Mighty Swing

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Mighty Swing
Mighty Swing
Active
Type
No Target
Energy
6
Cooldown
1

- Requires a two-handed mace
Activates "Mighty Swing" for the next turn:

+50% Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

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