Difference between revisions of "Lockpicking & Trap Mechanics"

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玩家探索游戏世界时,可能经常遇到上锁的门、宝箱或者各种机关。合格的冒险之人必须学会如何打开门锁和箱子的锁,以及如何避开潜在的夺命陷阱。
When exploring, you may often find your path blocked by a locked door, and the treasures you seek could be hidden inside a secured chest and protected by various mechanisms. A proper adventurer must learn how to break into secure rooms and chests and how to avoid potentially deadly traps.




== 开锁 ==
== Lockpicking ==
'''开锁'''这种机制能够让你打开上锁的门和箱子。
'''Lockpicking''' is a mechanic that allows you to open locked doors and chests.




=== 锁具类型 ===
=== Lock types ===
游戏目前只有两类锁。
There are currently only two types of locks:
* 通用锁具 - 这些锁任何开锁方法都能打开。
* Generic locks - these can be opened by any lockpicking method
* 任务锁具 --这些锁不能以任何方式撬开
* Quest locks - these cannot be lockpicked in any way




==== 通用锁具 ====
==== Generic Locks ====
上锁的箱子或门无法直接打开,要有可以开锁的物品才行。游戏目前有两种开锁物品。
When you try to use a locked chest or door, they will simply not open. To unlock them, you need to have an item that allows opening of locks. There are currently two lockpicking items:
* [[Crowbar/zh|撬棍]] - 箱子和门的锁撬棍都能打开,而且目前成功率都是100%。每次打开一把锁,撬棍就会失去一点[[Durability/zh|耐久]]
* [[Crowbar]] - The Crowbar can open both lock types and currently has a 100% chance of success. Each unlocked lock removes one [[Durability]] point from the Crowbar.
* [[Lockpicks/zh|开锁工具]] - 箱子和门的锁开锁工具也都可以打开。开锁工具开锁的成功率取决于你[[Lock-picking & Disarming/zh|开锁和拆除陷阱]]的数值。开锁成功,开锁工具不费次数;开锁失败,开锁工具才能消耗一次。
* [[Lockpicks]] - The Lockpicks can also open both lock types. The chance to open a lock with Lockpicks depends on your [[Lock-picking & Disarming]] stat. On a success, the Lockpicks don't spend a use. On a failure, the Lockpicks spend one use.




==== 任务锁具 ====
==== Quest Locks ====
游戏目前只有一种任务锁具——每当契据任务需要你去营救绑架的NPC时,这些NPC就会被锁在牢房里。目前,监狱的门不能用开锁工具打开,必须使用[[Cell Keys/zh|牢房钥匙]]
There is currently only one quest lock - whenever a Contract spawns where you have to rescue a kidnapped NPC, they are locked inside a prison cell. Currently, the prison door cannot be lockpicked and you have to find the [[Cell Key]] instead.




=== 攻击锁具 ===
=== Bashing Locks ===
你可以启用[[Combat#Attack Mode|攻击模式]]直接攻击上锁的物体。打烂上锁的门可以清除障碍,但你如果打坏了上锁的箱子,就会失去箱子里的物品,因为箱内的战利品是在你第一次打开这个箱子时随机生成。直接摧毁箱子的话,战利品就等于没有生成。
You may choose to attack a locked object instead, using the [[Combat#Attack Mode|Attack Mode]]. Destroying a door will simply open the path, but if you destroy a chest, you will lose the items contained inside. This is because the loot inside of a chest is randomly generated when you first open the chest. By destroying it, the loot never generates.


某些[[Contracts/zh|契据任务]]所需的[[Quest Items/zh|任务物品]]属于例外。任务物品会自动放进特定的箱子(通常是关底头目房间的箱子),如果你摧毁了关底头目房间的箱子,也只会失去随机生成的其他战利品,任务物品依然会掉落。
An exception to this are several [[Quest Items]] required to fulfill certain [[Contracts]]. Since Quest Items are automatically placed inside of a specific chest (typically the one located in the boss room), if you destroy the chest in the boss room, you only lose the random extra loot, but it will still drop the Quest Item.




