Difference between revisions of "Distracting Shot"
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Revision as of 22:05, 4 March 2023
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Distracting Shot
Attack / Charge
- Requires a ranged weapon and ammunition
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Attack / Charge
Type
Target Tile
Range
2
Energy
20
Cooldown
20
- Requires a ranged weapon and ammunition
Increases Dodge Chance to 100% until the next turn and allows to perform a charge within 2 tiles.
Then takes a shot at the closest target with -60% Weapon Damage and +50% Immobilization Chance.
If the shot hits the target, grants +10% Energy Restoration and +10% Dodge Chance for 5 turns and reduces cooldowns of all skills by 2 turns.
Then takes a shot at the closest target with -60% Weapon Damage and +50% Immobilization Chance.
If the shot hits the target, grants +10% Energy Restoration and +10% Dodge Chance for 5 turns and reduces cooldowns of all skills by 2 turns.
Increases Dodge Chance to 100% until the next turn and allows to perform a charge within 2 tiles.
Then takes a shot at the closest target with -(WPN_DMG - 60)% Weapon Damage and +50% Immobilization Chance.
If the shot hits the target, grants +(VIT)% Energy Restoration and +(AGL)% Dodge Chance for 5 turns and reduces cooldowns of all skills by 2 turns.
Then takes a shot at the closest target with -(WPN_DMG - 60)% Weapon Damage and +50% Immobilization Chance.
If the shot hits the target, grants +(VIT)% Energy Restoration and +(AGL)% Dodge Chance for 5 turns and reduces cooldowns of all skills by 2 turns.
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