Difference between revisions of "Geomancy (skill tree)"
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<code>Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100</code> | <code>Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100</code> | ||
=== Active skills === | === Active skills === | ||
{| style="text-align: center;" width="65%" border="1px solid" | {| style="text-align: center;" width="65%" border="1px solid" | ||
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|Skill Type: Passive | |Skill Type: Passive | ||
|IV | |IV | ||
|} | |||
{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid" | |||
|+<h3><span class="mw-headline" id="Active_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Active Skills</span></h3> | |||
!Skill | |||
!Description | |||
!Additional Properties | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Seize_the_Initiative" style="text-align:center;">Seize the Initiative</span></h4> | |||
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Seize the Initiative Icon.png|center]]</div> | |||
| style="width:550px;" | | |||
| rowspan="2" |<b>Treatise Tier: I</b> | |||
<b>Type: Target Object</b> | |||
<b>Range: 1</b> | |||
<b>Energy Cost: 10</b> | |||
<b>Cooldown: 10</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Offensive_Tactic" style="text-align:center;">Offensive Tactic</span></h4> | |||
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Offensive Tactic Icon.png|center]]</div> | |||
| style="width:550px;" | | |||
| rowspan="2" |<b>Treatise Tier: I</b> | |||
<b>Type: No Target</b> | |||
<b>Range: 1</b> | |||
<b>Energy Cost: 15</b> | |||
<b>Cooldown: 25</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Defensive_Tactic" style="text-align:center;">Defensive Tactic</span></h4> | |||
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Defensive Tactic Icon.png|center]]</div> | |||
| style="width:550px;" | | |||
| rowspan="2" |<b>Treatise Tier: I</b> | |||
<b>Type: No Target</b> | |||
<b>Range: 1</b> | |||
<b>Energy Cost: 15</b> | |||
<b>Cooldown: 25</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | |||
|} | |||
| |||
{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid" | |||
|+<h3><span class="mw-headline" id="Passive_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Passive Skills</span></h3> | |||
!Skill | |||
!Description | |||
!Additional Properties | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Armor_Crusher" style="text-align:center;">Armor Crusher</span></h4> | |||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Armor Crusher Icon.png|center]]</div> | |||
| style="width:550px;" | | |||
| rowspan="2" |<b>Treatise Tier: II</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+5%'''</span> Armor Damage</div> | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Stance_Training style="text-align:center;">Stance Training</span></h4> | |||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Stance Training Icon.png|center]]</div> | |||
| style="width:550px;" | | |||
| rowspan="2" |<b>Treatise Tier: II</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+2%'''</span> Energy Restoration</div> | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Setup" style="text-align:center;">Setup</span></h4> | |||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Setup Icon.png|center]]</div> | |||
| style="width:550px;" | | |||
| rowspan="2" |<b>Treatise Tier: II</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-3%'''</span> Fumble Chance</div> | |||
|} | |} | ||
Revision as of 20:53, 8 May 2020
This Page shows all the Geomancy Skills.
Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.
Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)
Physical Damage scales additively from Magic Power and Geomantic Power.
Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100
Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.
Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100
Active skills
Skill | Description | Properties | Treatise |
---|---|---|---|
Runic Boulder | Raises a runic boulder in a targeted tile. Deals 6 Arcane Damage to all adjacent enemies with a 50% chance to inflict Knockback.
Each runic boulder within your Vision provides your character with a stack of Runic Empowerment : +10% Magic Power +15% Geomantic Power -10% Abilities Energy Cost -7.5% Damage Taken -10% Cooldowns Duration 3 Energy per turn Boulder's durability depends on the caster's Max Energy. Boulders crumble when out of the caster's Vision or when the caster runs out of energy. If a boulder is destroyed by the caster's enemy, the caster is Stunned for 3 turns. You can't have more than three boulders simultaneously. Passive bonus: +2.5% Geomantic Power |
Skill Type: Active
Target Type: Target Tile Range: 13 Energy Cost: 20 Cooldown: 2 Modified by: Magic Power, Geomantic Power |
I |
Stone Armor | Activates the following effect for 3 turns:
+30% Physical Resistance +50% Nature Resistance +20% Magic Resistance +100% Bleeding Resistance +50% Knockback Resistance At the end of its duration the stone armor explodes, dealing 2 Crushing Damage for each attack it absorbed with a chance to inflict Knockback to all adjacent enemies. Each stack of Runic Empowerment prolongs the duration of this effect by 4 turns. Raising new boulders prolongs the duration of this effect by 2 turns. Passive bonus: +2.5% Geomantic Power |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 32 Modified by: Magic Power, Geomantic Power |
I |
Stone Spikes | Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.
Spikes deal 15 Piercing and 3 Crushing Damage, with a 60% chance of Knockback. Affected empty tiles maintain their spikes for 8 turns. Their durability depends on the caster's Max Energy. Passive bonus: +2.5% Geomantic Power |
Skill Type: Active
Target Type: Target Object Area: 3x3 Range: 13 Energy Cost: 30 Cooldown: 8 Modified by: Magic Power, Geomantic Power |
II |
Petrification | Deals 8 Arcane Damage to all enemies in the area of effect with 50% chance to Petrify them for 4-5 turns.