==陷阱 ==
== Traps ==
有些地方会生成陷阱,这些陷阱触发,会产生各种效果。玩家在游戏的[[Prologue/zh|序幕]]就会了解陷阱的相关机制。除此以外,某些敌人也会携带能够限制玩家行动的工具。
Some areas can generate Traps - hazards that can have various effects if triggered. Players are first taught about Traps in the game's [[Prologue]]. In addition to that, certain enemies also carry tools that allow them to entrap the player.


所有随机产生的陷阱初始状态都是不可见,玩家需要发现它们才能与之互动。玩家角色移动期间,每个回合都会自动观察,玩家也可以运用技能[[Examine Surroundings/zh|“探查”]],可以提高发现陷阱的几率。如果玩家在发现陷阱之前踩到了它,它就会被自动发现,立刻触发效果。所有随机生成的陷阱初始均为就位状态。如果你发现了已经拆除的陷阱,说明已经有个倒霉的敌人触发了这个陷阱。
All randomly generated traps start invisible and the player needs to reveal them to interact with them. Detection can happen automatically each turn the player moves. Alternatively, the [[Examine Surroundings]] skill can be used, which also increases the chance of discovering traps. If the player manages to step on a trap before revealing it, it will be automatically revealed and its effect triggered immediately. All randomly generated traps are always generated in their armed state. If you find a trap that was already disarmed, it means that an unlucky Enemy triggered the trap.




===陷阱类型 ===
=== Traps Types ===
游戏中目前有两类陷阱。
There are currently two types of Traps in the game:
* 静置陷阱
* Arming traps
* 投掷陷阱
* Thrown traps




==== 静置陷阱 ====
==== Arming Traps ====
静置陷阱需要用户在陷阱发挥作用之前将其设好。设置一个陷阱需要一个回合。陷阱设好之后,会留在方格,只有其他对象进入方格才会触发。玩家和敌人都能触发陷阱,可以将敌人引入玩家已经发现的陷阱,不过有些敌人可能知道这个陷阱,所以能够避开。
Arming Traps require the user to set them up before the trap can function. Setting up a trap takes a turn. After being set up, they remain on the tile and only trigger when something enters the tile. Traps can be triggered by both the player and the Enemies. Luring Enemies into revealed traps is possible, but some enemies may know about the trap and avoid stepping in it.


游戏中目前有五种静置陷阱。
There are currently five Arming Traps in the game:
* '''燃烧压力板''' - 对目标造成比较大的''{{c|灼烧}}''伤害,并令陷阱所在的方格'''{c|Fire|燃烧}''',不过并非必然令目标着火。只能触发一次。
* '''Fire Pressure Plate''' - hits the target with moderate '''{{c|Fire}}''' damage and applies '''{{c|Fire|Burning}}''' to the trap tile, but curiously doesn't always set the target on fire. Triggers once.
* '''毒气压力板''' - 产生一团毒雾,不断向四周扩散,最远可以扩散3格,令雾里所有目标[[Coughing/zh|咳嗽]],并对他们造成少量'''{{c|中毒}}'''伤害,也会遮蔽[[Vision/zh|视野]]。毒雾会在几个回合后消散。只能触发一次。
* '''Gas Pressure Plate''' - creates a cloud of poison gas that expands each turn in all directions up to 3 tiles away from the trap tile. Applies [[Coughing]] and deals weak '''{{c|Poison}}''' damage to all targets within the cloud. The gas cloud also blocks [[Vision]]. The gas cloud disperses after several turns. Triggers once.
* '''突刺陷阱''' - 尖刺能够击中目标的脚部,造成'''穿刺'''伤害。只要没有拆除,就能无限触发。
* '''Spikes''' - hits the target's feet with sharp spikes, dealing '''Piercing''' damage. Can trigger unlimited amount of times until disarmed.
* '''[[Claw Trap/zh|捕兽夹]]''' - 金属夹子能够击中目标的脚部,造成'''撕裂'''伤害。有很高的几率导致目标[[Immobilization/zh|移动受限]]。只能触发一次。
* '''[[Claw Trap]]''' - hits the target's feet with metallic claws, dealing '''Rending''' damage. Has a high chance to apply [[Immobilization]]. Triggers once.
* '''[[Caltrops/zh|铁蒺藜]]''' - 突刺能够扎到目标的脚部,造成'''穿刺'''伤害。有较小的几率令目标[[Confusion/zh|慌乱]][[Immobilization/zh|移动受限]]。只能触发一次。
* '''[[Caltrops]]''' - hits the target's feet with small sharp spikes, dealing '''Piercing''' damage. Has a small chance to apply [[Confusion]] and [[Immobilization]]. Triggers once.


