Blessings & Curses
Blessings and Curses represent a power cast upon the player by a God or similar powerful being. It can appear as a Status Effect that can affect the player character or represent some kind of power that was imbued into various Gear. Blessings and Curses are a planned feature that is currently not listed in the Development roadmap.
Blessings
Blessings are currently not in the game, with the exception of praying at a Shrine. The player using the Shrine receives the temporary Status Effect: Blessing.
Curses
Curses are usually strong bonuses that come with some kind of negative effect.
Cursed Items
Cursed Items are a special version of Enchanted Items. Bonuses on Cursed items are stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect. All equipped Cursed Items have a chance to produce their negative effect on each turn.
The effect from Cursed properties can become weaker or stronger depending on certain conditions. See the list of curses below.
List of Curses (OUTDATED AS OF 0.8.0.7)
Curse | Item types | Extra bonus | Negative effect |
---|---|---|---|
Curse of Everfear | Armor | -5% Damage Taken. Low Morale improves the bonus. | 5% chance to lose Morale each turn. |
Curse of Voracity | Weapons, Armor, Jewelry |
+10% Life Drain. High Hunger improve the bonus. | 0.2% Hunger Change |
Curse of Bloodlust | Weapons, Jewelry | +10% Crit Chance. Low Health improves the bonus. | -0.001 Max Health Treshold each turn |
Curse of Enervation | Weapons, Armors | +13% Energy Drain. Low Energy improves the bonus. | -0.001 Max Energy Treshold each turn |
Curse of Suffering | Weapons | +11% Weapon Damage. High Pain improves the bonus. | 0.001% chance to increase pain each turn.
Killing enemies temporarily reduces the penalty. |
Curse of Madness | Weapons, Armor, Jewelry |
+26% Magic Resistance. Low Sanity improves the bonus. | -0.4% Sanity Change. |
Page last edited during patch: 0.8.0.11
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