Difference between revisions of "Sword skill data"
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(test expand Active skill types) |
(Updating to 0.8.2.10) |
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|Modifiers=Strength, Agility | |Modifiers=Strength, Agility | ||
|Requirements=- Requires one-handed sword | |Requirements=- Requires one-handed sword | ||
|Description=Delivers a strike to three adjacent targets with {{Positive|+ | |Description=Delivers a strike to three adjacent targets with {{Positive|+25%}} Bodypart Damage and {{Positive|+50%}} Bleed Chance.<br><br>Grants {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy within the skill's area of effect. | ||
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+( | |Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(15 + STR)%}} Bodypart Damage and {{Positive|+(30 + (2 * AGL))%}} Bleed Chance.<br><br>Grants{{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy within the skill's area of effect. | ||
|Enemydesc=Delivers a strike to three adjacent targets with {{Positive|+{{#expr: | |Enemydesc=Delivers a strike to three adjacent targets with {{Positive|+{{#expr: 15 + {{EnemyAttributes|STR}}}}%}} Bodypart Damage and {{Positive|+{{#expr: 30 + (2 * {{EnemyAttributes|AGL}})}}%}} Bleed Chance.<br><br>Grants {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy within the skill's area of effect. | ||
|formula_raw=Bodypart Damage: {{Positive| 10 + STR}}<br>Bleeding Chance: {{Positive| 20 + 2 * AGL}}<br> | |formula_raw=Bodypart Damage: {{Positive| 10 + STR}}<br>Bleeding Chance: {{Positive| 20 + 2 * AGL}}<br> | ||
|#default = }} | |#default = }} | ||
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires one-handed sword | |Requirements=- Requires one-handed sword | ||
|Description={{W|Repositions}} to an adjacent tile.<br><br>If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+ | |Description={{W|Repositions}} to an adjacent tile.<br><br>If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+50%}} Stagger Chance and {{Positive|+10%}} Crit Chance. | ||
|Formuladesc={{W|Repositions}} to an adjacent tile.<br><br>If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+( | |Formuladesc={{W|Repositions}} to an adjacent tile.<br><br>If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+(35 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((0.5 * AGL) +(0.5 * PRC))%}} Crit Chance. | ||
|formula_raw=Stagger Chance: {{Positive| 20 + 1.5 * STR}}<br>Crit Chance: {{Positive| 0.25 * AGL + 0.5 * PRC}}<br> | |formula_raw=Stagger Chance: {{Positive| 20 + 1.5 * STR}}<br>Crit Chance: {{Positive| 0.25 * AGL + 0.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Cooldown=10 | |Cooldown=10 | ||
|Requirements=- Requires one-handed sword | |Requirements=- Requires one-handed sword | ||
|Description=Activates {{Pos|"Fencer Stance"}} for {{W|6}} turns:<br><br>{{Pos|+5%}} Counter Chance <br>{{Pos|+5%}} Block Chance <br>{{Pos|+5%}} Dodge Chance <br>{{Pos|+ | |Description=Activates {{Pos|"Fencer Stance"}} for {{W|6}} turns:<br><br>{{Pos|+5%}} Counter Chance <br>{{Pos|+7.5%}} Block Chance <br>{{Pos|+7.5%}} Dodge Chance <br>{{Pos|+5%}} Weapon Damage <br><br>Using this ability tree's skills grants an extra stack of the effect (up to {{W|IV}} stacks).<br><br>Basic sword attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks. <br>Only one {{W|Stance}} can be active at once. | ||
|formula_raw=Weapon Damage: {{Positive| Weapon Damage - 10}}<br> | |formula_raw=Weapon Damage: {{Positive| Weapon Damage - 10}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires one-handed sword | |Requirements=- Requires one-handed sword | ||
|Description= | |Description=Grants sword strikes {{Pos|+4%}} Crit Chance and {{Pos|+5%}} Weapon Damage for each {{Neg|Bleeding}} affecting the target.<br><br>Killing a {{Neg|Bleeding}} enemy reduces this ability tree's active Cooldowns by {{W|2}} turns. | ||
|#default = }} | |#default = }} | ||
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires one-handed sword | |Requirements=- Requires one-handed sword | ||
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|+20%}} Damage and {{Positive|+ | |Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|+20%}} Weapon Damage and {{Positive|+15%}} Armor Penetration.<br><br>If the strike does damage, applies the target with {{Negative|-15%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns. | ||
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|((5 | |Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|((1.5 * STR) + (0.5 *AGL))%}} Weapon Damage and {{Positive|((0.5 * AGL) + PRC)%}} Armor Penetration.<br><br>If the strike does damage, applies the target {{Negative|-(1.5 * AGL)%}} Bleed Resistance and {{Negative|+(PRC))%}} Damage Taken for {{W|4}} turns. | ||
|formula_raw=Weapon Damage: {{Positive| 5 + STR + 0.5 * AGL}}<br>Armor Piercing: {{Positive| 0.5 * AGL + PRC}}<br>Bleed Debuff: {{Positive| AGL}}<br>Damage Debuff: {{Positive| 5 + 0.5 * PRC}}<br> | |formula_raw=Weapon Damage: {{Positive| 5 + STR + 0.5 * AGL}}<br>Armor Piercing: {{Positive| 0.5 * AGL + PRC}}<br>Bleed Debuff: {{Positive| AGL}}<br>Damage Debuff: {{Positive| 5 + 0.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires one-handed sword | |Requirements=- Requires one-handed sword | ||
|Description=Sword strikes grants {{Pos|+5%}} Bleed Chance and {{Pos|+2.5%}} Armor Penetration for {{W|5}} turns.<br>The effect stacks up to {{W|4}} times. | |Description=Sword strikes grants {{Pos|+7.5%}} Bleed Chance and {{Pos|+2.5%}} Armor Penetration for {{W|5}} turns.<br>The effect stacks up to {{W|4}} times. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude> | |#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude> |
Revision as of 17:15, 9 October 2023
Page for all Stoneshard Sword skill data.