'''压力板''''''尖刺'''都会在地城随机生成,而且不能捡起。
Both '''Pressure Plates''' and '''Spikes''' can randomly spawn inside Dungeons and cannot be picked up as items.
'''捕兽夹'''会在[[Biomes & Weather#Forest|树林]]随机生成,也可以在[[NPCs/zh|NPC]]处购买。玩家要想'''使用'''捕兽夹,就必须把它设在旁边的方格。
The '''Claw Trap''' can randomly spawn inside the [[Biomes & Weather#Forest|Forest Biome]] and can also be bought from [[NPCs]]. When the player wants to '''Use''' the Claw Trap, you have to place it on a tile next to the player character.
'''铁蒺藜'''必须在[[NPCs/zh|NPC]]处购买。要想使用铁蒺藜,就把它们''''''进目标方格。
The '''Caltrops''' have to be bought from [[NPCs]]. Caltrops are placed by '''Throwing''' them into the targeted tile.




==== 投掷陷阱 ====
==== Thrown Traps ====
投掷陷阱抛出之后立即触发。抛出陷阱需要一个回合。
Thrown Traps activate instantly after you throw them. Throwing a trap takes a turn.


游戏目前有两种投掷陷阱。
There are currently two Thrown Traps in the game:
* '''[[Net/zh|网子]]''' - 会向目标抛撒一张网。有很高的几率导致目标[[Immobilization/zh|移动受限]]。只能触发一次。
* '''[[Net]]''' - Throws a net at the target. Has a high chance to apply [[Immobilization]]. Triggers once.
* '''[[Smoke Bomb/zh|烟雾弹]]''' - 投一种混合物,产生一团毒雾,不断向四周扩散,最远可以扩散3格,令雾里所有目标[[Coughing/zh|咳嗽]],也会遮蔽[[Vision/zh|视野]]。毒雾会在几个回合后消散。只能触发一次。
* '''[[Smoke Bomb]]''' - Throws a concoction that creates a cloud of smoke that expands each turn in all directions up to 3 tiles away from the trap tile. Applies [[Coughing]] to all targets within the cloud. The smoke cloud also blocks [[Vision]]. The smoke cloud disperses after several turns. Triggers once.


'''网子'''可以在[[Enemies/zh|敌人]]处掉落,也可以在NPC处购买。'''烟雾弹'''只能在NPC那里购买。
'''Nets''' can drop as loot from [[Enemies]] and can also be bought from NPCs. '''Smoke Bombs''' can only be bought from NPCs.




== 另见 ==
== See Also ==
* [[Containers/zh|容器]]
* [[Containers]]
* [[Loots/zh|战利品]]
* [[Loot]]
* [[Tools & Traps/zh|工具和陷阱]]
* [[Tools & Traps]]




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Revision as of 06:27, 12 February 2023

When exploring, you may often find your path blocked by a locked door, and the treasures you seek could be hidden inside a secured chest and protected by various mechanisms. A proper adventurer must learn how to break into secure rooms and chests and how to avoid potentially deadly traps.


Lockpicking

Lockpicking is a mechanic that allows you to open locked doors and chests.


