Leg Sweep
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Maneuver
10
8 
Type
Target Area
Range
1
Modified by: Strength, Agility, Perception
Deals 7 Crushing Damage to three adjacent tiles with 100% Accuracy and 85% Immobilization Chance.
Then allows to Reposition to an adjacent tile.
The damage dealt depends on the equipped boots' Protection.
Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns.
The effect stacks up to 2 times.
If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger.
Then allows to Reposition to an adjacent tile.
The damage dealt depends on the equipped boots' Protection.
Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns.
The effect stacks up to 2 times.
If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger.
Deals (4 + (0.4 * Legs_DEF)) + (0.3 * STR) Crushing Damage to three adjacent tiles with (80 + (2 * PRC))% Accuracy and (65 + (2 * AGL))% Immobilization Chance.
Then allows to Reposition to an adjacent tile.
The damage dealt depends on the equipped boots' Protection.
Hitting a target applies it with (5 + (0.5 * AGL))% Fumble Chance, -(5 + (0.5 * PRC))% Crit Chance, and -(5 + (0.5 * STR))% Weapon Damage for 3 turns.
The effect stacks up to 2 times.
If the target was hit by the strike and is adjacent after using the skill, with (105 + (2 * STR))% chance applies it with Stagger.
Then allows to Reposition to an adjacent tile.
The damage dealt depends on the equipped boots' Protection.
Hitting a target applies it with (5 + (0.5 * AGL))% Fumble Chance, -(5 + (0.5 * PRC))% Crit Chance, and -(5 + (0.5 * STR))% Weapon Damage for 3 turns.
The effect stacks up to 2 times.
If the target was hit by the strike and is adjacent after using the skill, with (105 + (2 * STR))% chance applies it with Stagger.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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Immob Chance: 75 + AGL
Damage: 7 + 0.25 * STR + 0.25 * AGL