Forceful Slam
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Forceful Slam
Attack
- Requires a two-handed mace
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Attack
Type
Target Tile
Range
1
Energy
14
Cooldown
12
Modified by: Strength, Agility, Perception- Requires a two-handed mace
Delivers a strike with -50% Weapon Damage, -200% Knockback Chance, +75% Immobilization Chance and prolongs the target's Daze, Stun, and Stagger by 1 turn.
If the next turn the target is adjacent, delivers a free strike to it with +10% Crit Chance.
If the target is Dazed, Staggered, or Immobilized, the strike deals additional Crushing Damage equal to 6% of the target's Max Health (but no more than 16).
If the target is Stunned, the strike deals additional Crushing Damage equal to 12% of the target's Max Health (but no more than 35).
The damage doesn't stack, the priority is given to the bonus of Stun.
If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 2 turns.
If the next turn the target is adjacent, delivers a free strike to it with +10% Crit Chance.
If the target is Dazed, Staggered, or Immobilized, the strike deals additional Crushing Damage equal to 6% of the target's Max Health (but no more than 16).
If the target is Stunned, the strike deals additional Crushing Damage equal to 12% of the target's Max Health (but no more than 35).
The damage doesn't stack, the priority is given to the bonus of Stun.
If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 2 turns.
Delivers a strike with -50% Weapon Damage, -200% Knockback Chance, +75% Immobilization Chance and prolongs the target's Daze, Stun, and Stagger by 1 turn.
If the next turn the target is adjacent, delivers a free strike to it with +((0.5 * AGL) + (0.5 * PRC))% Crit Chance.
If the target is Dazed, Staggered, or Immobilized, the strike deals additional Crushing Damage equal to (4 + (STR / 6))% of the target's Max Health (but no more than (6 + STR)).
If the target is Stunned, the strike deals additional Crushing Damage equal to (10 + (STR / 5))% of the target's Max Health (but no more than (15 + (2 * STR))).
The damage doesn't stack, the priority is given to the bonus of Stun.
If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 2 turns.
If the next turn the target is adjacent, delivers a free strike to it with +((0.5 * AGL) + (0.5 * PRC))% Crit Chance.
If the target is Dazed, Staggered, or Immobilized, the strike deals additional Crushing Damage equal to (4 + (STR / 6))% of the target's Max Health (but no more than (6 + STR)).
If the target is Stunned, the strike deals additional Crushing Damage equal to (10 + (STR / 5))% of the target's Max Health (but no more than (15 + (2 * STR))).
The damage doesn't stack, the priority is given to the bonus of Stun.
If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 2 turns.
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Crit Chance: 0.5 * AGL + 0.5 * PRC
Daze DMG: 2 + STR / 10
Daze Max DMG: 5 + STR
Stun DMG: 8 + STR / 5
Stun Max DMG: 15 + 1.5 * STR