Difference between revisions of "Second Wind"

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(Revision of Second Wind based on 0.9.3 Psyche overhaul)
 
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|Properties3 = Reduce all cooldowns by
|Properties3 = Reduce all cooldowns by
|Values3 = {{pos|1}} turn.
|Values3 = {{pos|1}} turn.
|PropertyText = Upon activation, removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy. Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}.
|PropertyText = Upon activation, removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy.  
Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}.
|Description =  
|Description =  
|#default =  
|#default =  

Latest revision as of 18:56, 18 August 2025


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Second Wind is a State of mind.

  • Removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy.
  • Once per 30 turns with 50% chance allows the character to avoid death.


Trigger:

  • Low health.
  • A hostile in sight.
  • Morale above 50% and Sanity above 50%


Second Wind
State
Health Replenishment
+4%
Energy Replenishment
+4%
Reduce all cooldowns by
1 turn.

Upon activation, removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy. Once per 30 turns with 50% chance allows the character to avoid death.


Second Wind