
-->{{#vardefine:Stealth| }}}<!-- | |||
-->{{#vardefine:Hunger| }}}<!-- | |||
-->{{#vardefine:Hunger Change| }}}<!-- | |||
-->{{#vardefine:Hunger Resistance| }}}<!-- | |||
-->{{#vardefine:Thirst| }}}<!-- | |||
-->{{#vardefine:Thirst Change| }}}<!-- | |||
-->{{#vardefine:Intoxication| }}}<!-- | |||
-->{{#vardefine:Intoxication Resistance| }}}<!-- | |||
-->{{#vardefine:Pain| }}}<!-- | |||
-->{{#vardefine:Pain Change| }}}<!-- | |||
-->{{#vardefine:Pain Limit| }}}<!-- | |||
-->{{#vardefine:Sanity| }}}<!-- | |||
-->{{#vardefine:Sanity Change| }}}<!-- | |||
-->{{#vardefine:Morale| }}}<!-- | |||
-->{{#vardefine:Morale Change| }}}<!-- | |||
-->{{#vardefine:Energy Replenishment| }}}<!-- | |||
-->{{#vardefine:Health Replenishment| }}}<!-- | |||
-->{{#vardefine:Injury Treatment| }}}<!-- | |||
-->{{#vardefine:Immunity| }}}<!-- | |||
-->{{#vardefine:Energy Restoration| }}}<!-- | |||
-->{{#vardefine:Health Restoration| }}}<!-- | |||
-->{{#vardefine:Bleed Resistance| }}}<!-- | |||
-->{{#vardefine:Healing Efficiency| }}}<!-- | |||
-->{{#vardefine:Unholy Resistance| }}}<!-- | |||
-->{{#vardefine:Crushing Resistance| }}}<!-- | |||
-->{{#vardefine:Psionic Resistance| }}}<!-- | |||
-->{{#vardefine:Poison Resistance| }}}<!-- | |||
-->{{#vardefine:Max Health| }}}<!-- | |||
-->{{#vardefine:Block Chance| }}}<!-- | |||
-->{{#vardefine:Block Power| }}}<!-- | |||
-->{{#vardefine:Block Recovery| }}}<!-- | |||
-->{{#vardefine:Counter Chance| }}}<!-- | |||
-->{{#vardefine:Fumble Chance| }}}<!-- | |||
-->{{#vardefine:Dodge Chance| }}}<!-- | |||
-->{{#vardefine:Noise Produced| }}}<!-- | |||
-->{{#vardefine:Stealth| }}}<!-- | |||
-->{{#vardefine:Crit Chance| }}}<!-- | |||
-->{{#vardefine:Accuracy| }}}<!-- | |||
-->{{#vardefine:Vision| }}}<!-- | |||
-->{{#vardefine:Energy| }}}<!-- | |||
-->{{#vardefine:Energy Restoration| }}}<!-- | |||
-->{{#vardefine:Magic Power| }}}<!-- | |||
-->{{#vardefine:Health Restoration| }}}<!-- | |||
-->{{#vardefine:Healing Efficiency| }}}<!-- | |||
-->{{#vardefine:Damage Taken| }}}<!-- | |||
-->{{#vardefine:Damage Reflection| }}}<!-- | |||
-->{{#vardefine:Skills Energy Cost| }}}<!-- | |||
-->{{#vardefine:Spells Energy Cost| }}}<!-- | |||
-->{{#vardefine:Cooldowns Duration| }}}<!-- | |||
-->{{#vardefine:Fortitude| }}}<!-- | |||
-->{{#vardefine:Arcanistic Power| }}}<!-- | |||
-->{{#vardefine:Astromantic Power| }}}<!-- | |||
-->{{#vardefine:Chronomantic Power| }}}<!-- | |||
-->{{#vardefine:Cryomantic Power| }}}<!-- | |||
-->{{#vardefine:Electromantic Power| }}}<!-- | |||
-->{{#vardefine:Geomantic Power| }}}<!-- | |||
-->{{#vardefine:Psionic Power| }}}<!-- | |||
-->{{#vardefine:Pyromantic Power| }}}<!-- | |||
-->{{#vardefine:Venomantic Power| }}}<!-- | |||
-->{{#vardefine:Physical Resistance| }}}<!-- | |||
-->{{#vardefine:Nature Resistance| }}}<!-- | |||
-->{{#vardefine:Magic Resistance| }}}<!-- | |||
-->{{#vardefine:Slashing Resistance| }}}<!-- | |||
-->{{#vardefine:Piercing Resistance| }}}<!-- | |||
-->{{#vardefine:Crushing Resistance| }}}<!-- | |||
-->{{#vardefine:Rending Resistance| }}}<!-- | |||
-->{{#vardefine:Fire Resistance| }}}<!-- | |||
-->{{#vardefine:Frost Resistance| }}}<!-- | |||
-->{{#vardefine:Shock Resistance| }}}<!-- | |||
-->{{#vardefine:Caustic Resistance| }}}<!-- | |||
-->{{#vardefine:Poison Resistance| }}}<!-- | |||
-->{{#vardefine:Arcane Resistance| }}}<!-- | |||
-->{{#vardefine:Unholy Resistance| }}}<!-- | |||
-->{{#vardefine:Sacred Resistance| }}}<!-- | |||
-->{{#vardefine:Psionic Resistance| }}}<!-- | |||
-->{{#vardefine:Bleed Resistance| }}}<!-- | |||
-->{{#vardefine:Move Resistance| }}}<!-- | |||
-->{{#vardefine:Control Resistance| }}}<!-- | |||
-->{{#vardefine:Pain Resistance| }}}<!-- | |||
-->{{#vardefine:Crit Efficiency| }}}<!-- | |||
-->{{#vardefine:Experience Gain| }}}<!-- | |||
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude> |
Revision as of 22:44, 28 July 2022
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