Difference between revisions of "Enemy data"
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|Restless = 1;o_zombie;Melee;undead;Undead;claws;Light;medium;flesh;10;80;40;;1;1;1;64;-25;;;;;;;;42;;-10;;3;50;;;20;;;;;;;11;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;75;100;0;;;;;;;;6;;;;;;;1;;;;;;;;;;;;50;;;;100;-50;;;;;1;;The restless are often raised by beginner necromancers. It's much easier to sustain life in those who died fairly recently. | |||
|Restless Peasant (Axe) = 1;o_zombieAxe;Melee;undead;Undead;axe;Light;medium;flesh;20;80;40;1;2;1;1;64;-25;;;;;;;;42;;-10;;3;50;;;20;;;;;;5;11;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;75;100;0;;5;;5;12;;;;;;;;;;1;;;5;;;;;;;;;50;;;;100;-50;;;;;1;Restless Peasant;Occasionally village folk attempt to fight the undead by themselves, only bolstering their ranks as a result. | |||
|Restless Peasant (Axe) (Unarmed) = 1;o_zombieAxeNH;Melee;undead;Undead;claws;Light;medium;flesh;20;80;40;1;2;1;1;64;-25;;;;;;;;42;;-10;;3;50;;;20;;;;;;;11;6;17;3;3;;6;;;;25;;1 | |||
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude><noinclude>[[Category:Data]]</noinclude> | |#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude><noinclude>[[Category:Data]]</noinclude> | ||
Revision as of 16:06, 25 January 2025
Page for all Stoneshard enemy data.
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Enemy data is imported as a single string of values delimited by semicolon. Values should mirror their placement from the game files. For example:
|Skeleton Archer = 4;o_skeleton_bowman;Ranger;undead;Undead;bow;bow;12;medium;bones;113;75;60;40;;;;;10;;;;;;;;35;;;;0;6;35;;20;;;;;;5;;10;14;10;14;10;;6;5;;;;;1;1;1;1;1;1;75;100;;;5;;15;;11;;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2;Skeleton Archer;Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end. |Skeleton Archer (Melee) = 4;o_skeleton_bowman;Melee;undead;Undead;bow;bow;99;medium;bones;279;75;60;40;;;;;70;;;;;;;;40;;;;0;6;35;;20;;;;;;;;10;14;10;14;10;;6;;;;;;1;1;1;1;1;1;75;100;;;;;10;;;10;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2;Skeleton Archer;Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
To obtain one specific value, use the #explode parser function.
Used by the {{Enemy}} template.