Two-Handed Swords (skill tree)

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Revision as of 13:52, 21 October 2022 by Dunebug (talk | contribs) (Adjusted list to match order of tree, like other pages.)
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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Sword Skills

Adapt to any combat situation, balancing between offense and defense.

Main focus:
High Damage, Area Damage, Mobility, Survivability

Crit Effect:
Cleave through 3 tiles
+75% Bleed Chance


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Feint Swing
Feint Swing
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.

Passive bonus:
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.

Hidden bonus:
Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Recklessness
Recklessness
Passive
- Requires a two-handed sword
Grants +5% Crit Chance, +5% Counter Chance, and -5% Damage Taken for each adjacent enemy if there's more than one.

The effect stacks up to 3 times.
Parry
Parry
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
- Requires a two-handed sword
Activates "Parry" for 2 turns:

+25% Block Chance
+25% Max Block Power
+50% Counter Chance

Fully replenishes Block Power

While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns.

The effect stacks up to 3 times.
Treatise II
Revanche
Revanche
Passive
- Requires a two-handed sword
Two-handed sword counters replenish 5% Max Energy and grant -15% Skills Energy Cost for 2 turns.

This effect stacks up to 2 times.
Feast of Steel
Feast of Steel
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a two-handed sword
Activates "Feast of Steel" for 12 turns:

+5% Counter Chance
-5% Fumble Chance
+5% Accuracy
+3% Crit Chance
Grants each third strike +100% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed sword strikes prolong the duration of the effect by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Arc Cleave
Arc Cleave
Attack
Type:
Target Area
Range:
1
Energy:
18
Cooldown:
14
Modified by:
Strength, Agility, Perception, Willpower
- Requires a two-handed sword
Delivers a strike to five adjacent tiles with +25% Weapon Damage, +70% Stagger Chance, and +50% Bleed Chance.

Reduces the ability tree's cooldowns by 3 turns for each enemy within the skill's area of effect and replenishes 5% Max Energy for each enemy that is Staggered by the strike.
Fight to the Death
Fight to the Death
Passive
- Requires a two-handed sword
Consecutive two-handed sword strikes against the same target grant +10% Stagger Chance and +5% Counter Chance for 5 turns.

Each received strike grants +5% Block Chance and +5% Block Power Recovery for 5 turns.

Both effects stack up to 3 times.
Treatise III
Taste of Victory
Taste of Victory
Passive
- Requires a two-handed sword
Two-handed sword strikes against Staggered targets grant +5% Weapon Damage and +10% Bleed Chance for 5 turns.

This effect stacks up to 3 times.

Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn.
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Performs a charge towards the target and delivers a strike with +80% Stagger Chance.

Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance.
Courage
Courage
Passive
- Requires a two-handed sword
If the ability tree's skill kills its target, instantly refreshes its Cooldown.

If the target survives, grants +10% Weapon Damage for 2 turns for each adjacent enemy.

The effect stacks up to 3 times.


Page last edited during patch: 0.8.0.17