Template:Skill

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Revision as of 14:44, 12 January 2025 by Psojed (talk | contribs) (if armorpen value is below zero, display zero, just like in the game)
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Template-info.png Documentation

This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.

Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.

{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}


You can specify a different skill name to be used instead of the page name. For example:

{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}


Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.

{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}


If you don't want a skill to display skill formulae (and hide the button), remove the

|Formuladesc = ...

parameter from the skill's data.


This template is also used by:

See Swords_(skill_tree) for examples.


Examples without icons below:

Stone Armor
Stone Armor
Spell
20 Icon skill energycost.png 20 Icon skill cooldown.png

Type
No Target
Backfire Chance
-10

Modified by: Magic Power, Geomantic Power
Activates the following effect for 4 turns:

+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools

Show formulasHide formulas
Cleaving Strike
Cleaving Strike
Attack
10 Icon skill energycost.png 8 Icon skill cooldown.png

Type
Target Area, 3 Tiles
Range
1

Modified by: Strength, Agility, Perception

- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.

Show formulasHide formulas
Offensive Tactic
Offensive Tactic
Maneuver
18 Icon skill energycost.png 24 Icon skill cooldown.png

Type
No Target
Range
1

Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):

+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration

Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).

Killing enemies increases the number of stacks by 2 (up to VI).

While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.

Show formulasHide formulas
Hammer and Anvil
Hammer and Anvil
Stance
14 Icon skill energycost.png 12 Icon skill cooldown.png

Type
No Target

- Requires a one-handed mace
Activates "Hammer and Anvil" for 8 turns:

-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.

Show formulasHide formulas
Skill with name "Campfire" does not exist.

Add it to Skill data or fix the Skill name.
Honed Edge
Honed Edge
Passive
- Requires one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.

Show formulasHide formulas
Skill with name "Skinning" does not exist.

Add it to Skill data or fix the Skill name.
Element of Surprise
Element of Surprise
Passive
Grants strikes and shots against Unaware targets +33% Weapon Damage.

Show formulasHide formulas

Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):

Skill with name "Campfire" does not exist.

Add it to Skill data or fix the Skill name.

Example of a non-existing skill:

Skill with name "I don't exist" does not exist.

Add it to Skill data or fix the Skill name.