Difference between revisions of "Proselyte skill data"

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|Requirements=
|Requirements=
|Description=Delivers a strike with {{pos|+27%}} Life Drain and {{pos|+27%}} Bleed Chance. <br><br>Activates {{pos|"Vampiric Blood"}} for {{w|3}} turns:<br><br>{{pos|+9%}} Life Drain<br>Replenishes {{pos|6%}} Max Health and Energy each turn.
|Description=Delivers a strike with {{pos|+27%}} Life Drain and {{pos|+27%}} Bleed Chance. <br><br>Activates {{pos|"Vampiric Blood"}} for {{w|3}} turns:<br><br>{{pos|+9%}} Life Drain<br>Replenishes {{pos|6%}} Max Health and Energy each turn.
|#default = }}
|Brand of Anguish= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=9
|Cooldown=6
|Requirements=
|Description=Delivers a strike with {{pos|+33%}} Fire Damage, causing {{W|100%}} more Pain. <br><br>If the strike hits a target affected by positive effects, removes one of them and permanently grants the Brander {{pos|+9%}} Life Drain.
|#default = }}
|Burnt Offering= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=6
|Energy=33
|Cooldown=3
|Requirements=
|Description=Destroys a corpse within Vision, leaving a {{W|Pyre}} in its place, which persists until it's extinguished or the Brander's death. Replenishes {{pos|9%}} Max Health. <br><br>Each burning {{W|Pyre}} replenishes {{pos|3%}} Max Health to the Brander each turn, and also grants him {{c|Fire|+3}} Fire Damage, {{pos|-6%}} Damage Taken, and {{pos|+6%}} Crit Chance. The effect stacks up to {{W|6}} times.
|#default = }}
|#default = }}


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|#default = }}
|#default = }}


|Flesh Explosion= {{#switch: {{{2}}}
|Fiery Embers= {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=No Target
|Type=Target Area
|Range=3
|Energy=18
|Cooldown=9
|Requirements=
|Requirements=
|Description=The Blood Golem explodes the next turn after its death, dealing {{unholy|9 Unholy}} and {{C|caustic|26 Caustic Damage}} to all adjacent tiles.
|Description=Deals {{c|Fire|9 Fire}} and {{unholy|3 Unholy Damage}}, then creates {{W|Fiery Embers}} on the target's tile and three behind it, which persists for {{W|6}} turns. <br><br> Remaining on {{W|Fiery Embers}} applies {{neg|-9%}} Fire Resistance, {{neg|+6%}} Fumble Chance, and with {{W|33%}} chance causes the target to {{c|Fire|Ignite}}. The chance to {{c|Fire|Ignite}} can be reduced by the target's Fire Resistance. <br><br>The effect stacks up to {{W|6}} times. {{W|Fiery Embers}} don't harm Proselytes.
|#default = }}
|#default = }}


|For Whom The Bell Tolls= {{#switch: {{{2}}}
|Flesh Explosion= {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=No Target
|Type=No Target
|Range=
|Energy=13
|Cooldown=66
|Requirements=
|Requirements=
|Description=Makes a large amount of {{W|noise}}, attracting all proselyte within {{w|9}} tiles. <br><br>Deals {{psionic|9 Psionic Damage}} with {{W|75%}} Armor Penetration to all enemies within {{W|9}} tiles and applies them with {{neg|+9%}} Damage Taken for {{w|9}} turns and {{neg|-6%}} Sanity.
|Description=The Blood Golem explodes the next turn after its death, dealing {{unholy|9 Unholy}} and {{C|caustic|26 Caustic Damage}} to all adjacent tiles.
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=Delivers a strike with {{pos|+50%}} Stagger Chance, {{pos|+50%}} Stun Chance, and {{pos|+150%}} chance to Knock the target back {{w|2}} tiles.
|Description=Delivers a strike with {{pos|+50%}} Stagger Chance, {{pos|+50%}} Stun Chance, and {{pos|+150%}} chance to Knock the target back {{w|2}} tiles.
|#default = }}
|For Whom The Bell Tolls= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=13
|Cooldown=66
|Requirements=
|Description=Makes a large amount of {{W|noise}}, attracting all proselyte within {{w|9}} tiles. <br><br>Deals {{psionic|9 Psionic Damage}} with {{W|75%}} Armor Penetration to all enemies within {{W|9}} tiles and applies them with {{neg|+9%}} Damage Taken for {{w|9}} turns and {{neg|-6%}} Sanity.
|#default = }}
|#default = }}



Revision as of 00:17, 21 September 2023

Page for all Stoneshard Proselyte enemies skill data.