Sverk
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Sverk
Tier Data does not exist.
Health:
Energy:
Damage
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR:
AGL:
PRC:
VIT:
WIL:
Miscellaneous
Faction:
Size:
XP:
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Data does not exist.
| “ | Mercenaries live free, but not for long. You know that better than anyone. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Tile Range: 5 Energy: 12 Cooldown: 4 | Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy. Firebolts deal +30% more damage to Burning targets. |
![]() | Spell Type: Target Tile Range: 7 Energy: 8 Cooldown: 2 | Shoots a bolt of electricity, dealing 7 Shock Damage with 110% Accuracy. Hitting the target with 35% Chance knocks it back and with 70% chance applies it with "Resonance" for 8 turns: -20% Shock Resistance -7.5% Move Resistance -5% Control Resistance +10% Cooldowns Duration If the target is affected by "Impulse", prolongs its duration by 6 turns without applying "Resonance". |
![]() | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +1 Arcane Damage to strikes and shots +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +2 Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +2 Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Arcanistics: +15% Arcanistic Power, +2 Arcane Damage to strikes and shots, and -7% Abilities Energy Cost. Using the ability tree's spell transforms the effect back into "Seal of Power". |
![]() | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy. Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance. |
![]() | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 14 | Delivers a strike with -50% Weapon Damage and 80% Stagger Chance. Reduces all cooldowns by 2 turns. If the target takes damage, puts all it's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |




