Difference between revisions of "Long Shot"
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Revision as of 20:37, 11 April 2023
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Long Shot
Attack
- Requires a ranged weapon and ammunition
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Attack
Type
Target Tile
Energy
14
Cooldown
12
Modified by: Perception, Agility, Strength- Requires a ranged weapon and ammunition
Takes a shot with +2 Range.
Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Takes a shot with +2 Range.
Each tile of distance to the target grants the shot +((0.1 * STR) + (0.05 * AGL))% Weapon Damage, +((0.05 * PRC) + (0.025 * AGL))% Armor Penetration, and +((0.15 * STR) + (0.075 * PRC))% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + (2 * PRC))% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +((0.1 * STR) + (0.05 * AGL))% Weapon Damage, +((0.05 * PRC) + (0.025 * AGL))% Armor Penetration, and +((0.15 * STR) + (0.075 * PRC))% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + (2 * PRC))% chance Confuses it for 10 turns.
Show formulasHide formulas
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