Difference between revisions of "Whirlwind"
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Revision as of 22:04, 4 March 2023
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Whirlwind
Attack / Maneuver
- Requires dual weapons
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Attack / Maneuver
Type
Target Object
Range
1
Energy
30
Cooldown
27
Modified by: Strength- Requires dual weapons
Delivers a strike with +25% Stagger Chance, with 150% chance swaps places with the target, and grants -10% Hands Efficiency until the next turn.
Then procceds delivering strikes with the same effects and penalties to random adjacent targets until either Main Hand Efficiency or Off-Hand Efficiency reaches 30%.
Consecutive "Whirlwind" strikes against the same target grant additional -20% Hands Efficiency until the next turn.
Then procceds delivering strikes with the same effects and penalties to random adjacent targets until either Main Hand Efficiency or Off-Hand Efficiency reaches 30%.
Consecutive "Whirlwind" strikes against the same target grant additional -20% Hands Efficiency until the next turn.
Delivers a strike with +(15 + STR)% Stagger Chance, with 150% chance swaps places with the target, and grants -10% Hands Efficiency until the next turn.
Then procceds delivering strikes with the same effects and penalties to random adjacent targets until either Main Hand Efficiency or Off-Hand Efficiency reaches 30%.
Consecutive "Whirlwind" strikes against the same target grant additional -20% Hands Efficiency until the next turn.
Then procceds delivering strikes with the same effects and penalties to random adjacent targets until either Main Hand Efficiency or Off-Hand Efficiency reaches 30%.
Consecutive "Whirlwind" strikes against the same target grant additional -20% Hands Efficiency until the next turn.
Show formulasHide formulas
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