Difference between revisions of "Vigor"
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{{:{{PAGENAME}}/Tooltip}} | {{:{{PAGENAME}}/Tooltip}} | ||
=== Notes === | |||
With [[Survival (skill tree)|Survival]] skill tree, Vigor received additional effect such as: | |||
* [[Make a Halt]] grants {{Positive|+5}} Max Energy, {{Positive|+5%}} Fatigue Resistance, and {{Positive|-0.01%}} Fatigue Change to Vigor. | |||
* [[Resourcefulness]] grants {{Positive|+5%}} Experience Gain to Vigor. | |||
* [[Pathfinder]] grants {{Positive|-5%}} Fumble Chance to Vigor. | |||
* [[Austerity]] grants {{Positive|+0.01%}} Sit. Sanity Change, {{Positive|+0.01%}} Sit. Morale Change, and {{Positive|-0.01%}} Pain Change to Vigor. | |||
* [[Huntmaster]] grants {{Positive|+4%}} Crit Chance to Vigor. | |||
* [[Ever Vigilant]] prolong Vigor state by {{Positive|20}} turns from killing enemies. | |||
* [[Adaptability]] grants {{Positive|+10%}} Health Restoration and {{Positive|-0.01%}} Intoxication Change to Vigor. | |||
{{Clear}} | {{Clear}} | ||
[[Category:Condition]] | [[Category:Condition]] | ||
</noinclude> | </noinclude> | ||
Latest revision as of 10:39, 30 August 2025
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Vigorous is a mental state a character receives after waking up from sleep. The character gets 150 stacks per hour slept while not having vigorous state or 30 stacks per hour slept while having one. It is capped at 1500 stacks, and the character loses one stack every turn.
Notes
With Survival skill tree, Vigor received additional effect such as:
- Make a Halt grants +5 Max Energy, +5% Fatigue Resistance, and -0.01% Fatigue Change to Vigor.
- Resourcefulness grants +5% Experience Gain to Vigor.
- Pathfinder grants -5% Fumble Chance to Vigor.
- Austerity grants +0.01% Sit. Sanity Change, +0.01% Sit. Morale Change, and -0.01% Pain Change to Vigor.
- Huntmaster grants +4% Crit Chance to Vigor.
- Ever Vigilant prolong Vigor state by 20 turns from killing enemies.
- Adaptability grants +10% Health Restoration and -0.01% Intoxication Change to Vigor.