Difference between revisions of "Geomancy (skill tree)"
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|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div> | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div> | ||
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| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Stone_Spikes" style="text-align:center;">Stone Spikes</span></h4> | |||
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Stone Spikes Icon.png|center]]</div> | |||
|<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile. | |||
Spikes deal '''12 piercing''' and '''3 Crushing Damage''', with a '''60%''' chance of '''Knockback'''. | |||
Affected empty tiles maintain their spikes for '''8''' turns. Their durability depends on the caster's Max Energy.</div> | |||
| rowspan="2" |<b>Treatise Tier: II</b> | |||
<b>Type: Target Object</b> | |||
<b>Range: Vision</b> | |||
'''Area: 3x3''' | |||
<b>Energy Cost: 30</b> | |||
<b>Cooldown: 8</b> | |||
'''Modified by: Magic Power, Geomantic Power''' | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div> | |||
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| rowspan="2" | | | rowspan="2" | | ||
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|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div> | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div> | ||
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| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id=" | | rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Earthquake" style="text-align:center;">Earthquake</span></h4> | ||
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File: | <span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Earthquake Icon.png|center]]</div> | ||
|<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, | |<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, creating an earthquake over a large area for '''8''' turns. | ||
Each turn of staying in the earthquake's area of effect: | |||
Deals '''3 Crushing Damage'''. | |||
Burns '''{{Energy|3%}}''' Max Energy | |||
Has '''10%''' chance to '''Daze''' for '''3''' turns. | |||
Each turn applies '''{{Negative|-5%}}''' Stun Resistance and '''{{Negative|-10%}}''' Knockback Resistance (the effect stacks and lasts until the earthquake's end).</div> | |||
| rowspan="2" |<b>Treatise Tier: | | rowspan="2" |<b>Treatise Tier: III</b> | ||
<b>Type: Target Object</b> | <b>Type: Target Object</b> | ||
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<b>Range: Vision</b> | <b>Range: Vision</b> | ||
'''Area: | '''Area: 5x5''' | ||
<b>Energy Cost: | <b>Energy Cost: 35</b> | ||
<b>Cooldown: 8</b> | <b>Cooldown: 8</b> | ||
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<b>Energy Cost: 40</b> | <b>Energy Cost: 40</b> | ||
<b>Cooldown: 8</b> | <b>Cooldown: 8</b> | ||
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!Description | !Description | ||
!Additional Properties | !Additional Properties | ||
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| rowspan="2" | | | rowspan="2" | | ||
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| rowspan="2" | | | rowspan="2" | | ||
<h4 style="margin-top: 0;"><span class="mw-headline" id=" | <h4 style="margin-top: 0;"><span class="mw-headline" id="Binding" style="text-align:center;">Rune of Binding</span></h4> | ||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of | <span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Binding Icon.png|center]]</div> | ||
| style="width:550px;" |<div style="text-align:left; padding:5px;"> | | style="width:550px;" |<div style="text-align:left; padding:5px;">Raising a runic boulder grants '''{{Positive|-25%}}''' Abilities Energy Cost for the next turn.</div> | ||
| rowspan="2" |<b>Treatise Tier: | | rowspan="2" |<b>Treatise Tier: II</b> | ||
|- | |- | ||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive| | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Energy Restoration</div> | ||
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| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Absorption" style="text-align:center;">Rune of Absorption</span></h4> | | rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Absorption" style="text-align:center;">Rune of Absorption</span></h4> | ||
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|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+10%}}''' Knockback Resistance</div> | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+10%}}''' Knockback Resistance</div> | ||
|- | |||
