Ancient Troll
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Ancient Troll
Tier 5 Beast

Health: 1000
Energy: 1000
Damage
33 Rending
Protection
Head 8
Body 8
Arms 8
Legs 8
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 30%
Arcane 30%
Sacred 30%
Psionic 30%
Defensive stats
Block Chance 0%
Bleed Res. 60%
Pain Res. 66%
Bleed Res. 60%
Pain Res. 66%
Block Power 0
Control Res. 65%
Fortitude 25%
Control Res. 65%
Fortitude 25%
Dodge Chance -25%
Move Res. 250%
Crit Avoidance 15%
Move Res. 250%
Crit Avoidance 15%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 5%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Fumble Chance 5%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Attributes
STR: 70
AGL: 6
PRC: 15
VIT: 90
WIL: 6
Miscellaneous
Faction: carnivore
Size: giant
XP: 1000
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These gluttonous monstrosities rarely leave the forests, but when they do, it usually ends in disaster. Their astonishing strength and toughness make them a threat that only experienced and well-armed warriors stand a chance of dealing with.
| “ | These gluttonous monstrosities rarely leave the forests but when they do it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 3 | Delivers a strike with 100% Damage. If Energy is above 10%, grants the strike +33% Damage, +50% Bleed Chance, +125% Knockback Chance, +25% Accuracy, and +30% Armor Penetration. |
![]() | Attack Type: Target Area Range: 3 Energy: 30 Cooldown: 3 | Marks a large area within 3 tiles. Next turn delivers 30 Crushing Damage with 150% Knockback chance to all targets within it. Each tile of distance to a target increases the skill's damage by 10%. |
![]() | Maneuver Type: Target Area Range: 16 Energy: 80 Cooldown: 10 | Marks a 3x3 tile area. Next turn throws a huge rock, dealing 60 Crushing Damage to all targets within it. Each tile of distance to a target increases the skill's damage by 10%. |
![]() | Maneuver Type: No Target Energy: 40 Cooldown: 12 | Lets out a roar, dealing 5 Psionic Damage to all enemies within 6 tiles. With 75% chance Stuns enemies for 1 turn, with 100% chance Dazes them for 3 turns, or with 35% chance causes them to drop a random weapon from their hands. The chance to drop a weapon is reduced by the target's Fortitude. |
![]() | Maneuver Type: No target Energy: 60 Cooldown: 16 | Removes all negative effects and activates "Troll Regeneration" for 4 turns: -75% Damage Taken +50% Fortitude Replenishes 5% Max Health Can't perform any actions Receiving a melee strike removes the effect and grants +200% Damage Taken for 2 turns. |
![]() | Passive | Daze doesn't prevent the use of abilities. Abilities' cooldowns can't be increased or prolonged by external means. |
Description
There is only one Ancient Troll in a entire map- next to Signal Tower.
This creature is related to quest Troll Hunt.
TODO
Tactics
Good luck. You will need it.
- Bring either a Smoke Bomb or have the Dash skill unlocked to avoid the first rock throw.
- Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
- The Troll will never roar if you're adjacent to it.
- After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're adjacent to it.
- Use a melee strike to interrupt its regeneration.
- After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 2 times the amount of damage it usually takes.
Alternative tactic require minimum level 8 mage (preferably level 9-10) and is quite a bit easier:
- Get Mana Crystal spell(Arcanist) and Seal of Power spell(Magic Mastery), start the fight by placing mana crystal then swap your character and it with Dimensional Shift to avoid the first rock throw
- Stay at least 2-3 tiles away from Troll and use either Jolt or Fire Barrage to deal damage ( note that you have to bring a few Bottles of Oil to the fight if you use the latter, throw them before using the skill)
- After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're adjacent to it.
- Use a melee strike to interrupt its regeneration.
- Use Dimensional shift on Mana Crystall to get away(most likely wont be needing it because most Shockwaves are trivially easy to evade)
N.B. If you have a dash skill with this set up - the fight becomes incredibly easy because the only true damage Troll has is its rock throw, all other abilities are easy to evade or deal no damage.
Possible Loot
After Butchering the Ancient Troll, there is a possible drop of:
- 1x Troll Pelt
- 1x Troll Tusks.
Interesting Facts
- One can only guess about the true age of the Ancient Troll, but he is clearly more than 30 years old - the pelt has already acquired remarkable regenerative properties.
- The nature of Aldor is amazing! A meeting with his younger brother is often even more dangerous than a boss fight with the Ancient Troll himself.
Gallery
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Ancient Troll Poster
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Ancient Troll very old iteration
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Ancient Troll old iteration
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Ancient Troll animations
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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