Sverk

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Sverk
Tier Data does not exist.
Sverk
Health:
Energy:

Damage

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%

Attributes
STR:
AGL:
PRC:
VIT:
WIL:

Miscellaneous
Faction:
Size:
XP:

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Mercenaries live free, but not for long. You know that better than anyone.

Skills

SkillBasic StatsDescription
Fire Barrage
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
12
Cooldown:
4
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.

Firebolts deal +30% more damage to Burning targets.
Jolt
Jolt
Jolt
Spell
Type:
Target Tile
Range:
7
Energy:
8
Cooldown:
2
Shoots a bolt of electricity, dealing 7 Shock Damage with 110% Accuracy.

Hitting the target with 35% Chance knocks it back and with 70% chance applies it with "Resonance" for 8 turns:

-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration

If the target is affected by "Impulse", prolongs its duration by 6 turns without applying "Resonance".
Seal of Power
Seal of Power
Seal of Power
Spell
Type:
No Target
Energy:
24
Cooldown:
20
Activates Seal of Power for 5 turns:

+15% Magic Power
+1 Arcane Damage to strikes and shots
+1 Bonus Range

Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).

Pyromancy: +15% Pyromantic Power, +2 Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +2 Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change
Arcanistics: +15% Arcanistic Power, +2 Arcane Damage to strikes and shots, and -7% Abilities Energy Cost.

Using the ability tree's spell transforms the effect back into "Seal of Power".
Hail of Blows
Hail of Blows
Hail of Blows
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy.

Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second.

If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance.
Sudden Lunge
Sudden Lunge
Sudden Lunge
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
14
Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the target takes damage, puts all it's abilities on a 2 turns Cooldown.

If equipped with a spear, grants the skill +1 range.