Husk

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Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
- Requires a two-handed mace
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Brace for Impact!
Brace for Impact!
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
Grants 15% Dodge chance and 15% Block chance for 2 turns.

Activates "Brace for Impact!" until the next turn.
While the effect is active, grant all received strikes:

+25% Fumble Chance
-10% Accuracy
-50% Armor Penetration
-100% Crit Chance

If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration.

If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration.
Fall of Giants
Fall of Giants
Passive
When Health drops below 85%, 50%, 45%, 30%, and 15% for the first time, puts "Mighty Swing" on a 2 turns cooldown and causes Stagger.
Unsteady Gait
Unsteady Gait
Passive
Moving to other tile grants -5% Weapon Damage, +5% Fumble Chance, and -5% Accuracy for 5 turns.

The effect stacks up to 5 times.



Possible Loot

Jewelry