Long Shot
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Attack
12
10 
Type
Target Tile
Modified by: Strength , Agility, Perception
- Requires a ranged weapon and ammunition
Takes a shot with +1 Range.
Each tile of distance to the target grants the shot +2% Weapon Damage, +2% Armor Penetration, and +3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +2% Weapon Damage, +2% Armor Penetration, and +3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Takes a shot with +1 Range.
Each tile of distance to the target grants the shot +((0.1 * AGL) + (0.1 * PRC))% Weapon Damage, +((0.1 * STR) + (0.1 * AGL))% Armor Penetration, and +((0.15 * AGL) + (0.15 * PRC))% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + (2 * PRC))% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +((0.1 * AGL) + (0.1 * PRC))% Weapon Damage, +((0.1 * STR) + (0.1 * AGL))% Armor Penetration, and +((0.15 * AGL) + (0.15 * PRC))% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + (2 * PRC))% chance Confuses it for 10 turns.
To unlock this ability, read the corresponding Treatise, reach level 16 or put at least 14 points in the following attributes: STR, AGL or PRC.
Show formulasHide formulas
- Unlocked by reading Ranged Weapons Treatise III
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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