Lock types

There are currently only two types of locks:

  • Generic locks - these can be opened by any lockpicking method
  • Quest locks - these cannot be lockpicked in any way


Generic Locks

When you try to use a locked chest or door, they will simply not open. To unlock them, you need to have an item that allows opening of locks. There are currently two lockpicking items:

  • Crowbar - The Crowbar can open both lock types and currently has a 100% chance of success. Each unlocked lock removes one Durability point from the Crowbar.
  • Lockpicks - The Lockpicks can also open both lock types. The chance to open a lock with Lockpicks depends on your Lock-picking & Disarming stat. On a success, the Lockpicks don't spend a use. On a failure, the Lockpicks spend one use.


Quest Locks

There is currently only one quest lock - whenever a Contract spawns where you have to rescue a kidnapped NPC, they are locked inside a prison cell. Currently, the prison door cannot be lockpicked and you have to find the Cell Key instead.


Bashing Locks

You may choose to attack a locked object instead, using the Attack Mode. Destroying a door will simply open the path, but if you destroy a chest, you will lose the items contained inside. This is because the loot inside of a chest is randomly generated when you first open the chest. By destroying it, the loot never generates.

An exception to this are several Quest Items required to fulfill certain Contracts. Since Quest Items are automatically placed inside of a specific chest (typically the one located in the boss room), if you destroy the chest in the boss room, you only lose the random extra loot, but it will still drop the Quest Item.


Traps

Some areas can generate Traps - hazards that can have various effects if triggered. Players are first taught about Traps in the game's Prologue. In addition to that, certain enemies also carry tools that allow them to entrap the player.

All randomly generated traps start invisible and the player needs to reveal them to interact with them. Detection can happen automatically each turn the player moves. Alternatively, the Examine Surroundings skill can be used, which also increases the chance of discovering traps. If the player manages to step on a trap before revealing it, it will be automatically revealed and its effect triggered immediately. All randomly generated traps are always generated in their armed state. If you find a trap that was already disarmed, it means that an unlucky Enemy triggered the trap.


Traps Types

There are currently two types of Traps in the game:

  • Arming traps
  • Thrown traps


Arming Traps

Arming Traps require the user to set them up before the trap can function. Setting up a trap takes a turn. After being set up, they remain on the tile and only trigger when something enters the tile. Traps can be triggered by both the player and the Enemies. Luring Enemies into revealed traps is possible, but some enemies may know about the trap and avoid stepping in it.

There are currently five Arming Traps in the game:

  • Fire Pressure Plate - hits the target with moderate Fire damage and applies Burning to the trap tile, but curiously doesn't always set the target on fire. Triggers once.
  • Gas Pressure Plate - creates a cloud of poison gas that expands each turn in all directions up to 3 tiles away from the trap tile. Applies Coughing and deals weak Poison damage to all targets within the cloud. The gas cloud also blocks Vision. The gas cloud disperses after several turns. Triggers once.
  • Spikes - hits the target's feet with sharp spikes, dealing Piercing damage. Can trigger unlimited amount of times until disarmed.
  • Claw Trap - hits the target's feet with metallic claws, dealing Rending damage. Has a high chance to apply Immobilization. Triggers once.
  • Caltrops - hits the target's feet with small sharp spikes, dealing Piercing damage. Has a small chance to apply Confusion and Immobilization. Triggers once.

Both Pressure Plates and Spikes can randomly spawn inside Dungeons and cannot be picked up as items. The Claw Trap can randomly spawn inside the Forest Biome and can also be bought from NPCs. When the player wants to Use the Claw Trap, you have to place it on a tile next to the player character. The Caltrops have to be bought from NPCs. Caltrops are placed by Throwing them into the targeted tile.


Thrown Traps

Thrown Traps activate instantly after you throw them. Throwing a trap takes a turn.

There are currently two Thrown Traps in the game:

  • Net - Throws a net at the target. Has a high chance to apply Immobilization. Triggers once.
  • Smoke Bomb - Throws a concoction that creates a cloud of smoke that expands each turn in all directions up to 3 tiles away from the trap tile. Applies Coughing to all targets within the cloud. The smoke cloud also blocks Vision. The smoke cloud disperses after several turns. Triggers once.

Nets can drop as loot from Enemies and can also be bought from NPCs. Smoke Bombs can only be bought from NPCs.


See Also


Page last edited during patch: 0.8.0.27