Adrenaline Rush

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Revision as of 19:44, 23 July 2024 by TrapperCZE (talk | contribs) (added info regarding the CD reduction)
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Adrenaline Rush
Adrenaline Rush
Maneuver
20 Icon skill energycost.png 60 Icon skill cooldown.png

Type
No Target

Modified by: Vitality, Willpower
Replenishes 10% Max Energy, grants -20% Pain, and activates "Adrenaline Rush" for 5 turns:

-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%

Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.

The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
Replenishes (WIL)% Max Energy, grants (-2 * WIL)% Pain, and activates "Adrenaline Rush" for (0.5 * VIT) turns:

-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%

Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.

The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.

Show formulasHide formulas
  • Unlocked by reading Athletics Treatise IV or by spending 16 Attribute points into Strength, Vitality, or Willpower.



  • cooldown reduction applies to Adrenaline Rush itself too
  • it is possible to "lose" the cooldown reduction effect if a player ends their turn too fast (either by attacking or skipping turns too fast)
    • this is caused by a delay (around 1s) before the cooldown reduction is applied

Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.19