Difference between revisions of "Second Wind"
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(Revision of Second Wind based on 0.9.3 Psyche overhaul) |
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|Properties3 = Reduce all cooldowns by | |Properties3 = Reduce all cooldowns by | ||
|Values3 = {{pos|1}} turn. | |Values3 = {{pos|1}} turn. | ||
|PropertyText = Upon activation, removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy. Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}. | |PropertyText = Upon activation, removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy. | ||
Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}. | |||
|Description = | |Description = | ||
|#default = | |#default = | ||
Latest revision as of 18:56, 18 August 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Second Wind is a State of mind.
- Removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy.
- Once per 30 turns with 50% chance allows the character to avoid death.
Trigger:
- Low health.
- A hostile in sight.
- Morale above 50% and Sanity above 50%