Each petrified enemy within you Vision grants you +15% Geomantic Power. Passive bonus: +2.5% Geomantic Power |
Skill Type: Active
Target Type: Target Object Area: 3x3 Range: 6 Energy Cost: 30 Cooldown: 24 Modified by: Magic Power, Geomantic Power |
II |
Earthquake | Destroys a targeted runic boulder, creating an earthquake over a large area for 8 turns.
Each turn of staying in the earthquake's area of effect: Deals 2 Crushing Damage. Burns 4% Max Energy Has 10% chance to Daze for 3 turns. Each turn applies -5% Stun Resistance and -10% Knockback Resistance (the effect stacks and lasts until the earthquake's end). Passive bonus: +2.5% Geomantic Power |
Skill Type: Active
Target Type: Target Object Area: 5x5 Range: 13 Energy Cost: 30 Cooldown: 8 Modified by: Magic Power, Geomantic Power |
III |
Boulder Toss | Rips a targeted boulder from the ground and tosses it towards a targeted tile.
The toss deals 22 Crushing Damage and 3 Arcane Damage. When it hits, the boulder has 75% chance to Knock the target back and 20% chance to apply Stun or Daze. Each traveled tile increases the Damage by 12% , and also increases the duration of Stun or Daze. Passive bonus: +2.5% Geomantic Power |
Skill Type: Active
Target Type: Target Object -> Target Tile Range: 6 Energy Cost: 40 Cooldown: 8 Modified by: Magic Power, Geomantic Power |
IV |
Runic Explosion | Destroys a targeted runic boulder, provoking a violent explosion.
Deals 20 Arcane Damage and 4 Crushing Damage to all targets in the area of effect. Has 50% chance to Knockback and 50% chance to Stun. Replenishes 5% of Max Energy for each enemy killed. Passive bonus: +2.5% Geomantic Power |
Skill Type: Active
Target Type: Target Object Area: 5x5 Range: 13 Energy Cost: 50 Cooldown: 16 Modified by: Magic Power, Geomantic Power |
IV |
Passive skills
Skill | Description | Properties | Treatise |
---|---|---|---|
Rune of Enfeeblement | Enemies standing next to a runic boulder suffer -10% Physical Resistance, -15% Knockback Resistance and -15% Stun Resistance.
Passive bonus: +2.5% Geomantic Power +5% Fortitude |
Skill Type: Passive | I |
Rune of Binding | Raising a runic boulder grants -25% Abilities Energy Cost for the next turn.
Passive ability: +2.5% Geomantic Power +3% Energy Restoration |
Skill Type: Passive | II |
Rune of Absorption | Replenishes 4% Max Energy for each enemy hit with Stone Spikes .
Passive bonus: +2.5% Geomantic Power +10% Knockback Resistance |
Skill Type: Passive | II |
Rune of Fortifying | Improves max durability of runic boulders and stone spikes by 50% .
Increases base duration of Stone Armor to 5 turns. Increases Stone Spikes ' base Crushing Damage by 60% . Passive bonus: +2.5% Geomatic Power +10% Stun Resistance |
Skill Type: Passive | II |
Rune of Destabilization | All enemies within Earthquake suffer +10% Damage Taken and +10% Fumble Chance.
Passive bonus: +2.5% Geomantic Power +3% Crit Chance |
Skill Type: Passive | III |
Rune of Sustention | Killing enemies replenishes 50% of all your runic boulders' and stone spikes' durability, and grants -50% Cooldown Duration for the 2 turns.
Passive bonus: +2.5% Geomantic Power -3% Fumble Chance |
Skill Type: Passive | III |
Rune of Cycle | Runic Explosion decreases Cooldowns Durations for this skill tree by 20% for each enemy hit.
Passive bonus: +2.5% Geomantic Power +5% Magic Power |
Skill Type: Passive | IV |
Skill | Description | Additional Properties |
---|---|---|
Seize the InitiativeActive |
Treatise Tier: I
Type: Target Object Range: 1 Energy Cost: 10 Cooldown: 10 | |
Passive bonus:
-5% Cooldowns Duration for this skill tree | ||
Offensive TacticActive |
Treatise Tier: I
Type: No Target Range: 1 Energy Cost: 15 Cooldown: 25 | |
Passive bonus:
-5% Cooldowns Duration for this skill tree | ||
Defensive TacticActive |
Treatise Tier: I
Type: No Target Range: 1 Energy Cost: 15 Cooldown: 25 | |
Passive bonus:
-5% Cooldowns Duration for this skill tree |
Skill | Description | Additional Properties |
---|---|---|
Armor CrusherPassive |
Treatise Tier: II | |
Passive bonus:
+5% Armor Damage | ||
Stance TrainingPassive |
Treatise Tier: II | |
Passive bonus:
+2% Energy Restoration | ||
SetupPassive |
Treatise Tier: II | |
Passive bonus:
-3% Fumble Chance |
|