Difference between revisions of "Template:Test"
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(add resetting of variables, required for pages that load multiple tooltips on various items ie. Template:Tooltip) |
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-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}} | <div style="order: 160;"> </div> | }}<!-- | -->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}} | <div style="order: 160;"> </div> | }}<!-- | ||
--></div><!-- | --></div><!-- | ||
-->{{#vardefine:Range| | -->{{#vardefine:Range| }}<!-- | ||
-->{{#vardefine:Armor Damage| | -->{{#vardefine:Armor Damage| }}<!-- | ||
-->{{#vardefine:Armor Penetration| | -->{{#vardefine:Armor Penetration| }}<!-- | ||
-->{{#vardefine:Bodypart Damage| | -->{{#vardefine:Bodypart Damage| }}<!-- | ||
-->{{#vardefine:Accuracy| | -->{{#vardefine:Accuracy| }}<!-- | ||
-->{{#vardefine:Magic Power| | -->{{#vardefine:Magic Power| }}<!-- | ||
-->{{#vardefine:Crit Chance| | -->{{#vardefine:Crit Chance| }}<!-- | ||
-->{{#vardefine:Crit Efficiency| | -->{{#vardefine:Crit Efficiency| }}<!-- | ||
-->{{#vardefine:Block Chance| | -->{{#vardefine:Block Chance| }}<!-- | ||
-->{{#vardefine:Block Power| | -->{{#vardefine:Block Power| }}<!-- | ||
-->{{#vardefine:Counter Chance| | -->{{#vardefine:Counter Chance| }}<!-- | ||
-->{{#vardefine:Fumble Chance| | -->{{#vardefine:Fumble Chance| }}<!-- | ||
-->{{#vardefine:Dodge Chance| | -->{{#vardefine:Dodge Chance| }}<!-- | ||
-->{{#vardefine:Bleed Chance| | -->{{#vardefine:Bleed Chance| }}<!-- | ||
-->{{#vardefine:Daze Chance| | -->{{#vardefine:Daze Chance| }}<!-- | ||
-->{{#vardefine:Stun Chance| | -->{{#vardefine:Stun Chance| }}<!-- | ||
-->{{#vardefine:Knockback Chance| | -->{{#vardefine:Knockback Chance| }}<!-- | ||
-->{{#vardefine:Immobilization Chance| | -->{{#vardefine:Immobilization Chance| }}<!-- | ||
-->{{#vardefine:Stagger Chance| | -->{{#vardefine:Stagger Chance| }}<!-- | ||
-->{{#vardefine:Energy| | -->{{#vardefine:Energy| }}<!-- | ||
-->{{#vardefine:Energy Restoration| | -->{{#vardefine:Energy Restoration| }}<!-- | ||
-->{{#vardefine:Skills Energy Cost| | -->{{#vardefine:Skills Energy Cost| }}<!-- | ||
-->{{#vardefine:Spells Energy Cost| | -->{{#vardefine:Spells Energy Cost| }}<!-- | ||
-->{{#vardefine:Cooldowns Duration| | -->{{#vardefine:Cooldowns Duration| }}<!-- | ||
-->{{#vardefine:Arcanistic Power| | -->{{#vardefine:Arcanistic Power| }}<!-- | ||
-->{{#vardefine:Astromantic Power| | -->{{#vardefine:Astromantic Power| }}<!-- | ||
-->{{#vardefine:Chronomantic Power| | -->{{#vardefine:Chronomantic Power| }}<!-- | ||
-->{{#vardefine:Cryomantic Power| | -->{{#vardefine:Cryomantic Power| }}<!-- | ||
-->{{#vardefine:Electromantic Power| | -->{{#vardefine:Electromantic Power| }}<!-- | ||
-->{{#vardefine:Geomantic Power| | -->{{#vardefine:Geomantic Power| }}<!-- | ||
-->{{#vardefine:Psionic Power| | -->{{#vardefine:Psionic Power| }}<!-- | ||
-->{{#vardefine:Pyromantic Power| | -->{{#vardefine:Pyromantic Power| }}<!-- | ||
-->{{#vardefine:Venomantic Power| | -->{{#vardefine:Venomantic Power| }}<!-- | ||
-->{{#vardefine:Health Restoration| | -->{{#vardefine:Health Restoration| }}<!-- | ||
-->{{#vardefine:Life Drain| | -->{{#vardefine:Life Drain| }}<!-- | ||
-->{{#vardefine:Energy Drain| | -->{{#vardefine:Energy Drain| }}<!-- | ||
-->{{#vardefine:Bonus Range| | -->{{#vardefine:Bonus Range| }}<!-- | ||
-->{{#vardefine:Damage Taken| | -->{{#vardefine:Damage Taken| }}<!-- | ||
