Difference between revisions of "Panic"

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|Values4 = {{C|-|-[1%*Enemy in vision]%}}
|Values4 = {{C|-|-[1%*Enemy in vision]%}}
|PropertyText = Upon activation, replenishes {{C|Energy|+20%}} Max Energy.  
|PropertyText = Upon activation, replenishes {{C|Energy|+20%}} Max Energy.  
Grants -{{C|+|-10%}} Ability Energy Cost and {{C|-|-1%}} Sit. Morale Change for each enemy within Vision.  
 
Grants {{C|+|-10%}} Ability Energy Cost and {{C|-|-1%}} Sit. Morale Change for each enemy within Vision.  
 
Skipping a turn significantly reduces the effect's duration and also replenishes {{C|+|+1%}} Situational Morale for each enemy withing Vision.  
Skipping a turn significantly reduces the effect's duration and also replenishes {{C|+|+1%}} Situational Morale for each enemy withing Vision.  
Once per{{C|Light Brown|30}} turns If Situational Morale is reduced to {{C|-|0%}}, forced the character to {{C|Light Brown|drop}} the equipped weapons.
Once per{{C|Light Brown|30}} turns If Situational Morale is reduced to {{C|-|0%}}, forced the character to {{C|Light Brown|drop}} the equipped weapons.

Latest revision as of 19:02, 18 August 2025


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Panic is a State of mind.


Trigger:

  • Low health and at least one enemy nearby.
  • Motivation below 50%, while Sanity above 50%,


Panic
State
Skills Energy Cost
-[10%*Enemy in vision]%
Fortitude
-[10%*Enemy in vision]%
Vision
-7
Sit. Morale Change
-[1%*Enemy in vision]%

Upon activation, replenishes +20% Max Energy.

Grants -10% Ability Energy Cost and -1% Sit. Morale Change for each enemy within Vision.

Skipping a turn significantly reduces the effect's duration and also replenishes +1% Situational Morale for each enemy withing Vision.

Once per30 turns If Situational Morale is reduced to 0%, forced the character to drop the equipped weapons.


Panic