Geomancy (skill tree)

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Revision as of 20:53, 8 May 2020 by old>Rilandas71309
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This Page shows all the Geomancy Skills.

Geomancy Spells deal different types of damage.

The type of damage determines the scaling of the Spell.

Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100

Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100

Active skills

Skill Description Properties Treatise
Runic Boulder Raises a runic boulder in a targeted tile. Deals 6 Arcane Damage to all adjacent enemies with a 50% chance to inflict Knockback.

Each runic boulder within your Vision provides your character with a stack of Runic Empowerment :

+10% Magic Power

+15% Geomantic Power

-10% Abilities Energy Cost

-7.5% Damage Taken

-10% Cooldowns Duration

3 Energy per turn

Boulder's durability depends on the caster's Max Energy.

Boulders crumble when out of the caster's Vision or when the caster runs out of energy.

If a boulder is destroyed by the caster's enemy, the caster is Stunned for 3 turns.

You can't have more than three boulders simultaneously.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Tile

Range: 13

Energy Cost: 20

Cooldown: 2

Modified by: Magic Power, Geomantic Power

I
Stone Armor Activates the following effect for 3 turns:

+30% Physical Resistance

+50% Nature Resistance

+20% Magic Resistance

+100% Bleeding Resistance

+50% Knockback Resistance

At the end of its duration the stone armor explodes, dealing 2 Crushing Damage for each attack it absorbed with a chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of this effect by 4 turns.

Raising new boulders prolongs the duration of this effect by 2 turns.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 32

Modified by: Magic Power, Geomantic Power

I
Stone Spikes Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.

Spikes deal 15 Piercing and 3 Crushing Damage, with a 60% chance of Knockback.

Affected empty tiles maintain their spikes for 8 turns. Their durability depends on the caster's Max Energy.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object

Area: 3x3

Range: 13

Energy Cost: 30

Cooldown: 8

Modified by: Magic Power, Geomantic Power

II
Petrification Deals 8 Arcane Damage to all enemies in the area of effect with 50% chance to Petrify them for 4-5 turns.

Each petrified enemy within you Vision grants you +15% Geomantic Power.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object

Area: 3x3

Range: 6

Energy Cost: 30

Cooldown: 24

Modified by: Magic Power, Geomantic Power

II
Earthquake Destroys a targeted runic boulder, creating an earthquake over a large area for 8 turns.

Each turn of staying in the earthquake's area of effect:

Deals 2 Crushing Damage.

Burns 4% Max Energy

Has 10% chance to Daze for 3 turns.

Each turn applies -5% Stun Resistance and -10% Knockback Resistance (the effect stacks and lasts until the earthquake's end).

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object

Area: 5x5

Range: 13

Energy Cost: 30

Cooldown: 8

Modified by: Magic Power, Geomantic Power

III
Boulder Toss Rips a targeted boulder from the ground and tosses it towards a targeted tile.

The toss deals 22 Crushing Damage and 3 Arcane Damage.

When it hits, the boulder has 75% chance to Knock the target back and 20% chance to apply Stun or Daze.

Each traveled tile increases the Damage by 12% , and also increases the duration of Stun or Daze.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object -> Target Tile

Range: 6

Energy Cost: 40

Cooldown: 8

Modified by: Magic Power, Geomantic Power

IV
Runic Explosion Destroys a targeted runic boulder, provoking a violent explosion.

Deals 20 Arcane Damage and 4 Crushing Damage to all targets in the area of effect. Has 50% chance to Knockback and 50% chance to Stun.

Replenishes 5% of Max Energy for each enemy killed.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object

Area: 5x5

Range: 13

Energy Cost: 50

Cooldown: 16

Modified by: Magic Power, Geomantic Power

IV

Passive skills

Skill Description Properties Treatise
Rune of Enfeeblement Enemies standing next to a runic boulder suffer -10% Physical Resistance, -15% Knockback Resistance and -15% Stun Resistance.

Passive bonus:

+2.5% Geomantic Power

+5% Fortitude

Skill Type: Passive I
Rune of Binding Raising a runic boulder grants -25% Abilities Energy Cost for the next turn.

Passive ability:

+2.5% Geomantic Power

+3% Energy Restoration

Skill Type: Passive II
Rune of Absorption Replenishes 4% Max Energy for each enemy hit with Stone Spikes .

Passive bonus:

+2.5% Geomantic Power

+10% Knockback Resistance

Skill Type: Passive II
Rune of Fortifying Improves max durability of runic boulders and stone spikes by 50% .

Increases base duration of Stone Armor to 5 turns. Increases Stone Spikes ' base Crushing Damage by 60% .

Passive bonus:

+2.5% Geomatic Power

+10% Stun Resistance

Skill Type: Passive II
Rune of Destabilization All enemies within Earthquake suffer +10% Damage Taken and +10% Fumble Chance.

Passive bonus:

+2.5% Geomantic Power

+3% Crit Chance

Skill Type: Passive III
Rune of Sustention Killing enemies replenishes 50% of all your runic boulders' and stone spikes' durability, and grants -50% Cooldown Duration for the 2 turns.

Passive bonus:

+2.5% Geomantic Power

-3% Fumble Chance

Skill Type: Passive III
Rune of Cycle Runic Explosion decreases Cooldowns Durations for this skill tree by 20% for each enemy hit.

Passive bonus:

+2.5% Geomantic Power

+5% Magic Power

Skill Type: Passive IV


Active Skills

Skill Description Additional Properties

Seize the Initiative

Active
Seize the Initiative Icon.png
Treatise Tier: I

Type: Target Object

Range: 1

Energy Cost: 10

Cooldown: 10

Passive bonus:
-5% Cooldowns Duration for this skill tree

Offensive Tactic

Active
Offensive Tactic Icon.png
Treatise Tier: I

Type: No Target

Range: 1

Energy Cost: 15

Cooldown: 25

Passive bonus:
-5% Cooldowns Duration for this skill tree

Defensive Tactic

Active
Defensive Tactic Icon.png
Treatise Tier: I

Type: No Target

Range: 1

Energy Cost: 15

Cooldown: 25

Passive bonus:
-5% Cooldowns Duration for this skill tree

 

Passive Skills

Skill Description Additional Properties

Armor Crusher

Passive
Armor Crusher Icon.png
Treatise Tier: II
Passive bonus:
+5% Armor Damage

Stance Training

Passive
Treatise Tier: II
Passive bonus:
+2% Energy Restoration

Setup

Passive
Setup Icon.png
Treatise Tier: II
Passive bonus:
-3% Fumble Chance