-->{{#vardefine:Damage Reflection| | -->{{#vardefine:Damage Reflection| }}<!-- | ||
-->{{#vardefine:Healing Efficiency| | -->{{#vardefine:Healing Efficiency| }}<!-- | ||
-->{{#vardefine:Noise Produced| | -->{{#vardefine:Noise Produced| }}<!-- | ||
-->{{#vardefine:Stealth| | -->{{#vardefine:Stealth| }}<!-- | ||
-->{{#vardefine:Hunger| | -->{{#vardefine:Hunger| }}<!-- | ||
-->{{#vardefine:Hunger Change| | -->{{#vardefine:Hunger Change| }}<!-- | ||
-->{{#vardefine:Hunger Resistance| | -->{{#vardefine:Hunger Resistance| }}<!-- | ||
-->{{#vardefine:Thirst| | -->{{#vardefine:Thirst| }}<!-- | ||
-->{{#vardefine:Thirst Change| | -->{{#vardefine:Thirst Change| }}<!-- | ||
-->{{#vardefine:Intoxication| | -->{{#vardefine:Intoxication| }}<!-- | ||
-->{{#vardefine:Intoxication Resistance| | -->{{#vardefine:Intoxication Resistance| }}<!-- | ||
-->{{#vardefine:Pain| | -->{{#vardefine:Pain| }}<!-- | ||
-->{{#vardefine:Pain Change| | -->{{#vardefine:Pain Change| }}<!-- | ||
-->{{#vardefine:Pain Limit| | -->{{#vardefine:Pain Limit| }}<!-- | ||
-->{{#vardefine:Sanity| | -->{{#vardefine:Sanity| }}<!-- | ||
-->{{#vardefine:Sanity Change| | -->{{#vardefine:Sanity Change| }}<!-- | ||
-->{{#vardefine:Morale| | -->{{#vardefine:Morale| }}<!-- | ||
-->{{#vardefine:Morale Change| | -->{{#vardefine:Morale Change| }}<!-- | ||
-->{{#vardefine:Energy Replenishment| | -->{{#vardefine:Energy Replenishment| }}<!-- | ||
-->{{#vardefine:Health Replenishment| | -->{{#vardefine:Health Replenishment| }}<!-- | ||
-->{{#vardefine:Injury Treatment| | -->{{#vardefine:Injury Treatment| }}<!-- | ||
-->{{#vardefine:Immunity| | -->{{#vardefine:Immunity| }}<!-- | ||
-->{{#vardefine:Energy Restoration| | -->{{#vardefine:Energy Restoration| }}<!-- | ||
-->{{#vardefine:Health Restoration| | -->{{#vardefine:Health Restoration| }}<!-- | ||
-->{{#vardefine:Bleed Resistance| | -->{{#vardefine:Bleed Resistance| }}<!-- | ||
-->{{#vardefine:Healing Efficiency| | -->{{#vardefine:Healing Efficiency| }}<!-- | ||
-->{{#vardefine:Unholy Resistance| | -->{{#vardefine:Unholy Resistance| }}<!-- | ||
-->{{#vardefine:Crushing Resistance| | -->{{#vardefine:Crushing Resistance| }}<!-- | ||
-->{{#vardefine:Psionic Resistance| | -->{{#vardefine:Psionic Resistance| }}<!-- | ||
-->{{#vardefine:Poison Resistance| | -->{{#vardefine:Poison Resistance| }}<!-- | ||
-->{{#vardefine:Max Health| | -->{{#vardefine:Max Health| }}<!-- | ||
-->{{#vardefine:Block Chance| | -->{{#vardefine:Block Chance| }}<!-- | ||
-->{{#vardefine:Block Power| | -->{{#vardefine:Block Power| }}<!-- | ||
-->{{#vardefine:Block Recovery| | -->{{#vardefine:Block Recovery| }}<!-- | ||
-->{{#vardefine:Counter Chance| | -->{{#vardefine:Counter Chance| }}<!-- | ||
-->{{#vardefine:Fumble Chance| | -->{{#vardefine:Fumble Chance| }}<!-- | ||
-->{{#vardefine:Dodge Chance| | -->{{#vardefine:Dodge Chance| }}<!-- | ||
-->{{#vardefine:Noise Produced| | -->{{#vardefine:Noise Produced| }}<!-- | ||
-->{{#vardefine:Stealth| | -->{{#vardefine:Stealth| }}<!-- | ||
-->{{#vardefine:Crit Chance| | -->{{#vardefine:Crit Chance| }}<!-- | ||
-->{{#vardefine:Accuracy| | -->{{#vardefine:Accuracy| }}<!-- | ||
-->{{#vardefine:Vision| | -->{{#vardefine:Vision| }}<!-- | ||
-->{{#vardefine:Energy| | -->{{#vardefine:Energy| }}<!-- | ||
-->{{#vardefine:Energy Restoration| | -->{{#vardefine:Energy Restoration| }}<!-- | ||
-->{{#vardefine:Magic Power| | -->{{#vardefine:Magic Power| }}<!-- | ||