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Fortifying" style="text-align:center;">Rune of Fortifying</span></h4> | |||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Fortifying Icon.png|center]]</div> | |||
|<div style="text-align:left; padding:5px;">Improves max durability of runic boulders and stone spikes by '''{{Positive|50%}}'''. | |||
Increases base duration of '''{{Positive|Stone Armor}}''' to <b>5</b> turns. Increases '''{{Positive|Stone Spikes}}'''' base <b>Crushing Damage</b> by '''{{Positive|60%}}''' .</div> | |||
| rowspan="2" |<b>Treatise Tier: II</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomatic Power<br>'''{{Positive|+10%}}''' Stun Resistance</div> | |||
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| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Destabilization" style="text-align:center;">Rune of Destabilization</span></h4> | | rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Destabilization" style="text-align:center;">Rune of Destabilization</span></h4> | ||
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|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Crit Chance</div> | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Crit Chance</div> | ||
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| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id=" | | rowspan="2" | | ||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of | <h4 style="margin-top: 0;"><span class="mw-headline" id="Sustention" style="text-align:center;">Rune of Sustention</span></h4> | ||
|<div style="text-align:left; padding:5px;"> | <span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Sustention Icon.png|center]]</div> | ||
| style="width:550px;" |<div style="text-align:left; padding:5px;">Killing enemies replenishes <b>50%</b> of all your runic boulders' and stone spikes' durability, and grants '''{{Positive|-50%}}''' Cooldowns Duration for <b>2</b> turns.</div> | |||
| rowspan="2" |<b>Treatise Tier: IV</b> | |||
| rowspan="2" |<b>Treatise Tier: | |||
|- | |- | ||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|-3%}}''' Fumble Chance</div> | ||
|- | |- | ||
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Cycle" style="text-align:center;">Rune of Cycle</span></h4> | | rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Cycle" style="text-align:center;">Rune of Cycle</span></h4> |
Revision as of 00:41, 9 May 2020
This Page shows all the Geomancy Skills.
Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.
Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)
Physical Damage scales additively from Magic Power and Geomantic Power.
Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100
Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.
Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100
Skill | Description | Additional Properties |
---|---|---|
Runic BoulderActive |
Raises a runic boulder in a targeted tile.
Deals 6 Arcane Damage to all adjacent enemies with a 50% chance to inflict Knockback.
Each runic boulder within Vision provides the caster with a stack of Runic Empowerment:
+10% Magic Power
Boulder's durability depends on the caster's Max Energy. Boulders crumble when out of the caster's Vision or when the caster runs out of energy. If a boulder is destroyed by the caster's enemy, the caster is Stunned for 3 turns. You can't have more than 3 boulders simultaneously. |
Treatise Tier: I
Type: Target Tile Range: Vision Energy Cost: 20 Cooldown: 2 Modified by: Magic Power, Geomantic Power |
Passive bonus:
+2.5% Geomantic Power | ||
Stone ArmorActive |
Activates the following effect for 3 turns:
+30% Physical Resistance
At the end of its duration the stone armor explodes, dealing 2 Crushing Damage for each attack it absorbed with a chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of this effect by 4 turns. Raising new boulders prolongs the duration of this effect by 2 turns. |
Treatise Tier: I
Type: No Target Range: Self Energy Cost: 25 Cooldown: 32 Modified by:Magic Power, Geomantic Power |
Passive bonus:
+2.5% Geomantic Power | ||
Stone SpikesActive |
Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.
Spikes deal 12 piercing and 3 Crushing Damage, with a 60% chance of Knockback. Affected empty tiles maintain their spikes for 8 turns. Their durability depends on the caster's Max Energy. |
Treatise Tier: II
Type: Target Object Range: Vision Area: 3x3 Energy Cost: 30 Cooldown: 8 Modified by: Magic Power, Geomantic Power |
Passive bonus:
+2.5% Geomantic Power | ||
PetrificationActive |
Deals 8 Arcane Damage to all targets in the area of effect with 50% chance to petrify them for 4-5 turns.
