Two-Handed Swords (skill tree)

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Revision as of 18:04, 14 May 2020 by old>Realpsojed (added disambig)
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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Greatswords.

This page shows all Greatswords skills

Active skills

Skill Description Properties Treaties
Feint Swing
Targeted enemy has their Dodge, Counter and Block Chance set to 0% .

After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 5

Modified by: Perception, Agility

- Requires a greatsword

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Heroic Charge
Rushes towards the target to deliver a strike.

Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 3

Energy Cost: 30

Cooldown: 8

Modified by: Strength, Agility

- Requires a greatsword

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Parry
Activates the following effect for 8 turns:

+10% Block Chance

+12.5% Block Power

Each successful Block is guaranteed to trigger a Counterattack.

Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ).

Each successful Block decreases the number of stacks by 2.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

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Feast of Steel
Activates the following effect for 4 turns:

+100% Crit Chance for physical attacks

-10% Accuracy

-20% Damage

-30% Crit Efficiency.

Killing enemies prolongs the duration of this effect by 2 turns.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

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Arc Cleave
Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.

Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 24

Cooldown: 10

Modified by: Strength, Agility

- Requires a greatsword

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Passive skills

Skill Description Properties Treaties
Recklessness
Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Block Chance

Skill Type: Passive

- Requires a greatsword

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Courage
Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.

The Ability Range is increased by 1 tile.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Energy Restoration

Skill Type: Passive

- Requires a greatsword

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Revanche
While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Counter Chance

Skill Type: Passive

- Requires a greatsword

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Fight to the Death
Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Accuracy

Skill Type: Passive

- Requires a greatsword

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Taste of Victory
Killing enemies with greatswords replenishes 7.5% of your Max Energy.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+10 Max Energy

Skill Type: Passive

- Requires a greatsword

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