Ancient Troll
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“ | These gluttonous monstrosities rarely leave the forests but when they do it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with. | „ |
Skills
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Page last edited during patch: 0.7.0.27Skill | Basic Stats | Description |
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Rock Toss | Maneuver Type: Target Area Range: 16 Energy: 80 Cooldown: 10 | Marks an area. Next turn throws a rock at it, dealing 60 Crushing Damage to all affected targets. Each tile of distance to the target increases the Damage of Rock Toss by 10%. |
Troll Regeneration | Maneuver Type: No target Energy: 60 Cooldown: 16 | Removes all negative effects. then grants the effect of "Troll Regeneration" for 4 turns: -75% Damage Taken +50% Fortitude Replenishes 5% Max Health per turn Can't use abilities, move, or attack Receiving a melee hit removes the effect and applies +200% Damage Taken for 2 turns. |
Claw Swipe | Attack Type: Target Object Range: 3 | Delivers a strike, dealing +100% Damage. If the Troll's Energy is more than 10%, the strike gains +33% Damage, +50% Bleed Chance, +125% Knockback Chance, +25% Accuracy, and +30% Armor Penetration. |
Deafening Roar | Maneuver Type: No Target Range: 3 Energy: 40 Cooldown: 12 | Lets out a roar, dealing 5 Psionic Damage to all enemies over a huge area. Deafening Roar has 25% chance to Disarm, forcing equipped weapons to fall on the ground. If this effect fails to apply, has 75% chance to Stun for 2 turns. If this other effect fails to apply as well, has 100% chance to Daze for 5 turns. |
Shockwave | Attack Type: Target Area Range: 3 Energy: 30 Cooldown: 3 | Marks an area. Next turn delivers a strike, dealing 45 Crushing Damage to all affected targets with 150% chance to Knock them back. Each tile of distance to the target increases the Shockwave Damage by 10%. |
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