Distracting Shot
| This article is a stub. You can help Stoneshard wiki by expanding it. |

Attack / Charge
16
14 
Type
Target Tile
Range
2
Modified by: Vitality, Perception
- Requires a ranged weapon and ammunition
Increases Dodge Chance to 100% until the next turn and allows to perform a charge within 2 tiles.
Then takes a shot at the closest target with -60% Weapon Damage and +50% Immobilization Chance.
Hitting the target grants +10% Energy Restoration and +10% Dodge Chance for 5 turns and reduces cooldowns of all skills by 1 turn.
Then takes a shot at the closest target with -60% Weapon Damage and +50% Immobilization Chance.
Hitting the target grants +10% Energy Restoration and +10% Dodge Chance for 5 turns and reduces cooldowns of all skills by 1 turn.
Increases Dodge Chance to 100% until the next turn and allows to perform a charge within 2 tiles.
Then takes a shot at the closest target with -60% Weapon Damage and +50% Immobilization Chance.
Hitting the target grants +(VIT)% Energy Restoration and +(PRC)% Dodge Chance for 5 turns and reduces cooldowns of all skills by 1 turn.
Then takes a shot at the closest target with -60% Weapon Damage and +50% Immobilization Chance.
Hitting the target grants +(VIT)% Energy Restoration and +(PRC)% Dodge Chance for 5 turns and reduces cooldowns of all skills by 1 turn.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
| |||||||||||||
Weapon Damage: Weapon Damage + -25