Husk
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Skills
Skill | Basic Stats | Description |
---|---|---|
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 - Requires a two-handed mace | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Brace for Impact! | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Grants 15% Dodge chance and 15% Block chance for 2 turns. Activates "Brace for Impact!" until the next turn. While the effect is active, grant all received strikes: +25% Fumble Chance -10% Accuracy -50% Armor Penetration -100% Crit Chance If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration. If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration. |
Fall of Giants | Passive | When Health drops below 85%, 50%, 45%, 30%, and 15% for the first time, puts "Mighty Swing" on a 2 turns cooldown and causes Stagger. |
Unsteady Gait | Passive | Moving to other tile grants -5% Weapon Damage, +5% Fumble Chance, and -5% Accuracy for 5 turns. The effect stacks up to 5 times. |
Possible Loot
Jewelry
- (25%) Tier 2-3 Amulet
- (5%) Phylactery Talisman