Adrenaline Rush

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Adrenaline Rush
Adrenaline Rush
Maneuver
Type
No Target
Energy
10
Cooldown
60
Modified by: Vitality
Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles):

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.

The effect's duration and the amount of reduced pain increase with missing Health.
Replenishes ((2.5 * VIT) * (1.5 - (Health / Max_Health)))% Max Energy, decreases Pain by -((1.5 * VIT) * (2 - (Health / Max_Health)))%, and activates "Adrenaline Rush" for ((VIT / 3) * (2 - (Health / Max_Health))) turns(+2 turns for each enemy within 3 tiles):

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.

The effect's duration and the amount of reduced pain increase with missing Health.

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  • Unlocked by reading Athletics Treatise IV or by spending 16 Attribute points into Strength, Vitality, or Willpower.



  • cooldown reduction applies to Adrenaline Rush itself too
  • it is possible to "lose" the cooldown reduction effect if a player ends their turn too fast (either by attacking or skipping turns too fast)
    • this is caused by a delay (around 1s) before the cooldown reduction is applied