Sverk
Revision as of 00:48, 31 January 2025 by Flar (talk | contribs) (Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote|Mercenaries live free, but not for long. You know that better than anyone.}} ==Skills== {{SkillTable/head|enemy skills=1}} {{SkillTable/row|Fire Barrage}} {{SkillTable/row|Jolt}} {{SkillTable/row|Seal of Power}} {{SkillTable/row|Hail of Blows}} {{SkillTable/row|Sudden Lunge}} {{SkillTable/end}}")
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Head 0
Body 0
Arms 0
Legs 0
Resistances
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR:
AGL:
PRC:
VIT:
WIL:
Miscellaneous
Faction:
Size:
XP:
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“ | Mercenaries live free, but not for long. You know that better than anyone. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Fire Barrage | Spell Type: Target Tile Range: 5 Energy: 12 Cooldown: 4 | Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy. Firebolts deal +30% more damage to Burning targets. |
Jolt | Spell Type: Target Tile Range: 7 Energy: 10 Cooldown: 2 | Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns: -20% Shock Resistance -7.5% Move Resistance -5% Control Resistance +10% Cooldowns Duration |
Seal of Power | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +10% Weapon Damage, dealt as Arcana +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Using the ability tree's spell transforms the effect back into "Seal of Power". |
Hail of Blows | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 8 | Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy. Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance. |
Sudden Lunge | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 80% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |