Ancient Troll

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Ancient Troll
Tier 5 Beast
Ancient Troll
Health: 1000
Energy: 1000

Damage
33 Rending

Protection
Head 8
Body 8
Arms 8
Legs 8

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 30%
Arcane 30%
Sacred 30%
Psionic 30%

Defensive stats
Block Chance 0%
Bleed Res. 60%
Pain Res. 66%
Block Power 0
Control Res. 65%
Fortitude 25%
Dodge Chance -25%
Move Res. 250%
Crit Avoidance 15%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 5%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%

Attributes
STR: 70
AGL: 6
PRC: 15
VIT: 90
WIL: 6

Miscellaneous
Faction: carnivore
Size: giant
XP: 1000

Show moreShow less
These gluttonous monstrosities rarely leave the forests, but when they do, it usually ends in disaster. Their astonishing strength and toughness make them a threat that only experienced and well-armed warriors stand a chance of dealing with.
These gluttonous monstrosities rarely leave the forests but when they do it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with.


Skills

SkillBasic StatsDescription
Claw Swipe
Claw Swipe
Claw Swipe
Attack
Type:
Target Object
Range:
3
Delivers a strike with 100% Damage.

If Energy is above 10%, grants the strike +33% Damage, +50% Bleed Chance, +125% Knockback Chance, +25% Accuracy, and +30% Armor Penetration.
Shockwave
Shockwave
Shockwave
Attack
Type:
Target Area
Range:
3
Energy:
30
Cooldown:
3
Marks a large area within 3 tiles. Next turn delivers 30 Crushing Damage with 150% Knockback chance to all targets within it.

Each tile of distance to a target increases the skill's damage by 10%.
Rock Toss
Rock Toss
Rock Toss
Maneuver
Type:
Target Area
Range:
16
Energy:
80
Cooldown:
10
Marks a 3x3 tile area. Next turn throws a huge rock, dealing 60 Crushing Damage to all targets within it.

Each tile of distance to a target increases the skill's damage by 10%.
Deafening Roar
Deafening Roar
Deafening Roar
Maneuver
Type:
No Target
Energy:
40
Cooldown:
12
Lets out a roar, dealing 5 Psionic Damage to all enemies within 6 tiles.

With 75% chance Stuns enemies for 1 turn, with 100% chance Dazes them for 3 turns, or with 35% chance causes them to drop a random weapon from their hands.

The chance to drop a weapon is reduced by the target's Fortitude.
Troll Regeneration
Troll Regeneration
Troll Regeneration
Maneuver
Type:
No target
Energy:
60
Cooldown:
16
Removes all negative effects and activates "Troll Regeneration" for 4 turns:

-75% Damage Taken
+50% Fortitude
Replenishes 5% Max Health
Can't perform any actions

Receiving a melee strike removes the effect and grants +200% Damage Taken for 2 turns.
Indomitable
Indomitable
Indomitable
Passive
Daze doesn't prevent the use of abilities.
Abilities' cooldowns can't be increased or prolonged by external means.

Description

There is only one Ancient Troll in a entire map- next to Signal Tower.

This creature is related to quest Troll Hunt.

TODO

Tactics

Good luck. You will need it.

  • Bring either a Smoke Bomb or have the Dash skill unlocked to avoid the first rock throw.
  • Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
  • The Troll will never roar if you're adjacent to it.
  • After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're adjacent to it.
  • Use a melee strike to interrupt its regeneration.
  • After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 2 times the amount of damage it usually takes.

Alternative tactic require minimum level 8 mage (preferably level 9-10) and is quite a bit easier:

  1. Get Mana Crystal spell(Arcanist) and Seal of Power spell(Magic Mastery), start the fight by placing mana crystal then swap your character and it with Dimensional Shift to avoid the first rock throw
  2. Stay at least 2-3 tiles away from Troll and use either Jolt or Fire Barrage to deal damage ( note that you have to bring a few Bottles of Oil to the fight if you use the latter, throw them before using the skill)
  3. After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're adjacent to it.
  4. Use a melee strike to interrupt its regeneration.
  5. Use Dimensional shift on Mana Crystall to get away(most likely wont be needing it because most Shockwaves are trivially easy to evade)
N.B. If you have a dash skill with this set up - the fight becomes incredibly easy because the only true damage Troll has is its rock throw, all other abilities are easy to evade or deal no damage.

Possible Loot

After Butchering the Ancient Troll, there is a possible drop of:

Interesting Facts

  • One can only guess about the true age of the Ancient Troll, but he is clearly more than 30 years old - the pelt has already acquired remarkable regenerative properties.
  • The nature of Aldor is amazing! A meeting with his younger brother is often even more dangerous than a boss fight with the Ancient Troll himself.

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9