Each petrified enemy within you Vision grants you +15% Geomantic Power.
|
Treatise Tier: II
Type: Target Object Range: 6 Area: 3x3 Energy Cost: 20 Cooldown: 24 Modified by: Magic Power, Geomantic Power |
Passive bonus:
+2.5% Geomantic Power | ||
EarthquakeActive |
Destroys a targeted runic boulder, creating an earthquake over a large area for 8 turns.
Each turn of staying in the earthquake's area of effect: Deals 3 Crushing Damage. Burns Template:Energy Max Energy Has 10% chance to Daze for 3 turns. Each turn applies -5% Stun Resistance and -10% Knockback Resistance (the effect stacks and lasts until the earthquake's end). |
Treatise Tier: III
Type: Target Object Range: Vision Area: 5x5 Energy Cost: 35 Cooldown: 8 Modified by: Magic Power, Geomantic Power |
Passive bonus:
+2.5% Geomantic Power | ||
Boulder TossActive |
Rips a targeted boulder from the ground and tosses it towards a targeted tile.
The toss deals 18 Crushing Damage and 2 Arcane Damage. When it hits, the boulder has 75% chance to Knock the target back and 20% chance to apply Stun or Daze. Each traveled tile increases the Damage by 12%, and also increases the duration of Stun or Daze. |
Treatise Tier: IV
Type: Target Object -> Target Tile Range: 6 + Bonus Range Area: 1 Energy Cost: 40 Cooldown: 8 Modified by: Magic Power, Geomantic Power |
Passive bonus:
+2.5% Geomantic Power | ||
Runic ExplosionActive |
Destroys a targeted runic boulder, provoking a violent explosion.
Deals 15 Arcane Damage and 5 Crushing Damage to all targets in the area of effect. Has 50% chance to Knockback and 50% chance to Stun. Replenishes Template:Energy of Max Energy for each enemy killed. |
Treatise Tier: IV
Type: Target Object Range: Vision Area: 5x5 Energy Cost: 50 Cooldown: 16 Modified by: Magic Power, Geomantic Power |
Passive bonus:
+2.5% Geomantic Power |
Skill | Description | Additional Properties |
---|---|---|
Rune of EnfeeblementPassive |
Enemies standing next to a runic boulder suffer -10% Physical Resistance, -15% Knockback Resistance and -15% Stun Resistance.
|
Treatise Tier: I |
Passive bonus:
+2.5% Geomantic Power +5% Fortitude | ||
Rune of BindingPassive |
Raising a runic boulder grants -25% Abilities Energy Cost for the next turn.
|
Treatise Tier: II |
Passive bonus:
+2.5% Geomantic Power +3% Energy Restoration | ||
Rune of AbsorptionPassive |
Replenishes Template:Energy Max Energy for each enemy hit with Stone Spikes.
|
Treatise Tier: II |
Passive bonus:
+2.5% Geomantic Power +10% Knockback Resistance | ||
Rune of FortifyingPassive |
Improves max durability of runic boulders and stone spikes by 50%.
Increases base duration of Stone Armor to 5 turns. Increases Stone Spikes' base Crushing Damage by 60% .
|
Treatise Tier: II |
Passive bonus:
+2.5% Geomatic Power +10% Stun Resistance | ||
Rune of DestabilizationPassive |
All enemies within Earthquake suffer +10% Damage Taken and +10% Fumble Chance.
|
Treatise Tier: III |
Passive bonus:
+2.5% Geomantic Power +3% Crit Chance | ||
Rune of SustentionPassive |
Killing enemies replenishes 50% of all your runic boulders' and stone spikes' durability, and grants -50% Cooldowns Duration for 2 turns.
|
Treatise Tier: IV |
Passive bonus:
+2.5% Geomantic Power -3% Fumble Chance | ||
Rune of CyclePassive |
Runic Explosion decreases Cooldowns Durations for this skill tree by 20% for each enemy hit.
|
Treatise Tier: IV |
Passive bonus:
+2.5% Geomantic Power +5% Magic Power |
|