Geomancy (skill tree)
This Page shows all the Geomancy Skills.
Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)
Physical Damage scales additively from Magic Power and Geomantic Power.Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100
Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100
Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path.
They are:
Material = Stone
Slashing_Resistance = 75 Piercing_Resistance = 75 Blunt_Resistance = 25 Rending_Resistance = 90 Fire_Resistance = 90 Shock_Resistance = 90 Poison_Resistance = 200 Frost_Resistance = 90 Caustic_Resistance = 75 Unholy_Resistance = 50 Sacred_Resistance = 50 Psionic_Resistance = 200
Runic Boulder HP:
25 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying
Stone Spike HP:
30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying
Treaties List:
Treatise I:
Runic Boulder
Stone Armor
Rune of Enfeeblement
Treatise II:
Petrification
Stone Spikes
Rune of Binding
Rune of Fortifying
Rune of Absorption
Treatise III:
Earthquake
Rune of Destabilization
Treatise IV:
Boulder Toss
Runic Explosion
Rune of Sustention
Rune of Cycle
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