Seal of Power
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Spell
24
20 
Type
No Target
Backfire Chance
25
Modified by: Willpower
Activates Seal of Power for 5 turns:
+15% Magic Power
+1 Arcane Damage to strikes and shots
+1 Bonus Range
Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).
Pyromancy: +15% Pyromantic Power, +2 Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +2 Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change
Arcanistics: +15% Arcanistic Power, +2 Arcane Damage to strikes and shots, and -7% Abilities Energy Cost.
Using the ability tree's spell transforms the effect back into "Seal of Power".
+15% Magic Power
+1 Arcane Damage to strikes and shots
+1 Bonus Range
Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).
Pyromancy: +15% Pyromantic Power, +2 Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +2 Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change
Arcanistics: +15% Arcanistic Power, +2 Arcane Damage to strikes and shots, and -7% Abilities Energy Cost.
Using the ability tree's spell transforms the effect back into "Seal of Power".
Activates Seal of Power for 5 turns:
+15% Magic Power
+(0.1 * WIL) Arcane Damage to strikes and shots
+1 Bonus Range
Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).
Pyromancy: +15% Pyromantic Power, +(0.2 * WIL) Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +(0.2 * WIL) Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change
Arcanistics: +15% Arcanistic Power, +(0.2 * WIL) Arcane Damage to strikes and shots, and -7% Abilities Energy Cost.
Using the ability tree's spell transforms the effect back into "Seal of Power".
+15% Magic Power
+(0.1 * WIL) Arcane Damage to strikes and shots
+1 Bonus Range
Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).
Pyromancy: +15% Pyromantic Power, +(0.2 * WIL) Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +(0.2 * WIL) Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change
Arcanistics: +15% Arcanistic Power, +(0.2 * WIL) Arcane Damage to strikes and shots, and -7% Abilities Energy Cost.
Using the ability tree's spell transforms the effect back into "Seal of Power".
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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.3.9
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