-->{{#vardefine:Health Restoration| | -->{{#vardefine:Health Restoration| }}<!-- | ||
-->{{#vardefine:Healing Efficiency| | -->{{#vardefine:Healing Efficiency| }}<!-- | ||
-->{{#vardefine:Damage Taken| | -->{{#vardefine:Damage Taken| }}<!-- | ||
-->{{#vardefine:Damage Reflection| | -->{{#vardefine:Damage Reflection| }}<!-- | ||
-->{{#vardefine:Skills Energy Cost| | -->{{#vardefine:Skills Energy Cost| }}<!-- | ||
-->{{#vardefine:Spells Energy Cost| | -->{{#vardefine:Spells Energy Cost| }}<!-- | ||
-->{{#vardefine:Cooldowns Duration| | -->{{#vardefine:Cooldowns Duration| }}<!-- | ||
-->{{#vardefine:Fortitude| | -->{{#vardefine:Fortitude| }}<!-- | ||
-->{{#vardefine:Arcanistic Power| | -->{{#vardefine:Arcanistic Power| }}<!-- | ||
-->{{#vardefine:Astromantic Power| | -->{{#vardefine:Astromantic Power| }}<!-- | ||
-->{{#vardefine:Chronomantic Power| | -->{{#vardefine:Chronomantic Power| }}<!-- | ||
-->{{#vardefine:Cryomantic Power| | -->{{#vardefine:Cryomantic Power| }}<!-- | ||
-->{{#vardefine:Electromantic Power| | -->{{#vardefine:Electromantic Power| }}<!-- | ||
-->{{#vardefine:Geomantic Power| | -->{{#vardefine:Geomantic Power| }}<!-- | ||
-->{{#vardefine:Psionic Power| | -->{{#vardefine:Psionic Power| }}<!-- | ||
-->{{#vardefine:Pyromantic Power| | -->{{#vardefine:Pyromantic Power| }}<!-- | ||
-->{{#vardefine:Venomantic Power| | -->{{#vardefine:Venomantic Power| }}<!-- | ||
-->{{#vardefine:Physical Resistance| | -->{{#vardefine:Physical Resistance| }}<!-- | ||
-->{{#vardefine:Nature Resistance| | -->{{#vardefine:Nature Resistance| }}<!-- | ||
-->{{#vardefine:Magic Resistance| | -->{{#vardefine:Magic Resistance| }}<!-- | ||
-->{{#vardefine:Slashing Resistance| | -->{{#vardefine:Slashing Resistance| }}<!-- | ||
-->{{#vardefine:Piercing Resistance| | -->{{#vardefine:Piercing Resistance| }}<!-- | ||
-->{{#vardefine:Crushing Resistance| | -->{{#vardefine:Crushing Resistance| }}<!-- | ||
-->{{#vardefine:Rending Resistance| | -->{{#vardefine:Rending Resistance| }}<!-- | ||
-->{{#vardefine:Fire Resistance| | -->{{#vardefine:Fire Resistance| }}<!-- | ||
-->{{#vardefine:Frost Resistance| | -->{{#vardefine:Frost Resistance| }}<!-- | ||
-->{{#vardefine:Shock Resistance| | -->{{#vardefine:Shock Resistance| }}<!-- | ||
-->{{#vardefine:Caustic Resistance| | -->{{#vardefine:Caustic Resistance| }}<!-- | ||
-->{{#vardefine:Poison Resistance| | -->{{#vardefine:Poison Resistance| }}<!-- | ||
-->{{#vardefine:Arcane Resistance| | -->{{#vardefine:Arcane Resistance| }}<!-- | ||
-->{{#vardefine:Unholy Resistance| | -->{{#vardefine:Unholy Resistance| }}<!-- | ||
-->{{#vardefine:Sacred Resistance| | -->{{#vardefine:Sacred Resistance| }}<!-- | ||
-->{{#vardefine:Psionic Resistance| | -->{{#vardefine:Psionic Resistance| }}<!-- | ||
-->{{#vardefine:Bleed Resistance| | -->{{#vardefine:Bleed Resistance| }}<!-- | ||
-->{{#vardefine:Move Resistance| | -->{{#vardefine:Move Resistance| }}<!-- | ||
-->{{#vardefine:Control Resistance| | -->{{#vardefine:Control Resistance| }}<!-- | ||
-->{{#vardefine:Pain Resistance| | -->{{#vardefine:Pain Resistance| }}<!-- | ||
-->{{#vardefine:Crit Efficiency| | -->{{#vardefine:Crit Efficiency| }}<!-- | ||
-->{{#vardefine:Experience Gain| | -->{{#vardefine:Experience Gain| }}<!-- | ||
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude> | --></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude> |
Revision as of 22:46, 28 July 2022
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